Doctari wrote:Spot wrote:Your analogy doesn't go far enough, I think. It isn't the side that is LE, it's the entire world.
I would disagree that Stanley and his minions are not evil. They have used torture to get information, they have openly admitted to having life goals of being as evil as someone else and they raise the dead to serve as their minions (an inherently evil act, though in point of fact I would be remiss if I didn't state that it is more a personal opinion then fact: i.e. I'm not sure what how its defined in the world rule set) Stanley slew the rightful ruler of his side to gain power, Wanda betrayed her entire side to gain power.
Claiming that their is no good or evil is pretty much text book evil villain 101.
Perhaps you misunderstood what I was trying to say. I made no judgment on whether or not Stanley, Wanda, etc. were evil if judged on some sort of Earth-centric evilness scale... I simply said that they were most definitely not the
evil side in Erfworld.
Wanda's abuse of her odd psycho-sexual relationship with the Princess in order to get information and manipulate her for gain, is not any more evil than the TransylVitoans first threatening her with death, and then using Vinnie to play "good Vampire/bad Vampire" in order to seize FAQ's former cities.
Stanley's egotism bordering on megalomania, is no more inherently evil than Ansom's (former) egotistical belief that he was endowed by the Titans with superiority because he was a Royal.
And as far as necromancy goes... the loyalty spells binding uncroaked to obey Wanda, is pretty much the same as the loyalty spells binding every single game piece to follow the dictates of their various Overlords.
So... you might try to make the case that everyone in Erfworld is LE, but you can't logically single out Stanley's side in particular as being any more LE than everyone else. Stanley was right.
Doctari wrote:Spot wrote:
As to Parson's alignment, I don't think that he has one. He's not a game piece, he's a person.
Everyone has an alignment. Thats the thing about them. They are used to provide a moral compass for quick choices without having to ask yourself "what would my character do" everytime something comes up. We, as humans, just do it automatically. For example: Have you ever said to yourself that so and so will react to x in y way? If you have based that statement on his/her previous responses over a significant enough example set and you are right more often then not, then you pretty much have your friend (or enemy, up to you) pegged as far as "alignment". Aberrations exist in how people react to stuff (just like alignments, its only a guideline) but when I gave parson a NG alignment it is simply that his actions have been for the most part neutral and good.
Hmmm. Interesting point. I guess we each see the world differently.
I see alignments in games as a quick and easy way of reducing the vast panorama of ethical, moral, and philosophical arguments down to a simplistic 3x3 grid, so that folks could roll some dice and move some lead figures around.
To me, to try and superimpose that system on real-life folks would be an exercise in torturing innocent analogies.
Doctari wrote:... And none of the people that I recognize was in Parson's situation (or Ender's): which is to say they were conquering for themselves, expanding a kingdom/empire/etc that THEY controlled. Both Ender and Parson are working for someone else. Just killing to win. I think that is where the majority of their empathy for the fallen comes in.
Personally, I don't think the Ender comparison fits. To me, it's like trying to compare tomatoes to pineapples. Sure, technically they are both fruits, but someone'd have to be blind to confuse a pineapple for a tomato... and heck, some people would even argue if a tomato was really even a fruit to begin with.
As a reader, I don't imagine that Parson was meant to be a mirror to Orson Scott Card's science fiction child-soldier character. It seems to me that Parson is supposed to be everyman, or at least someone that everyman is familiar with by acquaintance. He's your typical overweight, sarcastic, geeky, misfit... with a huge intellect, but zero focus or ambition beyond games and make-believe... from a world where being able to figure out strategies and battle-plans on the fly makes him the nerdiest employee on the day shift at Kinkos, and nothing more.
It's only been a week since his arrival in a place where suddenly he's elevated to a position of importance and power, and able to use his former make-believe skills to affect real people... and, he begins to grasp the truth of his life that existed long before he ever arrived in Erfworld: He's a cog in a large machine, and has simply been clanking along without thinking his whole life... it's just that now, his decisions don't just affect the quality of toner in copier #12, they affect real people's lives.