wraithben wrote:If, and I still think it's a big if, Wanda can't decrypt off-turn then the end-turn will only be any good if Jetstone get all of their troops out of the Atrium first. Any who are left behind will be without leadership and forced to attack Wanda's forces, therefore keeping the hex active. All GK need to do is not kill some of them and Wanda still get's to decrypt everything.
However it still appears to me that the Decrypting of KC happened off turn and I'm not convinced by the hex stays active till end of turn thing myself - not sure why, just doesn't seem to ring true to me.
Thinking about book 1, Jillian split from alliance with Jetstone, as did TV and then allied with TV to allow them to go earlier in the turn - this suggests that it could be the lowest allied side turn that the whole alliance takes, otherwise it would have made sense for TV to be made nominal head of the original alliance, with Ansom still deciding strategy, to allow the whole original alliance to go earlier in the turn.
I'm not even sure if that'd do it. The hex itself is going to remain active, I'm pretty sure city zones don't become separate hex's, but rather just determine if you need move or not. And even that only counts for going and and out of the garrison, which they've already done. The hex itself will be active, so the only consideration here is if it is or is not possible to cast at night.
One other thing we have to go back to (and lets please not waste 10 pages on it) is how kingsworld works. Does GK get the rest of it's turn back when this is done? Lets assume not, since if that's true the question is answered anyway. If instead Jetstone's turn ends, then everybody's turn is done for the day, and it is effectively "night".
We know that uncroaking can be done at night
. Now, everything we've seen so far shows Decrypting works the same as uncroaking, except in ways that it is exceptionally better [get a better, more capable unit that doesn't decay, no juice expenditure, extra classes decryptable]. It's thus reasonably unlikely that in this one aspect, it'd actually be weaker, yes? So if you can uncroak at night, I'm betting you can decrypt. So ending turn does nothing for Jetstone. I'd guess that any unled units do still have to attack (I'd actually bet a defending side ending the turn with an active garrizon zone is unprecedented, so it'd be hard to say. It could also be that they might not be able to end the turn), though if not, they will at the least be impotent. Either way, all Jetstone gains by ending turn now is an up close demonstration of what decrypting looks like.
While he's not as smart as his son in many ways, Slately probably has the right idea again. At this point, a zerg rush is probably the best bet after the ruler is secured. Finish the arrow spam, fry any units that are still in the air, and then pour in troops from every direction, including the sky. Everybody focus on the caster, which is probably hard to screen for from at least 2 directions at the same time (3 if there's viable forces in the outer wall zone). With a healomancer to help keep your own troops going longer, and a clothmancer for the golems they could probably smack down Wanda herself and/or leave her with too few troops to effectively ward off the assault while replenishing. As is, their force advantage is probably going to tilt too far in GK's favor very shortly and make this plan less viable. Not to mention what happens if there's nothing in the dungeon... (though to be fair, nobody's going to see that coming. Even if Trem's thinking about Parson's strange ability he couldn't possibly account for the number of people actually invested in LETTING Parson get to his side's portal)
It occurs to me that had Adam received no orders, his plan might have won this. Had everybody stayed in the atrium and started stabbing anything that fell on them, they'd obviously take casualties but probably would have croaked Wanda before Jack could have helped her. Assuming Jack wasn't also immediately introduced to pointy death before he could veil.