Erfworld Empires

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Re: Erfworld Empires

Postby BLANDCorporatio » Thu Sep 02, 2010 4:45 am

Good morning y'all.

Oh wow, it appears that good luck has shone upon me. Well, let's not let this go to waste.

Woman Empire, turn 10

1. Income

250 + Eco bonus (30%) = 325. Plus remaining schmuckers from last time (118) makes 443 Schmuckers available.

2. Build and upgrade.

No *sigh*. All those empty hexes left by Escotia disappearing are so appealing.

3. Pop units.

4 Cavalry at Bwistol.
(EDIT)4 Cavalry at Pwague.

4. Upkeep.

3 Characters + 81 Infantry + 8 Cavalry = 273 + 24 = 321 Schmuckers.

5. Move

4 Cavalry, Dittomancer Pliny the Younger: Bwistol->Orlan.
4 Cavalry: Pwague->L8.
1 Infantry: E7->F9.
1 Infantry: Bwistol->F8.
1 Infantry: Bwistol->E7.
1 Infantry: L7->K7.
1 Infantry: M6->L7.
1 Infantry: N7->M6.
1 Infantry: L8->Auria.
(EDIT) 7 Infantry: N7->L8.

6. Combat.

None.

7. Turn report.

Pwague (L4): 4 Infantry
Pawis (L4): 13 Infantry.
Wome (L5): 5 Infantry, Cwassus (Economancer), Midas (Economancer)
Wottewdam (L4): 5 Infantry.
Fwankfuwt (L4): 5 Infantry
Bwistol (L4): 19 Infantry
Orlan (L5): Pliny the Younger (Dittomancer), 4 Cavalry.
Auria (L5): 1 Infantry.
C8: 3 Infantry.
L8: 8 Infantry, 4 Cavalry.
A5, B5, B10, C5, D5, D6, D8, E4, E6, E7, F8, F9, K7, L7, M5, M6, M8, N7, N8: 1 Infantry at each.

443 - 321 = 122 Schmuckers remaining.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby Nihila » Thu Sep 02, 2010 6:36 am

So, LTDave, you can make a brave attack on Wome if you pop four fliers at Sudwessud. Or, you can gracefully cede the game to BLAND. The rest of you can make rude gestures at BLAND or cede the game, because BLAND's infantry screen makes it impossible to hit any capitols. Which is a pity, because that would be pretty neat, and because this is a pretty anticlimactic ending.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: Erfworld Empires

Postby Crovius » Thu Sep 02, 2010 11:21 am

Can I get a map please? I think I'm the only player left to take a turn since everyone else still in has gone.

And also, since I'll only be taking turn 8 (while BLAND is on turn 10) His actions are 2 turns ahead of mine. So yeah, Anything he does in game to me happens 2 turns after, and anything I do to him would have to be retroactively taken into account. For example, unless that infantry screen was there on his Turn 8, they don't even exist to me.
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Re: Erfworld Empires

Postby Nihila » Thu Sep 02, 2010 11:36 am

Crovius wrote:Can I get a map please? I think I'm the only player left to take a turn since everyone else still in has gone.

And also, since I'll only be taking turn 8 (while BLAND is on turn 10) His actions are 2 turns ahead of mine. So yeah, Anything he does in game to me happens 2 turns after, and anything I do to him would have to be retroactively taken into account. For example, unless that infantry screen was there on his Turn 8, they don't even exist to me.
That's not quite how they've been playing it. If you look at the Escotian and Suddewmen turns, Escotia attacked, on their turn 8, the capitol that the Suddewmen took on their turn 9.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: Erfworld Empires

Postby Twoy » Thu Sep 02, 2010 11:42 am

I believe the current turn order is:
LTDave
Crovius
Twoy
BLANDCorporatio
(Probably game over)--Though LTDave could hit Orlan from Wessud and Sudside, which would allow me to possibly take Orlan from the Womans, but I can't think of any reason why LTDave would want the game to continue after he has been knocked out.
Last edited by Twoy on Thu Sep 02, 2010 12:44 pm, edited 1 time in total.
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Re: Erfworld Empires

Postby Crovius » Thu Sep 02, 2010 12:29 pm

I know, it's just weird... But I'll wait till LTDave posts, or until the 4th, whichever comes first.
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Re: Erfworld Empires

Postby WaterMonkey314 » Thu Sep 02, 2010 12:53 pm

I think LtDave can actually make a flyer assault on both Orlan and Wome (Orlan - flyers from Wessud; infantry or cavalry from Sudside; Wome - Nihila's flyer attack).

