rkyeun wrote:Roses are red.
Violets are blue.


rkyeun wrote:Roses are red.
Violets are blue.

zilfallon wrote:Imp: Move 5, Hits 1, Attack 1, Defence 0 + Scout + Flight >> 12 each
"Weakest of devils, useful for nothing other than springing traps and looking around."
Bezekiwa: Move 3, Hits 6, Attack 8, Defence 5 + Woods Capable >> 22 each
"A tall and muscular humanoid, with green skin and pitch black eyes, wielding a spear."
Abyssal Cannon: Move 1, Hits 12, Attack 14, Defence 2 + Siege >> 46 each
"This cannon is engraved with many runes and shoots molten rock."
Ewinyes: Move 2, Hits 4, Attack 6, Defence 2 + Ranged >> 16 each
"A beautiful female, human-looking devil, with red skin and eyes, and black hair, carrying a bow shooting fiery arrows."
Cownugon: Move 2, Hits 14, Attack 18, Defence 5 + Woods Capable>> 57 pts each
"3 meters tall, with black skin and scales as strong as armor, wielding a pitch black scythe as tall as himself, these creatures
are the ultimate Avewnus infantry, towering over most devils and bested only by Pit Fiends."
Twoy wrote:Mole:
Move: 2 Scout 3
Hits: 5
Att: 8 Ranged
Def: 5
Cost: 38
Base: 14.125
Scout: 16.25
Ranged: 8
Faun Archer:
Move: 2
Hits: 5
Att: 8 Ranged
Def: 5
Cost: 22
Base: 14.125
Ranged: 8
Minotaur:
Move: 2
Hits: 10
Att: 15 Ranged, Siege
Def: 5
Cost: 63
Base: 32.5
Ranged: 15
Siege: 15
Badger:
Move: 2
Hits: 5
Att: 8 Ranged, Siege
Def: 5
Cost: 30
Base: 14.125
Ranged: 8
Siege: 8
Diwigible:
Move: 5
Hits: 100
Att: 150 Ranged Siege
Def: 5
Cost: 2,128
Base: 1,577.5
Ranged: 150
Siege: 150
Fly: 250
I was wrong. Badgers are also Siege units, as are Minotaurs. I just have faulty records, so I'll fix that up.LTDave wrote:Infantry 4 HITS 6 ATTACK 4 DEFENCE 2 MOVE 0 SPECIAL {none} 11 EACH COST
Archer 4 HITS 6 ATTACK 4 DEFENCE 2 MOVE 6 SPECIAL {ranged} 17 EACH COST
Scout 4 HITS 6 ATTACK 4 DEFENCE 4 MOVE 19 SPECIAL {scout, ranged} 34 EACH COST
Captain 6 HITS 8 ATTACK 5 DEFENCE 2 MOVE 28 SPECIAL {commander, ranged} 45 EACH COST
Gun Ogre 12 HITS 15 ATTACK 5 DEFENCE 2 MOVE 15 SPECIAL {ranged} 55 EACH COST


That's Sihoiba's game. In this game, a Fortification acts like a stack with 0 Defense and 0 Attack, with some common sense exceptions. So, even if you do 452 223 damage to the walls, the Lancers will still be fine. Also, Siege units don't get any extra bonuses while attacking a fortification.LTDave wrote:Do we have enough Siege to damage the walls enough to do damage to the Lancers?
I'm happy for the Archers to take on the Machine Guns, and then my Ogres et al can finish them off.

Nihila wrote:That's Sihoiba's game. In this game, a Fortification acts like a stack with 0 Defense and 0 Attack, with some common sense exceptions. So, even if you do 452 223 damage to the walls, the Lancers will still be fine. Also, Siege units don't get any extra bonuses while attacking a fortification.LTDave wrote:Do we have enough Siege to damage the walls enough to do damage to the Lancers?
I'm happy for the Archers to take on the Machine Guns, and then my Ogres et al can finish them off.
rkyeun wrote:Roses are red.
Violets are blue.


Nihila wrote:Also, Siege units don't get any extra bonuses while attacking a fortification.
"Walls prevent units from entering a hex..."
Does that mean we have to completely destroy the walls before we can attack the orange lancers?
Do we have to completely destroy the walls before we can attack the machine gun tower?
rkyeun wrote:Roses are red.
Violets are blue.

Answers in red. Sorry for confusion.Twoy wrote:Nihila wrote:Also, Siege units don't get any extra bonuses while attacking a fortification.
What does this mean? Do they get the stack bonus and the warlord's leadership bonus? Yes.
Will the machine guns get retaliation fire when the siege stack attacks the wall?
Edit: They won't because there is no warlord present in the hex. So, rephrase...
If the machine guns stack had a warlord, would they get retaliation.No.
To be completely honest, I don't really understand the fortification rules.
If my siege stack attacks the walls, who will get to defend? The Orange Lancers? The Machine Guns? Both? No one? No one.
Also just to verify:
"Walls prevent units from entering a hex..."
Does that mean we have to completely destroy the walls before we can attack the orange lancers?Actually, no. Walls prevent you from attacking any units not stationed on the walls.
Do we have to completely destroy the walls before we can attack the machine gun tower?No, you have to croak the Lancers



Whoops, sorry about that. In red.Twoy wrote:Are the orange lancers stationed on the walls? Yes, they are
If we hit the walls for 80 points with our siege stack, that would mean the lancers would have a 7.4 def.Correct.
Could we hit the lancers with our Cownugons at that point?Yes, you can attack them at any point.
If our Cownugons destroyed the lancers, would we then be able to hit the machine guns with our Generic Archers stack?Yes.


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