Lamech wrote:Of course the tower can try to attack units, but where does it say nothing can prevent this? Screening seems to be just putting something in between you too. The baffle seem to make a miss capable. Similar how we are told the tower can attack air units, archers can attack air units, but arrows can be blocked. The archons in TBfGK could attack Wanda, but she had little trouble blocking it. I truly doubt the tower can shoot through a stone wall, like say... the one in the atrium.
Mostly I got it from
here. Jack observes specifically that the Tower can strike any unit in the Airspace, and moving around in the Airspace will not save them. And also, that they can only hover over the walls and buildings, which to me implies that they can't drop down for cover behind a building without actually landing. It doesn't specifically say that you can't hide under the partially-damaged roof of the Atrium, but the combination of "Any unit in the Airspace can be shot down" and "The Airspace is the area over the buildings" was enough to convince me.
Lamech wrote:Luckily you can mount multiple units on dwagons, as has been shown repeatedly. Also we note that Jillian was planning on mounting three warlords, Ansom, Elf-guy, and Vinny to rescue them from the dwagon dougnut of doom. So you can mount flying infantry such as Vinny, and presumably the archons.
Not quite sure where that's from... the closest I could find was
this page where Vinny suggests punching through the dwagon doughnut. And in that, Vinny's flying under his own power. You're right, of course, more than one unit can ride a dwagon, but we don't know if flight-capable units can ride flying mounts. Not all units can; heavies obviously cannot, so it's not unreasonable to think fliers can't either.
Besides, even if they can, the Hobgobwins are already dropping. Parson gave the announcement that the Hobgobwins were now upgraded, and we know from Parson upgrading himself that it would have been instantaneous. There's simply not enough time for another unit to jump onto a Hobgobwin's dwagon, or vice versa... and even if it did,
The Banana Exploit might only work for the dwagon and the heavy in question. A light unit might get bucked off, and promptly fall.
Ansan Gotti wrote:Selexor wrote:We know that some Healomancy can, sure. But we don't know exactly what those scrolls are, nor what scrolls fall into Healomancy's discipline.
Well, every healomancy scroll we've seen up to this point is a generic healing scroll that restores people to relative health. So I'm not sure why they would be different here.
Ah, Foolamancer and I had a similar discussion
here. That's where our Healomancy speculation comes from. Don't get me wrong, I agree the scrolls are obviously going to help Wanda, Jack and the others survive their fall. It's just that, from a strategic point of view,
the way in which they'll help is important. That's why I bring it up.
Oberon wrote:If she is slow, you say?
Jack wrote:"It is not quite as imbalanced as it appears," said Jack. "Consider. All of these dwagons are alive, as are most of the riders, as am I. We can take a great deal of damage before we are croaked. Defenses will be used, arrows will be used, juice will be spent on us. And then..."
He leaned forward and tapped the Arkenpliers with his cane, affronting the Decrypted and annoying Wanda. "...must be spent again. Provided you are alive. And quick enough to catch us as we fall."
(my emphasis)
Different strategies, same difficulties.

In both scenarios, Jetstone has the sheer might available to destroy the Gobwin Knob forces, and victory for Gobwin Knob depends entirely on their forces - and mainly Wanda - cutting the head off of Jetstone before it can bring its power to bear. Hesitate long enough for Tramennis to give the execution order, and it's game over.
Good comparison!

But of course that's just my opinion.