Crovius wrote:Awaiting to start Turn 6.
I might start doing a few rounds of rushing city production and get a handful of Special units so I can really PWN noobs.
Also I wanted to bring up a question about Fearless
It allows a unit to attack a unit with the Fearsome special. It also says they will not flee from a fight so attacking enemies must kill them to take the Fearless unit's hex. Does this also mean that if they attack they must keep fighting until they defeat the enemy and take their hex or die trying? And does this mean that they won't retreat even if ordered to, or will orders override their Fearless special?
Also on Fearsome, if an attacker has Fearsome, can defending units without Fearless or a character stilldefend or will they retreat automatically?
Fearsome only prevents things from declaring attacks on it.
Fearless units can retreat from a combat when ordered - they're fearless, not brain dead. =D
And... Crov, you can take your 6th turn if you want.
Edit: As can Nihila, Atomic, and Lazzarian