Erfworld Empires

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Re: Erfworld Empires

Postby LTDave » Thu Aug 05, 2010 10:12 pm

Empire: Suddewmen
Colour: Pink
Player: LTDave
Turn: 5

Starting Schmuckers: 227
Total Income from Cities: 170
Upgrade Costs: -80 {Upgrade Norsud [e8], Sudwessud [c10]}
Cities
Orlan [G8] Lv 5
Wessud [E10] Lv 3
Sudside [G10] Lv 3
Norsud [E8] Lv 4
Sudwessud [C10] Lv 4

Units
Pop units: No Units Popped

Before Movement
Location :
G8 Orlan 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
E10 Wessud 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
G10 Sudside 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
C10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters

Movement
No Movement

Location After Movement:
G8 Orlan 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
E10 Wessud 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
G10 Sudside 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
C10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -51
Ending Schmuckers: 266
COMBAT: None.


I'll prepare a map sometime tonight.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 06, 2010 1:52 am

Crovius wrote: 195 schmuckers from turnover
+150 from income
345 (and now with economancer, do I gain an addtional 22(23 if rounded up) from my income, or do I gain 51(52 if rounded up) based on all my schmuckers before I start spending?)[/b]


Just on the income - 23.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 06, 2010 7:15 am

Map
Spoiler: show
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Re: Erfworld Empires

Postby Crovius » Fri Aug 06, 2010 12:41 pm

My city at I1 is called Navy, and should have 3 more Infantry. And Amethyst should have 2 Calvalry in it.
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 06, 2010 1:22 pm

And I still don't have Infantry in an open Field.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby WaterMonkey314 » Fri Aug 06, 2010 4:11 pm

BLANDCorporatio wrote:And I still don't have Infantry in an open Field.


Specifically, the hex next to Arsenia.
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Re: Erfworld Empires

Postby The Black Hand » Sat Aug 07, 2010 6:57 pm

Quick note:

In my turn 4, I upgraded 2600 to a level 2 city and built a Level 1 city at K5 named Hakin9.

Also, I have 4 Infantry at 2600, 7 Infantry and 1 Cavalry at Uplink, 9 Infantry at Serverfarm, 9 Infantry and a Warlord at Mainframe, and 2 Infantry, 1 Cavalry, and 2 Fliers at Hakin9.

(Post is here: Encom: Turn 4 orders)

Anywho, time to get to work!

ENCOM Orders for Turn 5:

10: Calculate Income

Income: 50+30+30+20+10 = 140 Schmuckers

Ending Schmuckers from turn 4: 149 Schmuckers

Total starting Schmuckers for turn 5: 289 Schmuckers

20: Upgrade Cities

Upgrade 2600 (H-4) to level 3 (-30 Schmuckers)
Upgrade Hakin9 (K-5) to level 2 (-20 Schmuckers)

Schmuckers Remaining: 239

30: Pop Units

Pop 3 Infantry at Serverfarm (12 Infantry now present)
Pop 3 Infantry at Uplink (10 Infantry now present)
Pop 3 Flier and 2 Infantry at Mainframe (3 Flier, 11 Infantry, and 1 Warlord present)

40: Pay Upkeep

37 Infantry at 3 Schmuckers each = 111 Schmuckers
2 Cavalry at 6 Schmuckers each = 12 Schmuckers
5 Fliers at 9 Schmuckers each = 45 Schmuckers
1 Character (CLU, Level 1 Warlord) at 10 Schmuckers = 10 Schmuckers

Total upkeep: 178 Schmuckers

Schmuckers Left After Upkeep: 61

50: Move Units

Move 6 Infantry from Serverfarm to Hakin9
Move 4 Infantry from Uplink to 2600
Move 3 Flier from Mainframe to Hakin9
Move 2 Infantry from H1 to Mainframe

60: Resolve Combat

NO COMBAT THIS TURN

70: End Turn

Final disposition of forces:

13x Infantry, 1x Warlord at Mainframe (H-3)
6 Infantry, 1 Cavalry at Uplink (G-4)
6 Infantry at Serverfarm (I-4)
10 Infantry at 2600 (H-6)
8 Infantry, 1 Cavalry, and 5 Fliers at Hakin9 (K-5)

Ending Schmuckers: 61 Schmuckers
The strength of our future lies in our past.
-VNV Nation

There is no instance of a nation benefiting from prolonged warfare.
-Sun-tzu, The Art of War
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Re: Erfworld Empires

Postby WaterMonkey314 » Sat Aug 07, 2010 10:15 pm

I'm going to be out of town from tomorrow all the way till a week from now. I will try to keep up, but I can't guarantee access to battle computations and whatnot.