Of course, with that Dittomancer in Orlan... I think both are doomed to failure. The Suddewmen are probably out, but there could be a chance they empty a capital and buy the others some time. :P
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Re: Erfworld Empires

Postby Twoy » Thu Sep 02, 2010 3:04 pm

The dittomancer can only be used once every three turns.
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Re: Erfworld Empires

Postby BLANDCorporatio » Thu Sep 02, 2010 4:42 pm

Twoy wrote:The dittomancer can only be used once every three turns.


If anyone asks, as long as I have 4 cavalry at Orlan being attacked by 7 troops that do not include siege, I am not using the Dittomancer.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby LTDave » Fri Sep 03, 2010 7:38 am

Empire: Suddewmen
Colour: Pink
Player: LTDave
Turn: 10

Starting Schmuckers: 430
Total Income from Cities: 150
Upgrade Costs:
Cities

Wessud [E10] Lv 4
Sudside [G10] Lv 3
Norsud [E8] Lv 4
Sudwessud [C10] Lv 4

Units
Pop units: Pop 3 Infantry, 1 Flyer in Norsud, 4 Flyers in Wessud, 3 Infantry in Sudside, 4 Infantry in Sudwessud

Before Movement
Location :
G8 Orlan [lv5] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
E10 Wessud [lv4] 4 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 1 Flyers, 0 Cavalry, 14 Infantry, 0 Siege, 0 Characters
C10 Sudwessud [lv4] 0 Flyers, 0 Cavalry, 14 Infantry, 0 Siege, 0 Characters
J9 "block point" 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters


Movement
From E10 Wessud to G8 Orlan via F10, G9 4 Flyers
From G10 Sudside to G8 Orlan via G9 4 Infantry
From J9 to G8 Orlan via i8, H8 1 Flyer
From E8 Norsud to F8 3 Infantry
From E8 Norsud to F9 3 Infantry

Location After Movement:
G8 Orlan [lv5] 5 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
E10 Wessud [lv4] 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G10 Sudside [lv3] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
E8 Norsud [lv4] 1 Flyers, 0 Cavalry, 8 Infantry, 0 Siege, 0 Characters
C10 Sudwessud [lv4] 0 Flyers, 0 Cavalry, 14 Infantry, 0 Siege, 0 Characters
J9 "block point" 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
F8 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
F9 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -153
Ending Schmuckers: 427
COMBAT: G8 Orlan
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Re: Erfworld Empires

Postby LTDave » Fri Sep 03, 2010 7:44 am

COMBAT!
Spoiler: show
Battle is joined in hex: G8 Orlan
TIME OF POST (minutes and seconds): 3824
Attacker: 5 Fliers
0 Cavalry
4 Infantry
0 Siege
0 Level Warlord
Total Combat Factors: 9
Random Number: 6
Tactical Bonus Result: 1
Total Combat: 7
Combat Result: SUPERIOR
Hits Inflicted: 6

Defender: 0 Fliers
4 Cavalry
0 Infantry
0 Siege
5 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 20
Random Number: 2
Tactical Bonus Result: 0
Total Combat: 2
Combat Result: INFERIOR
Hits Inflicted: 7


VICTORY TO: DEFENDER

But I inflict enough hits to wipe out the Woman defenders in Orlan, opening the way for Nawnian Forces to enter the empty city.

In the Battles in F8 and F9 the Woman Infantry in both are destroyed regardless of who wins the battles.

