

Foolamancer wrote: - Prince Trammenis. Trammenis, as the greatest diplomat in the land, has an unparalleled ability to forge alliances between people who would otherwise never trust each other. Once per Night, Trammenis can select a player to bring into his inner circle. The members of Trammenis' inner circle can communicate privately at any time. However, if Trammenis attempts to recruit a member of Gobwin Knob, Trammenis and all members of his inner circle die.


BLANDCorporatio wrote:However, I'm not very optimistic about the decryption mechanism. I know that in regular Mafia games, there's the occasional player (on the citizen side) that boops things up just for the luls, as in, they knowingly and deceitfully behave against the interests of the citizen group.
That happens usually in the citizen group, because it's more numerous, so by sheer chance that's where the occasional crazies end up; plus there's a certain kind of camaraderie created by being one or two (or three; didn't play too big games) mafiosos against a whole township.
The other problem is that, at 9 players, out of which 2 are mafiosos, the mafiosos need to survive 3 rounds (where a round is defined as knocking someone out then voting someone out) and they win. Aka, unless the townsfolk get at least one mafioso out within 3 rounds, they lose.
This is before we take decryption into account. Decryption will make things worse, to the point that I'm seriously doubting the chance of the townspeople to win. This will require some probabilistic modeling (yay!) but my take on it is that the townsfolk need to somehow eliminate the Wanda as fast as possible (and the more players, the less likely to pick the Wanda out, especially since we do not see or hear each other). OTOH, the less players there are, the easier it is for the zombie swarm to win.
EDIT, PS:Foolamancer wrote: - Prince Trammenis. Trammenis, as the greatest diplomat in the land, has an unparalleled ability to forge alliances between people who would otherwise never trust each other. Once per Night, Trammenis can select a player to bring into his inner circle. The members of Trammenis' inner circle can communicate privately at any time. However, if Trammenis attempts to recruit a member of Gobwin Knob, Trammenis and all members of his inner circle die.
Congratulations. This role has just been rendered useless.

Foolamancer wrote:Yes. Wanda is the Cult Leader role.


BLANDCorporatio wrote:1) The Cultist is 3rd party (as in, "opposed" to mafiosos and citizens alike); Wanda is mafioso-aligned.
2) Cultists can die by Mason visitation; Decrypted can kill Tram under the first version of the proposed rules.
3) Under the first version of your rules, there's no explicit provision that Decrypted die once Wanda dies, so the natural assumption is, they survive, unlike the Cultists.
Even if only point number 1) remains after rules-tweak, it's still significantly imba. It will be nigh-impossible to find the Wanda (if Jack plays right) for enough turns and that will tip the balance too strongly in favour of the decrypted.

Foolamancer wrote:Which is just a naming convention, really. There is no traditional Mafia in this game. There's the Cult instead. I just called it the Mafia because that's the way that other people know the game.
Foolamancer wrote:Since you seem to know what you're talking about, I'd be happy to hear your ideas on what your ideal Erfworld-themed setup would be.


BLANDCorporatio wrote:My sensors indicate sarcasm is present.





Users browsing this forum: MarbitChow and 1 guest