I have a draft for my next turn saved; I'd like to just take it asap, but I can wait to post it until the 6 day deadline.
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Re: Erfworld Empires

Postby Twoy » Sun Aug 08, 2010 3:11 pm

Empire: Kingdom of Nawnia.
Colour: Red.
Player: Twoy.
Turn: 5.
Starting Schmuckers: 121.
Total Income from Cities: 140.
Upgrade Costs: -10 (Half cost for dirtamancer) {Upgrade Aslan's Camp to Lv 2}

Cities:
L4: Caer Paravel Lv 5.
L2: White Witch's Castle Lv 4.
N3: Beaver's Dam Lv 4.
A1: Aslan's Camp Lv 2.

Units:
Pop units: 5 Infantry in Caer Paravel; 4 Infantry in Beaver's Dam; 4 Infantry in White Witch's Castle.

Before Movement
Location :
L4: Caer Paravel 0 Flyers, 1 Cavalry, 17 Infantry, 0 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.
L2: White witch's Castle 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 11 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.

Movement
From L2 to L4 via L3 4 Infantry.
From N3 to L4 via M3 4 Infantry.

Location After Movement:
L4: Caer Paravel 0 Flyers, 1 Cavalry, 25 Infantry, 0 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.
L2: White witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.

Field Units
None.

UPKEEP COSTS:
38 Infantry=-114
4 Cavalry=-24
3 Characters=-30
Upgrades=-10
Total: 261-178=83

Ending Schmuckers: 83
COMBAT: None.

END TURN
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Re: Erfworld Empires

Postby Twoy » Wed Aug 11, 2010 12:51 am

I believe it is the Woman's turn.
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Re: Erfworld Empires

Postby BLANDCorporatio » Wed Aug 11, 2010 9:55 am

Hmm, wha? Oh yes, so it is.

But first, LtDave, when you make changes to the rules, post them publicly. I may have missed something, but the rules doc now says Fliers can move 3 Hexes per turn. And I don't think I'm hallucinating when I recall that Fliers could move 5 (yes, in this game, not TBfGB 2; I remember this since I noticed that fliers could have moved between capitals, so a guarding force beyond a token presence was necessary).

Pity. That said,

Turn 5, Woman Empire.

1. Income:

50+40+40+30+20+20 = 200. Plus Economancer bonus, is 230. With 100 Schmuckers from last time, means I have 330 Schmuckers available.

2. Build & Upgrade:

Upgrade Pwague (-30), Fwankfuwt (-30), Pawis (-40).

3. Pop units: 5 Infantry at Wome. 2 Infantry at Bwistol, 2 Infantry at Wottewdam.

4. Upkeep:

46 Infantry, 1 Character: 148 Schmuckers upkeep.

5. Move:

2 Infantry Wome->Pawis,
1 Infantry Bwistol->Fwankfuwt

6. Combat: none.

7. End turn.

N6: Pwague (3), 8 Infantry.
B6: Wottewdam(4), 8 Infantry.
B8: Wome(5), 9 Infantry, Cwassus(Economancer).
A9: Pawis(4), 7 Infantry.
E5: Fwankfuwt(3), 7 Infantry.
D7: Bwistol(4), 7 Infantry.

330 - 148 - 100 = 82 Schmuckers left.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby Twoy » Thu Aug 12, 2010 10:06 am

I'm away until the 18th, but don't let me slow down the game.
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Re: Erfworld Empires

Postby Crovius » Thu Aug 12, 2010 11:47 am

Turn 5: Blastoise

1. Income:

137 schmuckers from turnover
+207 from income
344 (O.o)!

