I'd also like to say that lately, I've been rather disappointed with the amount of complaining going on on these boards. Among these complaints are, basically, (With any responses in parentheses) "The game isn't balanced/fair," (It's not a game, it's a world who's physics happen to model a strategy game) "Charlie is too powerful," "Jillian is a Mary Sue," etc. To all of this, I have two things to say: first, I have faith in the creators of the comic. I trust them to create an interesting and satisfying story. Just because I can't see it now doesn't mean it's not there. Second, if it's really that bad, WHY ARE YOU READING IT? It seems to me that the rational reaction is to stop reading it if it stops being enjoyable.

Nihila wrote:I'd also like to say that lately, I've been rather disappointed with the amount of complaining going on on these boards. Among these complaints are, basically, (With any responses in parentheses) "The game isn't balanced/fair," (It's not a game, it's a world who's physics happen to model a strategy game) "Charlie is too powerful," "Jillian is a Mary Sue," etc. To all of this, I have two things to say: first, I have faith in the creators of the comic. I trust them to create an interesting and satisfying story. Just because I can't see it now doesn't mean it's not there. Second, if it's really that bad, WHY ARE YOU READING IT? It seems to me that the rational reaction is to stop reading it if it stops being enjoyable.
What you call "complaining," I would call "criticizing". Also, people who criticize a work do not necessarily think that it is a bad work, just that it could be better. The "don't like it, don't read it" argument is simply rude, and I would prefer not to be told that I do not enjoy a work which I do enjoy simply because I criticize it.
Jallorn wrote:I would argue that there is a difference between criticizing and complaining.
Intruder wrote:Jallorn wrote:I would argue that there is a difference between criticizing and complaining.
And yet you continue to complain. Criticism at least has a framework. There can be a response, a meeting of ideas. If someone says Jillian is a Mary Sue I can refute or support that idea by contrasting what I know of Jillian with what I know about the Mary Sue concept. You just seem to be whinging.
omdorastrix wrote:Squishalot wrote:Hard counters:
1) Maggie was wrapped up in a caster link for the first half of Book 1, while Charlie was taking merc duties from Jetstone.
2) Maggie acts on GK's turn, Charlie acts on a separate turn to GK.
Rebuttal:
1) We've seen Charlie utilize his archons to distribute his influence, and it has even been said that the Archons act semi-autonomously, rarely Charlie will direct orders through them. They could have been continuing on previous orders using their own leadership abilities. I wonder if the Arkendish's powers allow multiple 'conciousness streams' and Charlie is Playing into the 'Thinkamancers can only do one thing at a time' stereotype to not appear too powerful..
2) Thinkagrams appear to be a 'free action' as I understand it, unless it has been defined elsewhere.
Hey, could this also help explain Kingworld? What if it was used more as a ruse to disguise the fact that Charlie could end GK's turn through Maggie?
I'll agree that your point a) is valid, even if I disagree with there being any particular reason to withhold this information from the readers. But your point b) has some serious issues, as I see it. It's been pointed out that the MK is an information conduit, and a shortcut all kingdoms have access to. I disagree that this means that all information would be able to be propogated in this manner, such as the method by which the volcano was uncroaked. But other information is highly applicable to this concept. And we know that the MK sells spell scrolls and spell casting services to Sides. So, without some rather unique circumstances such as those required by the volcano uncroaking, it's a fair assumption that any spell of such enormous utility and potency such as Kingworld would be both known to the MK and actively sold as a spell service by the MK, just as they do with other spells and goods. And such sales would of course depend on telling the potential purchasers all about the spell and its utility.CorrTerek wrote:Oberon wrote:Unless this is a Arkendish-only spell, this should be known as a standard bi-mancer strategy. Requiring only two casters and the condition "being attacked" the Kingworld spell should have been easily research-able.
Indeed. Which means that a) there are more requirements for Kingworld than we suspect, or b) Erfworld's larger than we think. Because Kingworld was certainly a surprise to Jetstone and Gobwin Knob, and presumably to Transylvito and Haggar. If Kingworld's been used before, it hasn't been used by anyone any of those sides have encountered.
a three-caster link is said to be very risky. We saw this statement carried through in act when Misty died and Jack went insane. And a four caster link was said to be impossible. If an "impossible" four caster link is casually carried out without any mention to the readers, then someone needs to review their basic writing guides once more.DevilDan wrote:We don't know, not for certain, that this wasn't a three-caster (or more?) link. If Charlie doesn't need to be in the same hex as Vanna, then surely neither would another caster in the link.
