cdrcjsn wrote:Ambug666 wrote:Parson also named a yellow dwagon, "Banana."
If wonder if that dwagon is going to be involved in the upcoming food fight? Will it be split in half?
Or do something surprising?
cdrcjsn wrote:Ambug666 wrote:Parson also named a yellow dwagon, "Banana."
If wonder if that dwagon is going to be involved in the upcoming food fight? Will it be split in half?
mortissimus wrote:cdrcjsn wrote:Ambug666 wrote:Parson also named a yellow dwagon, "Banana."
If wonder if that dwagon is going to be involved in the upcoming food fight? Will it be split in half?
Or do something surprising?
Yes?zilfallon wrote:Oberon:
Hot fudge would be more effective.jkosta wrote:The dwagon will plummet from the sky, roaring in a surprisingly coherent voice: "SUN-DIEEEEE!"
It will be followed by chocolate and strawberries.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
fractal wrote:On the other hand, Slately's children do seem to lead from the front, so maybe they just make occasional miscalculations, along the lines of that made by Manpower. We don't know how vulnerable high level warlords really are to bad rolls of the dice. Presumably they would never be too exposed otherwise, however, so long as Jetstone is not losing badly.
build6 wrote:Slately wouldn't be like Don and have to worry about "uppity heirs", right?
I.e. he wouldn't have to arrange "accidents" or "impossible odds battles" for particular warlords of his?
(hrm, then again, if he could disband with a thought. On yet the other hand - maybe it would be hard to "explain", and Slately seems to be the type to need "justifications"?).
Ambug666 wrote:Parson also named a yellow dwagon, "Banana."
oslecamo2 wrote:I believe that was because Chief Warlords are a special case. If you disband/change their rank, your other units will lose loyalty.
oslecamo2 wrote:Death on the battlefield is another story. "Ah, what a shame, the enemy had a secret ambush waiting for him, but he went down gloriously! We'll never forget him."
oslecamo2 wrote:After all, in Erfworld it seems you change who your Chief Warlord is as a free action at any time. If there was no penalty, then the logical thing to do was to be always changing your Chief Warlord depending on what and where your units are fighting.
build6 wrote:oslecamo2 wrote:Death on the battlefield is another story. "Ah, what a shame, the enemy had a secret ambush waiting for him, but he went down gloriously! We'll never forget him."
if Stanley did it over 30 times without anyone getting suspicious of him, though, then we're definitely underestimating his ability at manipulation and obfuscation...
asweethero wrote:well this is nice. a very convenient way to get around the whole is ossamar still an heir (which im sure he is not) and a storyline way to kill slatley regardless if tram lives. because we don't know how many of his children are still alive and how many were created as heirs good odds at least theirs a few surviving children attending other affairs and one is most likely still an heir very clever rob i like it.
rkyeun wrote:Roses are red.
Violets are blue.

jkosta wrote:The best way to tell a lie is to surround it with truth. If you cry wolf and there's actually a wolf 9 times out of 10, people will come on the tenth time anyways.
build6 wrote:I just re-read the text update, and I dunno, he sounds genuinely fond of some of them ("Lustrius, his third. That one ought to have been a king. Titas, laconic and grim."). (and, heh, somehow I thought there were over 30 princes when it was 23).
So I guess I was too suspicious the first time round

mindsword wrote:If this were Medieval, there would be non-combat units like diplomats, priests, merchants, yadda yadda that would be important, but useless in a fight.


the_tick_rules wrote:So kings can have a ton of other "children" that aren't all warlords, awesome.
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