





Nice to have you with us. Have you read the comic yet? It is high quality art and drawing, and a good portion of my units use Erfworld naming conventions. That is, have silly-cutesy names with w's instead of r's and l's.Lazzarian wrote:All Shall Be Stone!...*cough* hey im the Cordon player...finaly came on the forums

Crovius wrote:Awaiting to start Turn 6.
I might start doing a few rounds of rushing city production and get a handful of Special units so I can really PWN noobs.
Also I wanted to bring up a question about Fearless
It allows a unit to attack a unit with the Fearsome special. It also says they will not flee from a fight so attacking enemies must kill them to take the Fearless unit's hex. Does this also mean that if they attack they must keep fighting until they defeat the enemy and take their hex or die trying? And does this mean that they won't retreat even if ordered to, or will orders override their Fearless special?
Also on Fearsome, if an attacker has Fearsome, can defending units without Fearless or a character stilldefend or will they retreat automatically?

Nihila wrote:Nice to have you with us. Have you read the comic yet? It is high quality art and drawing, and a good portion of my units use Erfworld naming conventions. That is, have silly-cutesy names with w's instead of r's and l's.Lazzarian wrote:All Shall Be Stone!...*cough* hey im the Cordon player...finaly came on the forums
And if you ever need a navy, Risun still exists. For that matter, if anyone needs a naval supplement, Risun still exists. Mercenary rates negotiable.
rkyeun wrote:Roses are red.
Violets are blue.

zilfallon wrote:Ow Siralus, why am I the only one who can't take Turn 6?







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