




Twoy wrote:The only thing I don't like about the formula I posted above is that I would like to see movement be a bit cheaper.
To make move a bit cheaper:
Cost = [(HITS²/4) + (ATTACK + DEFENCE)] x 0.5 + [(HITS x MOVE) x 0.5]+ SPECIAL
That means flying would cost about 6 points extra for an Axe Dwarf, but for the Elephant flying would cost an extra 75 points.
Will we have a new combat system for the tests, or will we stick with the Gobwin Bump one?WaterMonkey314 wrote:As for siege, I think that's an interesting approach, but I'd like to test the new unit cost formula first.

I don't really like the rule that halves the damage that defenders do. It just doesn't feel right to me, and I did like the combat system for TBfGB.Crovius wrote:If you've read to rules on combat for Siralus's game, I like those.

Nihila wrote:I don't really like the rule that halves the damage that defenders do. It just doesn't feel right to me, and I did like the combat system for TBfGB.
And I don't think that defending or unled units should ever retreat, and that was my biggest pet peeve about TBfGB's system.

Hmm... [sounds of Mathamancy]. Okay, you're right. I still think that units should not retreat unless led and on turn or led and in a city, but whatever floats your boat.Siralus wrote:Nihila wrote:I don't really like the rule that halves the damage that defenders do. It just doesn't feel right to me, and I did like the combat system for TBfGB.
And I don't think that defending or unled units should ever retreat, and that was my biggest pet peeve about TBfGB's system.
Well, the attacker's defense is halved too, the only effect is that the defender's retaliatory damage is more heavily influenced by the random factor.
Also, I had a look at retreat rules and tweaked them a little, so that defending units only retreat if they're alone on a tile.

Nihila wrote:Hmm... [sounds of Mathamancy]. Okay, you're right. I still think that units should not retreat unless led and on turn or led and in a city, but whatever floats your boat.



BLANDCorporatio wrote:"Sadly"?!

Well, it does make your Steam Fly and Twain a lot more expensive. Just a little reminder.BLANDCorporatio wrote:Let's get on with it! But yeah I'd like a look at it too, seems like we have a cool cost formula ... but then again maybe not



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