Ok, we are ready to go.
I declare turn 1 has started.
Players need to PM the GM the following 4 things:
1. Treasury (Starting cash: 200 Schmuckers, Income is 110 this turn, so you have 310 Schmuckers to start)
2. Create Amies, Fleets, Units and Characters
I'm changing the rules slightly here:
"No more than X units can be created in a turn, where X = 8 + (Villages / 2). That is, an Empire with 6 villages can create 11 units in a turn."
(Any number of Armies, Fleets, and Characters can be created)
3. Movement and Combat
Give Orders to your Fleets and Armies
4. Spies and Counter-Spies
Give orders to your Foolamancers and Lookamancers.
Players have 72 hours from the time of this post to PM those things.
In addition, the next 72 hours are an open Diplomacy and Trade Phase. Players may make declarations, threats, etc.
The Map below is quite large, about 400k.
Off we go!