Nihila wrote:So, how many units can use another unit as a mount? Is it like in the Battle for Gobwin Bump? Is there a max HP limit to units? A max move limit?
Actually, that unit sounds kinda cool. Maybe would work with a Communist-themed side. It can, after all, make large numbers of weak, defenseless units disappear and make them appear miles away with a high chance of instant death.
Is this game going to be run on the forum, as post-by-post?
If so, I'm in.
Nihila wrote:I'd say, you have 4 levels of inanimate objects that you can build, and it takes a lot of Schmuckers to level it up. And, I think that Level affects Cargo, as it is implied in the ratios given in Text Update 18, Book 2. (Charlie teaches Sammy how blackmail is done.)
I wasn't planning on using max hit points.
Nihila wrote:On the other hand, the problem with setting a max HP is that every side will make a unit with maxed-out stats. Just look at all the 30 (the maximum) Hits, 45 (the maximum) Attack, 5 (the maximum) Defense units in The Battle for Gobwin Bump. Is there a way to get out of this dilemma?
LTDave wrote:Probably the biggest problem with the Gobwin Bump rules is the tendency to create a majority of maxed out units.
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