Their treachery repaid in buckets of cwoaked, the Suddewmen melt in the spring sunshine.

My apologies to all for some foolish choices, which have made the game less interesting. I've done my best to keep it going a bit longer.
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Re: Erfworld Empires

Postby LTDave » Fri Sep 03, 2010 7:47 am

And a map.
Spoiler: show
Image
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Sep 03, 2010 9:12 am

Twoy wins. Congratulations, well played and very bold! A deserved win.

As in, I'm not attacking any of Twoy's capitals when my turn comes. I doubt Crovius can do anything about them.

(EDIT: well, I won't be attacking Orlan, of course :P Auria is mine!)
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby Twoy » Fri Sep 03, 2010 7:40 pm

BLANDCorporatio wrote:Twoy wins. Congratulations, well played and very bold! A deserved win.

Do you concede, Crovius? If not, it's your turn.
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Re: Erfworld Empires

Postby Crovius » Sat Sep 04, 2010 1:54 am

Hell. I'm going for it.

Turn 8: Blastoise

1. Income:

43 schmuckers from turnover
+242 from income
285 Schmuckers

2. Build/Upgrade Cities:

None

3. Pop units:

Pop 4 Infantry at Amethyst
Pop 4 Infantry at Navy
Pop 4 Calvalry atIndigo

Disband 8 Infantry at Indigo

4. Pay upkeep:

39 x infantry @ 3 = 117
18 x cavalry @ 6 = 108
1 x flier @ 9 = 9
3 x character @ 10 = 30
Total: 264

21 schmuckers left after upkeep.

5. Move units:

6 Calvalry move from Indigo(E2) to G2
2 Calvalry move from G4 to G2
12 Infantry, 4 Calvalry move from Amethyst(G1) to G2
14 Infantry, 2 Calvalry move from Navy(I1) to H2
12 Infantry, 12 Calvalry move from G2 to H3
14 Infantry, 2 Calvalry move from H2 to H3

Combat joined at H3, will be using Thinkamancer bonusin attack.

(can someone do the combat rolls for me? I am using a friend's laptop and can't access the combat thing)
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Re: Erfworld Empires

Postby LTDave » Sat Sep 04, 2010 3:37 am

COMBAT!
Battle is joined in hex: H3 Mainframe
TIME OF POST (minutes and seconds): 5402
Attacker: 0 Fliers
14 Cavalry
26 Infantry
0 Siege
0 Level Warlord
1 Think-a-mancer
Total Combat Factors: 40
Random Number: 5
Tactical Bonus Result: 2
Total Combat: 7
Combat Result: INFERIOR
Hits Inflicted: 13

Defender: 0 Fliers
0 Cavalry
15 Infantry
0 Siege
5 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 75
Random Number: 7
Tactical Bonus Result: 0
Total Combat: 7
Combat Result: SUPERIOR
Hits Inflicted: 50

VICTORY TO: DEFENDER


A Valiant effort. Had you brought along just 1 Flyer, it would have been successful.
Twoy's turn.
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Re: Erfworld Empires

Postby Twoy » Sat Sep 04, 2010 4:54 am

OOC: Gone to Heidelberg for a couple days for the Castle Lighting and a Medieval Fest in Hirschhorn.

Empire: Kingdom of Nawnia.
Colour: Red.
Player: Twoy.
Turn: 10.
Starting Schmuckers: 72.
Total Income from Cities: 50+40+40+40+20+30+50+30=300
Income from Economancer +45.
Total: 417.
Upgrade Costs: -40 {Pop The Lamp Post at H6; Upgrade Hakin9 to level 3}.

Cities:
L4: Caer Paravel Lv 5.
L2: White Witch's Castle Lv 4.
N3: Beaver's Dam Lv 4.
A1: Aslan's Camp Lv 4.
K5: Hakin9 Lv 3.
I4: Serverfarm Lv 3.
H3: Mainframe Lv 5.
J7: Natria Lv 3.
H6: The Lamp Post LV 1.

