teratorn wrote:My guess is that anything made by someone who doesn't have the corresponding feat is treated as garbage at beginning of next turn and simply disappears.
makes a lot of sense
teratorn wrote:My guess is that anything made by someone who doesn't have the corresponding feat is treated as garbage at beginning of next turn and simply disappears.
I won't argue the point, but I don't think we've seen anything which either supports or contradicts this theory.Squishalot wrote:Base Warlord offensive value (or level, really) = Warlord leadership bonus. But if your offensive value is increased artificially due to some item, that typically wouldn't get passed on to your troops.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:I won't argue the point, but I don't think we've seen anything which either supports or contradicts this theory.Squishalot wrote:Base Warlord offensive value (or level, really) = Warlord leadership bonus. But if your offensive value is increased artificially due to some item, that typically wouldn't get passed on to your troops.
Squishalot wrote:Base Warlord offensive value (or level, really) = Warlord leadership bonus. But if your offensive value is increased artificially due to some item, that typically wouldn't get passed on to your troops.


Very possible but he could just describe the process to a twoll. Probably something anyone would want to do anyway. Hmm... assuming I'm right this would make it really easy for the titans to limit stuff. Just keep fabrication from doing some stuff.teratorn wrote:My guess is that anything made by someone who doesn't have the corresponding feat is treated as garbage at beginning of next turn and simply disappears.
While combat is increased by all sorts of things I bet even armor and weapons affect it. Leadership seems harder to effect; I think about the only two things we know that affect it are dittomancy and the sword. Arkentools always get called artifact bonuses, which presumably are stack wide, but I don't think they increase leadership...(which really only matters if artifact bonuses don't stack.)Furthermore, Leadership is a special, it's not a base stat. Considering that offensive ability is increased due to things such as having CWL in your stack / hex, artifact bonus, etc., it would make sense that a Leadership bonus should be unique from offensive ability and improved separately (think HOMM, where Leadership and Combat are two separate skills). You could have an item that improved leadership-style bonuses (eg the Arkentools, irrespective of attunement), but a raw +2 offense sword shouldn't do anything to leadership at all, in principle.

rkyeun wrote:Roses are red.
Violets are blue.

Lamech wrote:Parson's watch is still working.
zilfallon wrote:Can thinkamancers proceed thinkagrams, relay orders and such during a link?


John Campbell wrote:Lamech wrote:Parson's watch is still working.
You keep saying this, but, on reading back through the actual archives, I don't see any evidence that it's actually true... until after Parson integrates his watch into his bracer and it becomes a very explicitly magical item.

paint wrote:you want to get UBER technical parson WASN"T WEARING HIS WATCH at the time he was plot'd inot ERF
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