
Because they aren't in the field. They're holed up in what they think is a secure garrison, against a powerful flyer force. The smart thing to do is stay in the tower, and shoot the fliers down ASAP. (Which they stupidly aren't doing.)Avens wrote:What. The. Boop. Why would you not take the jetpack??
I'm sorry, I have nothing insightful to add. I'm a little upset with Jetstone, and I look forward to having Ace on our side (if he doesn't go out in a blaze of firepower, which would be a loss for everyone).
Agreed the possible repercussions are bad. What's best and worst case? The MK just puts guards at Portal Park? The MK and all casters not working for GK declare war and attack?JesusCraig wrote:I don't think that the backlash from the Magic Kingdom is the real flaw with this plan. I think that this is Parson's worst plan to date.
Parson doesn't even know his own move limit, if he goes through the Magic Kingdom portal, ends up in Jetstone, and turns out he has a move of let's say, 1, he'll have to waste dozens, if not hundreds of moves getting home, vulnerable the entire time, since Heavies can't have mounts. Even if his movement is large, he'll be vulnerable upon his whole trip back home, since he can't likely go back through the MK portal.
Seems like a great opportunity for Charlie to intercept and wipe him out. Even if not, this is going to be a large usage of turns on Goblin Knobs part when they have to provide an armored transport back.

Why would you not take the jetpack??
Avens wrote:What. The. Boop. Why would you not take the jetpack??

Trost wrote:snow1wolf wrote:Also i bet ace is gonna end up turning sides here. Parson is the sort of person who can actually fully appreciate what ace can do and wants to do. Just waltzing in with all those accesories as it is. I think is somthing that might catch that casters eye.
Ace on the GK side would be a HUGE advantage. Parson could make tremendous use of his abilities.
imagine a squad of Dwagon-back archers armed with blast bracers... or rocket launchers.
Trost wrote:JesusCraig wrote:Seems like a great opportunity for Charlie to intercept and wipe him out. Even if not, this is going to be a large usage of turns on Goblin Knobs part when they have to provide an armored transport back.
Except Charlie WANTS to have Parson on his side. If Parson was on Charlie's side, he'd go from being a valuable mercenary force to the UNCONTESTED BEST elite force in Erfworld.
In fact, Charlie's entire side could charge whatever they wanted, and whoever paid the cost would win whatever conflict! Charlescomm would be the gamebreaker.
atalex wrote:Why would you not take the jetpack??
Do they even know what a jetpack is? The flying carpet is the only other magic item we've seen that allows for flight without an actual flyer to ride. If the jetpack is something completely new -- a small, lightweight item that turns non-flyers into flyers while leaving both hands free and without the possibility of dismounting -- then Slately and Trem might literally not know what the hell it is nor how potentially useful it might be.


Althernai wrote:Aw, poor Ace. It's always sad when you think of something awesome and your bosses won't even take the time to consider it.


The Black Hand wrote:Trost wrote:snow1wolf wrote:Also i bet ace is gonna end up turning sides here. Parson is the sort of person who can actually fully appreciate what ace can do and wants to do. Just waltzing in with all those accesories as it is. I think is somthing that might catch that casters eye.
Ace on the GK side would be a HUGE advantage. Parson could make tremendous use of his abilities.
imagine a squad of Dwagon-back archers armed with blast bracers... or rocket launchers.
Or even better, a few divisions of Katyushas.Trost wrote:JesusCraig wrote:Seems like a great opportunity for Charlie to intercept and wipe him out. Even if not, this is going to be a large usage of turns on Goblin Knobs part when they have to provide an armored transport back.
Except Charlie WANTS to have Parson on his side. If Parson was on Charlie's side, he'd go from being a valuable mercenary force to the UNCONTESTED BEST elite force in Erfworld.
In fact, Charlie's entire side could charge whatever they wanted, and whoever paid the cost would win whatever conflict! Charlescomm would be the gamebreaker.
So, something like Colonel Hammer's Regiment from the Hammer's Slammers books, then?
I could see that . . . though i suspect Charlescomm would need some kind of heavily-armored, semi-flying unit with a ranged Shockamancy attack if they were to go the Slammer route.


I thought it was more of a "I'll talk to you after the parley, stud" look. But maybe I'm assuming too much about Tram.valce wrote:Just wanted to say -- I really like the expression on Tram's face when he tells Ace "after the parley". It perfectly conveys a 'Sorry about that, guy' feeling, which seems to fit Tram very well. Nicely done!
Yeah, Parson will be terribly vulnerable, with only dozens of dwagons, two casters, and whatever portion of Jetstone's army can be decrypted to protect him.JesusCraig wrote:Parson doesn't even know his own move limit, if he goes through the Magic Kingdom portal, ends up in Jetstone, and turns out he has a move of let's say, 1, he'll have to waste dozens, if not hundreds of moves getting home, vulnerable the entire time, since Heavies can't have mounts. Even if his movement is large, he'll be vulnerable upon his whole trip back home, since he can't likely go back through the MK portal.
Perfect position, assuming that he is interested in again facing the Perfect Warlord. Who is surrounded by forces far greater than those GK had in TBfGK. Charlie didn't make out so well the last time he matched wits and bluffs with Parson, recall? And Charlie seems to be certain that Jetstone is going to become a ruin rather shortly.warriortribble wrote:Course this means should Parson go to Jetstone, Charlie will be in a perfect position to capture and turn him.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.

Rizban wrote:Ace and Parson would probably end up working together to produce firearms.
Being the richest side in Erfworld, GK has the funds to mass produce them and equip units.
After continuing the steamroller across the world, GK will hit some critical point where they are the only ones without enough schmuckers to employ Charlie effectively, forcing Charlie to either side with GK or start disbanding his precious Archons. After all, his sole purpose is to expand his income and pop more Archons. Without available clients, Charlie finally ends up in a lose - lose situation.


decius wrote:Who says Parson is attacking? He might be instead defecting away from Stanley. Clearly, any unit can be turned, and by putting himself in a situation where he cannot be given direct orders, Parson would be free to be captured and converted. Perhaps he even chose his artifacts to ensure that; if I saw anything from Metal Gear among the artifacts (A headband, maybe?) I would be certain of it. After all, Solid Snake let the enemy capture him in order to break in to enemy camps all the time. That's why he's giving Sizemore the option: If Sizemore won't defect, Parson orders him to leave GK to the MK, along with disband orders for as much of the army as he can pull off.
Loyalty forcing Parson to act in Stanley's best interests? "Don't kill Stanley, and I'll work for you." ->Stanley doesn't die. -> Better than if Stanley died. Any gamer can do rationalizations like that.
Smoker wrote:Frame one shows us a few unipegataurs in the background, which look like they are arguing.
I guess this means that they have language, which I had assumed they didn't. (Mounts traditionally dont have that level of independance)
Also- how useful could a jetpack be? It could only help you enter the airspace - you know, the one full of dwagons? I'm sure it will come into play at some point, but assuming the jetpack is what it appears to be, why would Ace think that could be remotely useful? Clearly some kind of ranged weapon would be the obvious choice.

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