Erfworld Empires

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Re: Erfworld Empires

Postby Twoy » Tue Aug 17, 2010 1:41 pm

Empire: Kingdom of Nawnia.
Colour: Red.
Player: Twoy.
Turn: 6.
Starting Schmuckers: 83.
Total Income from Cities: 150.
Upgrade Costs: -15 (Half cost for dirtamancer) {Upgrade Aslan's Camp to Lv 3}

Cities:
L4: Caer Paravel Lv 5.
L2: White Witch's Castle Lv 4.
N3: Beaver's Dam Lv 4.
A1: Aslan's Camp Lv 3.

Units:
Pop units: 2 Cavalry, 1 Siege, 2 Flyers in Caer Paravel; 4 Infantry in Beaver's Dam; 4 Infantry in White Witch's Castle.

Before Movement
Location :
L4: Caer Paravel 2 Flyers, 3 Cavalry, 25 Infantry, 1 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.
L2: White witch's Castle 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 11 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.

Movement
From L2 to L4 via L3 4 Infantry.
From N3 to L4 via M3 4 Infantry.
From L4 to K5 via L5 2 Flyers, 3 Cavalry, 25 Infantry, 1 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.

Combat:
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Re: Erfworld Empires

Postby Twoy » Tue Aug 17, 2010 1:50 pm

COMBAT!
Battle is joined in hex: K5
TIME OF POST (minutes and seconds): 4136
Spoiler: show
Attacker: 2 Fliers
3 Cavalry
25 Infantry
1 Siege
1 Level Warlord
Total Combat Factors: 30
Random Number: 5
Tactical Bonus Result: 3
Total Combat: 8
Combat Result: SUPERIOR
Hits Inflicted: 20

Defender: 5 Fliers
1 Cavalry
8 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 14
Random Number: 1
Tactical Bonus Result: 0
Total Combat: 1
Combat Result: INFERIOR
Hits Inflicted: 5

VICTORY TO:ATTACKER

Destroyed Nawnian units are 2 Flyers, 2 Cavalry and 1 Infantry.

Location After Movement:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 8 Infantry, 0 Siege.
L2: White witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.
K5: Hakin9 0 Flyers, 1 Cavalry, 24 Infantry, 1 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.

Field Units
None.

UPKEEP COSTS:
45 Infantry=-135
4 Cavalry=-24
1 Siege=6
3 Characters=-30
Upgrades=-15
Total: 233-210=23

Ending Schmuckers: 23

END TURN
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Re: Erfworld Empires

Postby LTDave » Fri Aug 20, 2010 2:31 am

Empire: Suddewmen
Colour: Pink
Player: LTDave
Turn: 7

Starting Schmuckers: 325
Total Income from Cities: 200
Upgrade Costs:
Cities
Orlan [G8] Lv 5
Wessud [E10] Lv 4
Sudside [G10] Lv 3
Norsud [E8] Lv 4
Sudwessud [C10] Lv 4

Units
Pop units: Pop Warlord in Orlan, Pop 3 Infantry in Sudside, Pop 4 Flyers in Norsud, Pop 4 Cavalry in Sudwessud, Pop 4 Infantry in Wessud

Before Movement
Location :
G8 Orlan [lv5] 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 1 Characters Warlord Fwosty, Level 1
E10 Wessud [lv4] 0 Flyers, 1 Cavalry, 4 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 4 Flyers, 0 Cavalry, 10 Infantry, 3 Siege, 1 Characters Foolamancer "Snowbwind"
C10 Sudwessud [lv4] 0 Flyers, 4 Cavalry, 3 Infantry, 0 Siege, 0 Characters
H8 "Outpost Observation" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 "Outpost Look" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

