Sihoiba wrote:The Dothwaki Horde of Khaw Dwogo from the Westewos Sea prepares to drives his slaves before him eager to add them with the forces of Gobwin Knob.
rkyeun wrote:Roses are red.
Violets are blue.
Red is me.HerbieRai wrote:I have a few mechanics questions I wanted to check on:
If a ranged unit mounts a non range mount, it loses the range ability while mounted (being in same stack as non range unit)Correct.
You can re-stack for free during your turnAlso correct.
Attacking uses 1 move (aka for hit an runs)Attacking costs no move, moving into a hex costs move. However, moving into an occupied hex begins combat, so in effect, attacking costs as much move as the hex's terrain cost. This is currently no different than what you said, but it could become important later and I want us to be consistent.
If an attacker destroys one stack but others are in the hex, he continues to another stack, or retreats using 1 moveUnits can only engage in 1 combat on their turn. Attackers may choose to either stay in a hex, not engaging (but forcing enemy units to engage once the enemy turn starts), or to retreat.
HerbieRai wrote:I have a few mechanics questions I wanted to check on:
If a ranged unit mounts a non range mount, it loses the range ability while mounted (being in same stack as non range unit) Not necessarily - if the mount does not attack in the stack, I believe the stack can still fight as ranged (I think we did this in tBfGB2).
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