2. Build/Upgrade Cities:

Upgrade Navy(I1) to Lv 3 -30
Upgrade Amethyst to Lv 4 -40
Schmuckers after upgrades= 274

3. Pop units:

Pop 1 Thinkamancer (Golduck) at Azure(C3)
Pop 4 Infantry 1t Cerulean(D1)
Pop 4 Calvalry at Indigo(E2)

4. Pay upkeep:

31 x infantry @ 3 = 93
10 x cavalry @ 6 = 60
3 x character @ 10 = 30
Total: 183

91 schmuckers left after upkeep.

5. Move units:

3 Infantry at Cerulean(D1) move to Indigo(E2)
2 Calvalry at Amethyst(G1) move to Navy(I1)
4 Calvalry at Indigo(E2) move to Amethyst(G1)

6. Resolve combat:

No combat this turn

7. End turn report:

C3 - Azure (Lvl 5, capital): 8 Infantry, 4 Calvalry, 1 Warlord(Wartortle), 1 Econamancer (Lovedisc), 1 Thinkamancer (Golduck)
E2 - Indigo (Lvl 4): 8 Infantry
D1 - Cerulean (Lvl 4): 3 Infantry
G1 - Amethyst (Lv 4): 6 Infantry, 4 Calvalry
I1 - Navy (Lv 3): 6 Infantry, 2 Calvalry

And now for an emissary to go say hey to Mainframe.

A lone rider approaches the walls of Mainframe, a flag of peace waving behind him. The rider looks like a small, blue turtle with a fluffy tail, his shell decorated in various colors. The mount he rides resembles a large sea horse, with spikey fins and aggressive eyes. It bounces along on it's curled tail, moving remarkably fast. The turtle calls out to the walls.

"Lord of Mainframe, I am Squirtle, emissary of the kingdom of Blastoise, ruled by the illustrious Jim Leeder. My Master wishes to discuss terms of allegiance between our two kingdoms. He feels that it seems unneccessary to amass such large forces at eachother's gates when enemies can come at us from the sides. Your own kingdom is currently surrounded, and we feel that it would alleviate any stress if you no longer needed worry about defending the north. My master wishes to know, what say you?"
Last edited by Crovius on Fri Aug 13, 2010 10:23 am, edited 1 time in total.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 13, 2010 12:07 am

Crovius,

Your income is listed as 322, but I can't see how.

Your income should be 180, +15% for the Economancer.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 13, 2010 2:46 am

Empire: Suddewmen
Colour: Pink
Player: LTDave
Turn: 6

Starting Schmuckers: 266
Total Income from Cities: 190
Upgrade Costs: -40 [upgrade Wessud to Level 4]
Cities
Orlan [G8] Lv 5
Wessud [E10] Lv 4
Sudside [G10] Lv 3
Norsud [E8] Lv 4
Sudwessud [C10] Lv 4

Units
Pop units: Pop Foolamancer in Orlan, Pop 3 Infantry in Sudside, Pop 1 Infantry, 3 Siege in Norsud

Before Movement
Location :
G8 Orlan [lv5] 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 1 Characters Foolamancer "Snowbwind"
E10 Wessud [lv4] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters
C10 Sudwessud [lv4] 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
H8 "Outpost Observation" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 "Outpost Look" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

Movement
From G8 Orlan to E8 Norsud 5 Infantry, 1 Foolamancer
From G10 Sudside to G8 Orlan 3 Infantry
From E10 Wessud to G10 Sudside 1 Infantry

Location After Movement:
G8 Orlan [lv5] 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
E10 Wessud [lv4] 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 0 Flyers, 0 Cavalry, 10 Infantry, 3 Siege, 1 Characters Foolamancer "Snowbwind"
C10 Sudwessud [lv4] 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
H8 "Outpost Observation" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 "Outpost Look" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -91
Ending Schmuckers: 325
COMBAT: None.



Map
Spoiler: show
Image
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Re: Erfworld Empires

Postby Crovius » Fri Aug 13, 2010 10:22 am

LTDave wrote:Crovius,

Your income is listed as 322, but I can't see how.

Your income should be 180, +15% for the Economancer.


My bad, I'll edit the post accordingly. I technically never ended turn... When the last pair of players were talking everyone waited for them before the game continued on. Or was that just we were waiting for someone to post?
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 13, 2010 11:44 am

Hey wait, LtDave is at turn 6?