Movement
From G8 Orlan to D8 1 Warlord
From G8 Orlan to E8 Norsud 3 Infantry
From G10 Sudside to G8 Orlan 4 Infantry
From C10 Sudwessud to C8 1 Infantry
From E10 Wessud to C10 Sudwessud 4 Infantry
From C10 Sudwessud to C7 1 Cavalry
From C10 Sudwessud to D8 3 Cavalry
From E8 Norsud to D8 8 Infantry, 3 Siege, 4 Flyers
From E8 Norsud to G8 Orlan 1 Foolamancer
Location After Movement:
G8 Orlan [lv5] 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters Foolamancer "Snowbwind"
E10 Wessud [lv4] 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters
C10 Sudwessud [lv4] 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege, 0 Characters
H8 "Outpost Observation" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H9 "Outpost Look" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
D8 "Bivouac" 4 Flyers, 3 Cavalry, 8 Infantry, 3 Siege, 1 Characters Warlord Fwosty, Level 1
C7 "Block" 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
C8 "Tackle" 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -185
Ending Schmuckers: 340
COMBAT: D8 - Bivouac
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Re: Erfworld Empires

Postby LTDave » Fri Aug 20, 2010 2:32 am

COMBAT!
Battle is joined in hex: D8
TIME OF POST (minutes and seconds): 3121
Attacker: 4 Fliers
3 Cavalry
8 Infantry
3 Siege
1 Level Warlord
Total Combat Factors: 15
Random Number: 5
Tactical Bonus Result: 4
Total Combat: 9
Combat Result: SUPERIOR
Hits Inflicted: 10

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 1
Random Number: 7
Tactical Bonus Result: -1
Total Combat: 6
Combat Result: INFERIOR
Hits Inflicted: 0

VICTORY TO: ATTACKER

Warlord Fwosty is now level 2.
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Re: Erfworld Empires

Postby LTDave » Fri Aug 20, 2010 2:37 am

Map
Spoiler: show
Image
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 20, 2010 6:19 am

(EDIT: oh wait, the agreement on turn taking was >=6 days from last posting allows you to post a turn, all's kosher. Still, I think Watermonkey314's just at turn 5 so ...).


Woman Empire, turn 7.

1. Income:

50+40+40+40+40+40 = 250. Plus Eco bonus is 287.5 (call it 288 this time) and with previous Sch. (72) I have 360 available.

2. Build & Upgrade:

No more upgrades or buildings.

3. Pop units:

4 Fliers at Fwankfuwt.
4 Cavalry at Bwistol.
3 Siege at Pawis.
1 Infantry at Pawis
4 Infantry at Wottewdam.
5 Infantry at Wome.

4. Upkeep:

58+10 Infantry, +4 Fliers, +4 Cavalry, +3 Siege, 2 Characters: 302 Schmuckers upkeep.

5. Move:

5 Infantry Wome->Pawis

(continued in next posts)
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 20, 2010 7:16 am

5. Move (continued)

4 Infantry Wottewdam->C7.

(continued in next post).
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 20, 2010 7:21 am

5. Move (continued)

4 Fliers Fwankfuwt->D8.
4 Cavalry, 14 Infantry, Pliny the Younger Bwistol->D8.
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Aug 20, 2010 7:39 am

6. Combat resolution:

at C7: random seed 1630. (Notice LtDave that in the map, you are writing that you have 1 Cavalry at C7 and 1 Infantry at C8, viceversa from your end of turn report; it makes no difference to combat results, I chose to believe the end of turn report).

Attacker inflicts 3 Hits and croaks the Infantry. Defender inflicts no hits. Attacker remains in position.

at D8: random seed 2124.

Use Dittomancer ability.

Attacker inflicts 15 Hits; defender gets to choose casualties (you have two units remaining). Defender inflicts 10 hits; since a warlord is present, choose which. Defender retreats to E8.

7. End turn report:

Pwague (L4): 8 Infantry
Pawis (L4): 13 Infantry, 3 Siege.
Wome (L5): 5 Infantry, Cwassus (Economancer)
Wottewdam (L4): 8 Infantry.
Fwankfuwt (L4): 7 Infantry
Bwistol (L4): 3 Infantry
C7: 4 Infantry
D8: Pliny the Younger (Dittomancer), {pending casualty resolution}
M5, M6, N7, E6, E7: 1 Infantry at each.

