twoy, are you sure king edmund should croak? :S isn't there any other way?
Attuned of the Erf, unite! Your power, which had been used to forge the world, will reshape it! Rejoice! For this is the age of the attuned, this is the age where Tools will rule and Royalty will fall!
GK turn passes without incident. Alliance has 150 pop points. Turn 2 Pop/Scout Phase begins now.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer Join New Erf! Never too many players!
Attuned of the Erf, unite! Your power, which had been used to forge the world, will reshape it! Rejoice! For this is the age of the attuned, this is the age where Tools will rule and Royalty will fall!
Turn 2 Pop: Minotaurs x 1=63. Badger x 1=31. Badger Warlord x 1=51. (Need a level on this warlord) (Name is Sir Trufflehunter) Imp x 1=12. 63+31+51+12=153.
Twoy wrote:Badger Warlord x 1=51. (Need a level on this warlord) (Name is Sir Trufflehunter)
Level 3.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer Join New Erf! Never too many players!
Turn 2 Scouting Results: @ G7: Inside 200 Hit Walls--Defense Bonus=+4: 4 Decrypted Orange Lancers; Attack=24; Defense=5; Stacking=*1.4 (Note: As things stand now, these units are invincible. The walls must receive at least 100 points in damage before these units can be harmed.)
Inside 50 Hit Tower--Defense Bonus=+1 8 Machine Guns; Attack=152; Defense=1; Stacking=*1.8 (These units cannot be attacked until the Orange Lancers are croaked.)
Move/Combat Phase begins now.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer Join New Erf! Never too many players!
A1: A. Minotaurs x 1, Badger x 1, Sir Trufflehunter x 1. B. Imp x 1.
C3: A. Minotaurs x 1, Badger x 3, Mole x 2, Sir Badger. B. Cownugon x 7, Commander Agrach. C. Archers x 7, CPT Genericus D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Ordinarius. E. Archer x 1. F. Imp x 1.
Sir Trufflehunter mounts the minotaur at A1. Sir Trufflehunter orders all units to advance to C3. At B2 Sir Trufflehunter orders Abyssal Cannon: "Continue along road until you reach an allied Commander who gives you different orders." At C3 Sir Trufflehunter dismounts. Badger from A1 mounts Minotaur who started turn at C3. Sir Trufflehunter continues on to E5 with all the units that started turn in C3 except Sir Badger who stays with the Minotaur at C3.
C3: A. Minotaurs x 1, Sir Badger. B. Imp x 1.
E5: A. Minotaurs x 1, Badger x 4, Mole x 1, Sir Trufflehunter. B. Cownugon x 7, Commander Agrach. C. Archers x 7, CPT Genericus D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Ordinarius. E. Archer x 1, Mole x 1. F. Imp x 1.
E5: A. Minotaurs x 1, Badger x 4, Mole x 1, Sir Trufflehunter. B. Cownugon x 7, Commander Agrach. C. Archers x 7, CPT Ordinarius. D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Genericus. E. Archer x 1, Mole x 1. F. Imp x 1.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer Join New Erf! Never too many players!
So what's our best option for the tower? I doubt it is my melee stack...
Also, do i get a feeling that all the battles involve fortifications and that my cownugon stack is useless, even when led by a level 5 commander with a magic item?
Attuned of the Erf, unite! Your power, which had been used to forge the world, will reshape it! Rejoice! For this is the age of the attuned, this is the age where Tools will rule and Royalty will fall!