Backdoor Nucleotide wrote:
Kreistor wrote:Tell me: how does combat occur in Erfworld? Do the creatures roll deice to determine results? Or do they swing swords?
This, if nothing else, is a problem of perspective. Simply -- units swing swords and players roll dice. If the story were taking place at a "table" perspective, there'd be dice. Since it's at a "unit" perspective, there aren't. The facts that there are known bonuses to actions and inferred mechanics (like natural thinkamancy) suggests that analysing things at a unit level and ignoring the table level is a highly flawed approach.
... from a meta-perspective, at any rate.
So you propose that someone is rolling dice for them? So long as that's ttrue, Parson shouldn't be able to break the world.
Physics are an absolute. They are laws. Game mechanics are laws. I can, in my world, break game rules, but the other players will see that, stand up, and stop playing with me.
Parson wants to be a player in Erfworld, buthe does not have dice. He is inside the system, and supposedly limted by the system... buthe's breaking it. He can swear now. And worse, he can discuss murdering his Ruler. The Summoning Spell should prevent any disloyalty. A spell that forces him to laugh at bad jokes is a compulsion, not a suggestion. That's gone. Parson is free of rules and restraints. He is obviously also free of normal Naturral THinkamancy as well... he discussed hitting Stanley with a brick.
Parson isn't a player, even if free. For the moment, all of his tools are not free, and still restricted where he is not. But Parson is breaking the system, and the players aren't allowed to leave the table without handing the world to him.
want him to break the game.
Most look at this like Parson is a worm in the machine, Summoned y the occupants to save themselves. But there's another possibility -- the players are sick of the deadlock and caused the occupants to summon him. They created Erfworld to play a game, and expected a winner, but it's deadlocked, and maybe even desgined to prevent a victory. The Titans created the world to eventually complete the game, but it's stuck in a loop of horrible, unending slaughter. They made a mistake and created flawed rules. To end the nightmare they created, they allowed Parson to come, or even ensured he'd come, so that freedom infected Erfworld, the game rules broke to allow an ending, if not a victory, and the nightmare ends.
The Hex walls break down, but a brick still falls.
That's the importance of Parson's recent questions. He can create his own siege engines now, without popping. Gunpowder? If a brick falls, and crap exists, then gunpowder may, too. Pigeon wings work: are they working for the same reason of lower air pressure above than below the wing due to shape? Can Parson create airplanes? Where does Earth physics end, if a brick always falls, a pigeon can fly without magic, and Parson can swear?
Parson doesn't threaten the physics of Erfworld: he threatens those parts that are game mechanics. When Parson gathers the courage to step through that Hex wall at midnight, that's when we know the game rules are truly breaking down.And when he shows a native unit how... the game rules you insist are the basis for this world die. That's when we know there are physics, and game rules, and breaking the latter does not mean the end of the world.
You think this is about Parson winning inside the system as a slave of the system? Parson wants to be a player, and the only way he does that is if he becomes the messiah leading Erfworld out of its nightmare. To be a player, Parson must transcend the system itself. He's already realizing that. He only needs to find the path, and his questions guide him to the knowledge he needs. He's taken three steps down that path. He has broken the Summoing Spell's Natural Thinkamancy and swore. He has destroyed the thing that forced him to play by the rules (the sword). And he has discussed the murder of Stanley, which demonstrates a failure of the normal Natural Thinkamancy to prevent him from considering disloyal, disobedient action.