360-302 = 58 Schmuckers left.
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Re: Erfworld Empires

Postby Twoy » Fri Aug 20, 2010 5:22 pm

Spoiler: show
I believe I see a procedural error, though I might be mistaken.

If Escotia did not yet take Turn 5, then Suddewmen must post Escotia's turn before acting.

Eh wot?

Disregard, Escotia had turn 5.

Blastoise, Escotia and Encom have still not taken turn 6. If someone take turn 8 before those three take turn 6, then that player has to:

If a Player does not take their turn twice in a row, their Empire defaults to Auto-Pilot. The Player acting next in the sequence must make a report for the absent player. No Schmuckers are generated, and no upkeep costs are paid. All Cities pop the maximum amount of Infantry. No units may move or attack. No Characters may perform any actions.
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Re: Erfworld Empires

Postby WaterMonkey314 » Sun Aug 22, 2010 12:00 pm

Whoa whoa whoa.... don't move so fast! Never fear, I'll get a turn 6 up soon - by the way, can I void the 6 day timer to post two turns in quick succession to keep up?
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Re: Erfworld Empires

Postby LTDave » Sun Aug 22, 2010 8:41 pm

Q: Can I post twice in a row to keep up?

A: No. The "Six days or until everyone else has posted" is deliberate to keep the game moving, even if players don't act. The auto-pilot thing is so that empires can continue to act. I suggest that if players go on auto-pilot, that we start seeking people to take thier place.

Also, in the battle with Bland, my two surviving Infantry retreat to the City with the Warlord.

Of the 10 casualties we inflicted, I'll take... no, wait, the rules say that sides with a Warlord may choose casualties in attack, not in defence. Bland, those 10 are yours to choose.

And, IC: "The Empire of the Suddewmen objects strenuously to the aggressive actions of the Woman Empire. We were merely removing an unnecessary reccon force threatening our City."
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Re: Erfworld Empires

Postby Twoy » Mon Aug 23, 2010 12:27 pm

Empire: Kingdom of Nawnia.
Colour: Red.
Player: Twoy.
Turn: 7.
Starting Schmuckers: 23.
Total Income from Cities: 180.
Upgrade Costs: -20 (Half cost for dirtamancer) {Upgrade Aslan's Camp to Lv 4}

Cities:
L4: Caer Paravel Lv 5.
L2: White Witch's Castle Lv 4.
N3: Beaver's Dam Lv 4.
A1: Aslan's Camp Lv 4.
K5: Hakin9 Lv 2.

Units:
Pop units: 1 Cavalry, 1 Flyer in Caer Paravel; 2 Infantry in Hakin9.

Location Before Movement:
L4: Caer Paravel 1 Flyers, 1 Cavalry, 8 Infantry, 0 Siege.
L2: White Witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.
K5: Hakin9 0 Flyers, 1 Cavalry, 26 Infantry, 1 Siege, 2 Characters--Warlord King Edmund (2); Andrew the Foolamancer.

Movement
From K5 to I4 via J5 1 Cavalry, 23 Infantry, 1 Siege, 2 Characters--Warlord King Edmund (2); Andrew the Foolamancer.
From L4 to I4 via K4 and J5 1 Flyer, 1 Cavalry.

Location After Movement:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 8 Infantry, 0 Siege.
L2: White Witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.
K5: Hakin9 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
I4: Serverfarm 1 Flyers, 2 Cavalry, 23 Infantry, 1 Siege, 2 Characters--Warlord King Edmund (2); Andrew the Foolamancer.

Field Units
None.

UPKEEP COSTS:
1 Flyers=-9
5 Cavalry=-30
1 Siege=-6
47 Infantry=-141
3 Characters=-30
Upgrades=-20

Total: 203-236=-33

Disband: Opal the Dirtamancer, 1 Cavalry in White Witch's Castle, 1 Cavalry in Beaver's Dam, 1 Cavalry in Aslan's Camp, 2 Infantry in Caer Paravel.