Jallorn wrote:Second, if it's really that bad, WHY ARE YOU READING IT? It seems to me that the rational reaction is to stop reading it if it stops being enjoyable. [...] it is certainly offputting when people continue to complain about something that's not even finished yet.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:I'll agree that your point a) is valid, even if I disagree with there being any particular reason to withhold this information from the readers.
But your point b) has some serious issues, as I see it. It's been pointed out that the MK is an information conduit, and a shortcut all kingdoms have access to. I disagree that this means that all information would be able to be propogated in this manner, such as the method by which the volcano was uncroaked. But other information is highly applicable to this concept. And we know that the MK sells spell scrolls and spell casting services to Sides. So, without some rather unique circumstances such as those required by the volcano uncroaking, it's a fair assumption that any spell of such enormous utility and potency such as Kingworld would be both known to the MK and actively sold as a spell service by the MK, just as they do with other spells and goods. And such sales would of course depend on telling the potential purchasers all about the spell and its utility.
Oberon wrote:What part of the above makes you think that the author doesn't want to see exactly what he is seeing: Critique, both positive and negative, of his work?

Yet another power for Charlie? Doesn't he have enough right now without adding even more and "impossible" level abilities to his arsenal?DevilDan wrote:Oberon, the quadri-caster links I posit would obviously depend on the unmatched mastery of thinkamancy granted to Charlie by the arkendish.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:Let's tally up Charlie's Book 2 additional powers:
1) The absent Gobwins;
2) The turning of Mountain Giants against their natural allies;
Am I missing any? I believe that all of his other accomplishments fall in line with his previous abilities.
DevilDan wrote:We don't know that the missing gobwins, the turning of the Western giants, or the remote bimancer links are exclusive to Charlie. In fact, we don't even know that the first two had anything at all to do with thinkamancy or even magic.
I strongly suspect that the turning of the Western giants had more to do with the use of good negotiating skills, special knowledge, bribery, and possibly extortion.
I'm not sure why there needs to be a qualifier of "linked to thinkamancy." I don't particularly care if Charlie's additional and previously non-demonstrated new powers are due to the Arkendish, a magic wand he found, or a can of tuna fish. They all mean the same thing in the context of the plot. People do seem to say "Oh, this new power? Well, naturally. After all, Charlie has the 'Dish!" But I don't particularly care about the source so much as the fact. Charlie has more than enough demonstrated powers to be more than a match for any known force on Erf. He does not need any more, nor do any more contribute to the plot in a meaningful way, especially if they are pulled out to solve problems presented by the plot (I'm looking at you, Kingworld). It's like this: "Oh no, Wanda has enough forces to have a decent odds chance to end Jetstone, but Jetstone has a further role to play, and so does Wanda. And if she engages either she or Jillian is likely to die, and we can't have that. But how can we resolve this dilemma? I know, Charlie will use two new powers, a remote caster link and a new spell, to END THE GK TURN! Cool!" Except, not cool.CorrTerek wrote:Of the five you mentioned, only two can definitely be linked to Charlie's Thinkamancy. One is not proven, and the other two may not involve new powers, if any powers at all.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
The issue with this approach is time. Parson is new to Erfworld, and thus as he learns more he is naturally able to develop new 'sploits. If Charlie is the same as Parson, but has been living on Erf for thousands of turns, he shouldn't be developing new tricks, he should be using the tricks he had already established long ago. Tricks which, given his mercenary nature, the Sides around him should have either seen used or purchased as a service.robak wrote:I wonder if we were reading the comic from Charlies point of view, would we complain the same way about the stuff Parson/GK pulls off? I still believe Charlie is from Earth, another super-gamer, who naturally has invented some nice tricks himself. Maybe they don't look as outlandish from the inside?
My objection isn't so much that it was done, but that it didn't need to be done. As I've said, I find Charlie to have ample and potent powers already. He simply does not need more. He especially does not need more that cause the type of reversals seen in Book 1. Were Charlie to have unveiled a few dozen Archons to bolster the FAQ/Jetstone forces, I would have had no objection. This is an established capability of Charlescomm. Kingworld, not so much.splintermute wrote:I'm sick and tired of people accusing Kingworld of being something Rob pulled out of his ass to "salvage the plot".
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
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