
WaterMonkey314 wrote:Out of curiousity, would the theoretical GM have to manually keep track of all units too? Would that end up being too much of a workload?

WaterMonkey314 wrote:What I was thinking was that it would be possible to offload that clerical work to a computer.
I have seen (and play, as well as helping admin) functioning games using MySQL and PHP that go into fairly high depth per unit. Though not at all like Erfworld, these games successfully keep track of thousands of units, each with individual stats (hp, xp, etc). Most of the clerical work - if not the combat - could be offloaded like this to a server, or maybe just a program on the GM's personal computer.

Nihila wrote:Why does the Plains terrain (Level 0) cost 1.5 move to pass through, as opposed to 1?
And why do Level 1 Mountains cost more than Level 2 Mountains for flyers to pass through, instead of vice-versa?
Chris Goodwin wrote:A level 1 road costs 1 per hex to move through. It shouldn't be as easy to move through plains as on a road -- though the point could be made that "bare, packed dirt" is the definition of a level 1 road. That bears more thinking on.


Nihila wrote:Also, I think that a side's unit types should all be defined at the start of a game. It may sound obvious, but you never know.


Twoy wrote:Did you ever look at the rules posted under Dark Arbiter's Another Erf-Game? Most/some of it came from Kaed's rules.


BLANDCorporatio wrote:- units are not very customizable. To y'all this may be a feature, but I like the free-form design of TBfGB. Chalk this as a mere pet peeve.

Nihila wrote:I think of it as a feature, because it prevents the exploits I've been proposing. Speaking of those exploits:
Well, Vanna is the force driving the faster popping of Faq's heir. Maybe production of units can be sped up with Schmuckers, but Warlords cost more per pop point to accelerate and Heirs have an absolutely obscene rush-build cost. Sort of like how in Civ (if you've played it), a city's production can be hurried with gold.Chris Goodwin wrote:Oh, I'm now thinking that unit production comes out of schmuckers, rather than pop points. It would help explain why Transylvito and Jetstone are so poor after subsidizing Faq's heir popping. And Slately popping his own.

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