133+34=1

Current Forces:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege.
L2: White Witch's Castle 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 0 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
K5: Hakin9 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
I4: Serverfarm 1 Flyers, 2 Cavalry, 23 Infantry, 1 Siege, 2 Characters--Warlord King Edmund (2); Andrew the Foolamancer.

Ending Schmuckers: 1

Combat:
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Re: Erfworld Empires

Postby Twoy » Mon Aug 23, 2010 12:30 pm

COMBAT!
Battle is joined in hex: I4
TIME OF POST (minutes and seconds): 2722
Attacker: 1 Fliers
2 Cavalry
23 Infantry
1 Siege
2 Level Warlord
Total Combat Factors: 26
Random Number: 8
Tactical Bonus Result: 4
Total Combat: 12
Combat Result: SUPERIOR
Hits Inflicted: 17

Defender: 0 Fliers
0 Cavalry
6 Infantry
0 Siege
2 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 12
Random Number: 5
Tactical Bonus Result: -1
Total Combat: 4
Combat Result: INFERIOR
Hits Inflicted: 4

VICTORY TO:ATTACKER

4 Nawnian Infantry are slain.

Current Forces:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege.
L2: White Witch's Castle 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 0 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
K5: Hakin9 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
I4: Serverfarm 1 Flyers, 2 Cavalry, 19 Infantry, 1 Siege, 2 Characters--Warlord King Edmund (3); Andrew the Foolamancer.
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Re: Erfworld Empires

Postby BLANDCorporatio » Mon Aug 23, 2010 2:29 pm

Oh wow. Someone's going for a capital strike!

Well, this will at least be entertaining to watch, I for one realized on LtDave's turn 7 that I have chronically miscalculated my empire. Oh well. But you'll pry Wome from my cold scaly fishlike hands, LtDave.
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Re: Erfworld Empires

Postby Konaa » Mon Aug 23, 2010 3:25 pm

If anyone is having trouble updating due to that fickle beast, Real Life, I'd be willing to temporarily take control of an empire for them, all I'd want is a general idea of how they want to proceed.
You didn't wish for this world, Parson Gotti. It wished for you.
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Re: Erfworld Empires

Postby WaterMonkey314 » Mon Aug 23, 2010 9:08 pm

Turn 6: Commonwealth of Escotia

1. Income:

21 Schmucker surplus
plus
(200 Income from cities (lvl 5, lvl 4, lvl 4, lvl 4, lvl 3)
times
15% Economancer bonus)
(230)
yields
251 Schmuckers available

2. Build/Upgrade Cities:

None

251 Schmuckers available

3. Pop units:

5 Infantry at Auria (K8)
3 Infantry, 1 flyer at Feria (I8)
3 Infantry at Natria (J7)
4 Siege at Arsenia (M7)

4. Pay upkeep:

398 x infantry @ 3 = 114
3 x cavalry @ 6 = 18
3 x flyer @ 9 = 27
2 x character @ 10 = 20
4 x siege @ 6 = 24
Total: 203

48 Schmuckers available

5. Move units:


Phase 1:
Move 5 Infantry from Auria (K8) to Arsenia (M7).
Move 3 Infantry, 1 flyer from Feria (18) to Natria (J7).

Unit disposition:
K8 - City Auria, lvl 5 - 1 infantry, Paul Crewgman the Economancer
K10 - City Argenta, lvl 4 - 1 infantry
I8 - City Feria, lvl 4 - 4 infantry, 1 flyer
M7 - City Arsenia, lvl 5 - 18 infantry, 1 cavalry, 1 flyer, 1 Warlord (unnamed, lvl 1)
J7 - City Natria, lvl 3 - 16 infantry, 2 cavalry, 1 flyer

Phase 2:
Move 5 Infantry, 1 warlord from Arsenia (M7) to N7 (engaging a lone Woman).