Well I was at turn 5 and also I see what you're doing there LtDave.

The problem for me is that I'll be away until the 18th, probably no way to get online, so yeah.

So if nobody minds I'll take turn 6 now.

1. Income:

50+40+40+40+30+30 = 230. Plus Eco bonus is 264.5 (call it 264 this once) and with previous Sch. (82) I have 346 available.

2. Build & Upgrade:

Upgrade Pwague (-40).
Upgrade Fwankfuwt (-40).

3. Pop units:

Dittomancer (Pliny the Younger) at Wome.
4 Infantry at Wottewdam.
4 Infantry at Pawis.
4 Infantry at Bwistol.

4. Upkeep:

58 Infantry, 2 Characters: 194 Schmuckers upkeep.

5. Move:

Now sorry, I'm about to leave and I'm not up to planning anything more interesting. However if I understand two rules right:

"Combat occurs when units from a side enter a hex occupied by units by units from another side" AND "Combat occurs after all move is finished", then a one unit wall is enough to delay that attack a little, foola speed-up or no. That's just how the rules are written.

So here goes:

1 Infantry: Bwistol->D8.
1 Infantry: Bwistol->E7.
1 Infantry: Bwistol->E6.
1 Infantry: Pwague->M6.
1 Infantry: Pwague->M5.
1 Infantry: Pwague->N7.
3 Infantry: Wottewdam->Pwague.
9 Infantry: Wome->Bwistol.
4 Infantry: Pawis->Wome.
1 Infantry: Wottewdam->Wome.
Dittomancer: Wome->Bwistol.

6 Combat: No combat.

7. End turn.

N6: Pwague (4), 8 Infantry.
B6: Wottewdam(4), 8 Infantry.
B8: Wome(5), 5 Infantry, Cwassus(Economancer).
A9: Pawis(4), 7 Infantry.
E5: Fwankfuwt(4), 7 Infantry.
D7: Bwistol(4), 17 Infantry, Pwiny the Younger(Dittomancer).

And one Infantry each at D8, E7, E6, M6, M5, N7.

346 - 194 - 80 = 72 Schmuckers left.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 13, 2010 9:26 pm

What I'm doing? What? We would never plot anything against our noble neighbours, the Womans!
{Although, what have the Womans done for us lately? Nothing!}

And yep, a 1 unit wall will block any nefarious ideas. That's the way the game is designed.
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Re: Erfworld Empires

Postby WaterMonkey314 » Sat Aug 14, 2010 12:45 pm

Ey guys - I'll be back later today and will post turn 5 then, since I want to change things from what Id planned.
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Re: Erfworld Empires

Postby WaterMonkey314 » Mon Aug 16, 2010 10:33 am

Turn 5: Commonwealth of Escotia

1. Income:

21 Schmucker surplus (urk!)
plus
(180 Income from cities (lvl 5, lvl 4, lvl 4, lvl 3, lvl 2)
times
15% Economancer bonus)
(207)
yields
228 Schmuckers available

2. Build/Upgrade Cities:

Upgrade Natria (J7) to lvl 3 (-30 Schmuckers)
Upgrade Arsenia (M7) to lvl 4 (-40 Schmuckers)

158 Schmuckers available

3. Pop units:

5 Infantry at Auria (K8)

4. Pay upkeep:

27 x infantry @ 3 = 81
3 x cavalry @ 6 = 18
2 x flyer @ 9 = 18
2 x character @ 10 = 20
Total: 137

21 Schmuckers available

5. Move units:

Move 5 Infantry from Auria (K8) to Arsenia (M7).

6. Resolve combat:

none yet again - hurray!!!

7. End turn report:
K8 - City Auria, lvl 5 - 1 infantry, Paul Crewgman the Economancer
K10 - City Argenta, lvl 4 - 1 infantry
I8 - City Feria, lvl 4 - 4 infantry, 1 flyer
M7 - City Arsenia, lvl 5 - 9 infantry, 1 cavalry, 1 flyer, 1 Warlord (unnamed, lvl 1)
J7 - City Natria, lvl 3 - 10 infantry, 2 cavalry

END TURN ESCOTIA[/quote]
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