


bob the 6th wrote:it could be that parson is the only player and everyone else is npcs


Thunder wrote:its not futile if he believes that they are real people.

MarbitChow wrote:Thunder wrote:its not futile if he believes that they are real people.
Not true. Imagine if all of the characters were dolls, and Parson just believed they were real.
The story's tone switches from 'protagonist growing emotionally' to 'creepy guy fantasizing about dolls'.
If they're not real people, then Parson is insane, or in a vast computer simulation, or some other explanation.
He's not putting his own life on the line as a constant reminder of the value of each life; he's just coming up with an excuse to level himself up.
His story isn't a metaphor for the insanity of war; it's just a cool-looking 3D simulation of a nifty tactical game.
He's not bringing peace to a war-torn world; he's just winning the game.
His actions remain exactly the same, but the meaning behind them vanishes.

Not true. Imagine if all of the characters were dolls, and Parson just believed they were real.
The story's tone switches from 'protagonist growing emotionally' to 'creepy guy fantasizing about dolls'.
If they're not real people, then Parson is insane, or in a vast computer simulation, or some other explanation.
He's not putting his own life on the line as a constant reminder of the value of each life; he's just coming up with an excuse to level himself up.
His story isn't a metaphor for the insanity of war; it's just a cool-looking 3D simulation of a nifty tactical game.
He's not bringing peace to a war-torn world; he's just winning the game.
His actions remain exactly the same, but the meaning behind them vanishes.
Foolamancer wrote:Never read The Chronicles of Thomas Covenant the Unbeliever, have you?
GaryThunder wrote:This only makes sense if all units were in fact philosophical zombies; that is to say, creatures that give every outward impression of sentience but in fact are completely without consciousness. Given that we know from the text updates that units do indeed have thoughts (except caster-created units like golems or Uncroaked, those indeed might fit the earlier description), even basic infantry...to say that something that acts like it thinks and thinks that it thinks is just a doll or a mindless NPC raises the question of what exactly the difference between NPCs and PCs is. It seems a rather nuanced distinction.


To me, NPC implies 'less than human'; they're not fully fleshed out and are just there to fill a particular role.
Bob the 6th's original point reduced Erfworld to a game that Parson was trying to win. There is certainly that aspect of it, but if he's doing so just to win, rather than to try to bring peace to a war-torn world that just happens to have game-like mechanics, the story lacks the same meaning.
A thought-experiment for Earth, to try to make my point clearer:
if Marines kill terrorists in order to liberate a village living in fear, it is a noble and heroic act.
If they do the exact same sequence of actions to see who can get the most kills and thus 'win', it's callous at best and potentially evil.
The actions and participants are exactly the same in both scenarios, but our reactions to the protagonists change substantially.
MarbitChow wrote:Foolamancer wrote:Never read The Chronicles of Thomas Covenant the Unbeliever, have you?
I've read them, and adore them. And they reinforce the point. Thomas does horrible things to people because he thinks they don't really exist.
He's an anti-hero, and saves the day despite his initial actions and attitudes.







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