Unit disposition:
K8 - City Auria, lvl 5 - 1 infantry, Paul Crewgman the Economancer
K10 - City Argenta, lvl 4 - 1 infantry
I8 - City Feria, lvl 4 - 4 infantry, 1 flyer
M7 - City Arsenia, lvl 5 - 13 infantry, 1 cavalry, 1 flyer
J7 - City Natria, lvl 3 - 16 infantry, 2 cavalry, 1 flyer
N7 - "Camp Alpha" - 5 Infantry, 1 warlord (Col. Smith, lvl1) - ENGAGED!
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Re: Erfworld Empires

Postby WaterMonkey314 » Mon Aug 23, 2010 9:11 pm

COMBAT!
COMBAT!
Battle is joined in hex: N7
TIME OF POST (minutes and seconds): 828
Attacker: 0 Fliers
0 Cavalry
5 Infantry
0 Siege
1 Level Warlord
Total Combat Factors: 5
Random Number: 7
Tactical Bonus Result: 2
Total Combat: 9
Combat Result: SUPERIOR
Hits Inflicted: 3

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 1
Random Number: 2
Tactical Bonus Result: 1
Total Combat: 3
Combat Result: INFERIOR
Hits Inflicted: 0

VICTORY TO: ATTACKER

1 Woman infantry cwoaked; no Escotian casualties. Col. Smith gains a level.

7. Unit Disposition:
Unit disposition:
K8 - City Auria, lvl 5 - 1 infantry, Paul Crewgman the Economancer
K10 - City Argenta, lvl 4 - 1 infantry
I8 - City Feria, lvl 4 - 4 infantry, 1 flyer
M7 - City Arsenia, lvl 5 - 13 infantry, 1 cavalry, 1 flyer
J7 - City Natria, lvl 3 - 16 infantry, 2 cavalry, 1 flyer
N7 - "Camp Alpha" - 5 Infantry, 1 warlord (Col. Smith, lvl2)

END TURN ESCOTIA
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Re: Erfworld Empires

Postby Crovius » Tue Aug 24, 2010 11:55 am

Honestly, I'm not posting my turn 6 until Black hand replies to my Herald. That's what I've been waiting on this whole time... well, that and I've been waitinf gor Watermonkey to post their Turn 6 so that'll be up soon.
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Re: Erfworld Empires

Postby BLANDCorporatio » Thu Aug 26, 2010 12:50 pm

Hi there.

So my last turn was Aug. 20, it's Aug 26 now ... I'll go ahead and post my

Turn 8 for the Woman Empire

0. Allocate casualties from that last battle: 10 units, right? So, let's remove 4 Fliers, 4 Cavalry and 2 Infantry.

1. Income:

50+40+40+40+40+40 = 250. Plus Eco bonus is 287.5 (call it 287 this time) and with previous Sch. (58) I have 345 Schmuckers.

2. Build & Upgrade:

No action.

3. Pop Units

- DISBAND all Siege from Pawis.

- Pop 1 Infantry at Pawis.
- Pop 4 Infantry at Wottewdam.
- Pop 4 Infantry at Pwague.
- (EDIT) Pop 4 Infantry at Bwistol, 4 at Fwankfuwt.
- Pop Economancer at Wome (Midas. Sorry for the not-woman time and place of the reference).

4. Upkeep

66+9(EDIT: +8) Infantry, 3 Characters = 255 (EDIT: + 24 = 279) Schmuckers.

5. Move

- 1 Infantry Pawis-> B10.
- 4 Infantry: Wottewdam->Pwague.
- 4 Infantry: Fwankfuwt->Bwistol.
- Dittomancer, 11 Infantry: D8->Bwistol. Notice this leaves 1 Infantry at D8.

continued in next posts.
Last edited by BLANDCorporatio on Thu Aug 26, 2010 1:02 pm, edited 1 time in total.
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