It's clear that Parson doesn't think so. He has said that what he intends to do is a cheat, may not work at all, and will still see the GK side suffer significant casualties even if it does work. Well, hell... Maybe it does apply. There's nothing about the Trope that suggests that taking massive casualties is any detriment to achieving the win. Which is so Ender, and also so Parson.
SteveMB wrote:Hmmm... this might work to let Parson get past the guards, but it'll aggravate the political implications of violating the MK's neutrality (by demonstrating that they can't prevent Portal Park from being used as a vector for raids by enemy casters).
I'm pretty sure that if you have a pile of casters and want to prevent something you've seen done once, you've got the means to do so. Preventing repeat tunneling excursions only requires other Dirtamancers. Or any number of other ways to counter using any of the other 'mancer disciplines. The whole issue with Parson is that he is likely to use a different strategy for the first 4 or 5 times he violates the MK neutrality while bringing utter destruction upon most of Erfworld.
Kizmet wrote:Also... you know the portal is a weak point for every Kingdom. However, you have not created additional defenses, posted extra guards, traps, etc to protect your own portal. Warfare is about what you can do to your enemy, and what you can stop your enemy from doing to you (loosely paraphrasing from Ender's Game). Seems odd to leave your back door vulnerable to counter attack.
You know, meaning who? It would appear that no one knows, except Parson. No Side guards its portal because no attack has every been initiated across that portal. And this makes sense. Parson is the sole non-caster (perhaps) or at least CWL who has ever had the capability to enter the MK and not die. Casters are rarely used in the field at all, and are poor combat units without support, so it isn't terribly odd that no one ever considered using casters across the MK. No one posts guards against the Spanish Inquisition!
danhaas wrote:Maybe the MK casters will just be puzzled when Sizemore starts excavating the ground in front of GK portal, but when they see the tunnel coming out in front of SR portal, they shouldn't take long to understand what's happening.
Understanding what's happening and being able to prevent it or interfere at all is a completely different thing. Remember how Sizemore was able to run raids against the RCC? He popped out, grabbed Wanda, and popped back in with no problem. And he popped out, has rock golems use a pair of RCC Warlords as cymbals, dropped a pile of Shockamancy spells and a crap elemental bomb (hereafter referred to as a "shit storm") without any problems also. Despite calls to "engage that caster!" coming from the defenders. I think that it has been fairly well established that tunneling units can easily go where they want, and just as easily sow chaos in units which are surprised by their sudden appearance. And, the MK casters should be no better at combat than any other caster, where supporting units are key to their success. Parson is there to support, the MK casters have only each other, and a tradition of complacency and non-intrusion.
danhaas wrote:I wouldn't be surprised if neutral casters followed Parson through the gate to stop him, unless sizemore shuts it or the portal has an Off switch on SR side.
Why would they? Being neutral has a meaning, one which involving yourself on one side or another violates. I would expect the MK to spend several turns discussing the implications and arguing one position against another before settling on some cautious position. If they were a force to be reckoned with, then the MK might as well be the ruler of Erf. They must have some reluctance grounded in mechanics which prevents them from enforcing their will on the various Sides.
teratorn wrote:Sizemore using pants?
He just banged Uhura. If I had just banged Uhura, I'd be wearing the pants also!