Crovius wrote:Also stacking rules: A stack of 8 gets a better bonus of a stack with less units, and stacks that are all the same units should maybe get a better bonus that a stack with mixed units. And I forgot this was to be one big enemy vs an alliance, sorry. In that case there are only the 2 turns, the one side and the alliances, unless, of course, a third party are a rouge side could be interesting.
Okay, thoughts on this one:
Bonuses for a:
1 unit stack: +0
2-3: +1
4-7: +2
8: +3
9-12: +2
13-14: +1
15+: +0
Mixed stacks get -1, unless the mix is Mount and Mounted.
Thoughts on other parts of your post:
Flyers can land, with a -2 penalty in combat.
Cavalry would be a mix of Mount units, which would be faster than infantry units, and units with Rider, which would be like Kaed's game: Units without Rider get a -4 penalty while mounted, and Rider eliminates that.
Yes!!! These are the kinds of combat rules I was thinking of. Walls with Hp Are breached at a certain point but only some enemies could get through. Also maybe enemies trying to get in through the breach might have a penalty because they're being bottlenecked in, until the wall was like 25% down because by then enough of them are getting in at once for them to get through in formations.
That last part is actually exactly what I was trying to do by having a single stack be engaged by two or more enemy stacks in the breaching scenario.
WaterMonkey314 wrote:I'm not sure if I want to go to fortification specifics like walls quite yet, nor with too many specials. For now, I'd just like to concentrate on adding casters and/or removing unit size caps (and making bizarre mounting strategies like The Great March unnecessary). I'm also considering changing the unit cost formula - I think it penalizes high-move just a bit too much, though I could be wrong.
Well, the walls we can steal wholesale from Kaed and Dark Arbiter. Same for many specials. On the other topics:
Casters should have a high cost and low stats. Maybe they take whatever their base unit cost would be, and multiply it by 5.
For unit size caps, we could have stats cost more as a unit's size increases, which would create a practical limitation but still allow huge units.
To prevent a second Great March, we might have a Cargo stat, which could cost... 29+(Unit capacity), or something.