Units:
Pop units: 5 Infantry in Caer Paravel; 4 Infantry in White Witch's Castle; 4 Infantry in Beaver's Dam; 4 Infantry in Aslan's Camp; 3 Infantry in Serverfarm; 5 Infantry in Mainframe; 3 Cavalry in Natria.

Location Before Movement:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 9 Infantry, 0 Siege, 1 Characters--Trumpkin the Economancer.
L2: White Witch's Castle 0 Flyers, 0 Cavalry, 11 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 10 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 10 Infantry, 0 Siege, 0 Characters.
K5: Hakin9 0 Flyers, 0 Cavalry, 9 Infantry, 0 Siege 0 Characters.
I4: Serverfarm 1 Flyers, 1 Cavalry, 11 Infantry, 0 Siege, 2 Characters--Warlord King Edmund (4); Andrew the Foolamancer.
H3: Mainframe 0 Flyers, 0 Cavalry, 7 Infantry, 0 Siege, 0 Characters.
J7: Natria 0 Flyers, 5 Cavalry, 6 Infantry, 0 Siege, 0 Characters.

Movement:
From I4 to J7 via J5 and J6 1 Flyers, 1 Cavalry, 2 Characters--Warlord King Edmund (4); Andrew the Foolamancer.
From J7 to J8 3 Infantry.
From I4 to H3 via I3 10 Infantry.
From K5 to J7 via J6 8 Infantry.
From L4 to K5 via K4 4 Infantry.
From N3 to L4 via M3 4 Infantry.
From J7 to G8 via I7 and H8 5 Cavalry.

Location After Movement:
L4: Caer Paravel 0 Flyers, 0 Cavalry, 9 Infantry, 0 Siege, 1 Characters--Trumpkin the Economancer.
L2: White Witch's Castle 0 Flyers, 0 Cavalry, 11 Infantry, 0 Siege, 0 Characters.
N3: Beaver's Dam 0 Flyers, 1 Cavalry, 6 Infantry, 0 Siege, 0 Characters.
A1: Aslan's Camp 0 Flyers, 1 Cavalry, 10 Infantry, 0 Siege, 0 Characters.
K5: Hakin9 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege 0 Characters.
I4: Serverfarm 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters.
H3: Mainframe 0 Flyers, 0 Cavalry, 17 Infantry, 0 Siege, 0 Characters.
J7: Natria 1 Flyers, 1 Cavalry, 11 Infantry, 0 Siege, 2 Characters--Warlord King Edmund (4); Andrew the Foolamancer.
H6: The Lamp Post 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters.
G8: Orlan 0 Flyers, 5 Cavalry, 0 Infantry, 0 Siege, 0 Characters.

Field Units:
None

UPKEEP COSTS:
1 Flyers=-9
8 Cavalry=-48
0 Siege=-0
73 Infantry=-219
3 Characters=-30
Upgrades=-40

Total: 417-346=71

Combat: None

END TURN
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Re: Erfworld Empires

Postby BLANDCorporatio » Sat Sep 04, 2010 5:24 am

I see Auria is still in Woman hands. This is fine.

Look, my turn would go like (excuse me if I ignore Schmuckers)

Build Awsenia at M8. Because that's what Womans do :P
Pop 5 Infantry in Auria.
Move 1 Infantry Auria->J8;
1 Infantry Auria->J9;
(troops at L8: all, except 2 Infantry)->Auria.
1 Infantry Auria->K10.

No combat. Congratulations Twoy!
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby WaterMonkey314 » Sat Sep 04, 2010 2:33 pm

Congrats, Twoy!

And BLAND... Womans rebuild fallen cities one hex south?
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Re: Erfworld Empires

Postby Nihila » Sat Sep 04, 2010 3:03 pm

WaterMonkey314 wrote:And BLAND... Womans rebuild fallen cities one hex south?
"And build roads! And running water! And bring peace!"

"Okay, but besides the roads, water, peace, and rebuilding one hex south, what have the Womans done for us?"
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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