Angband wrote:Syal wrote:Uncroaked decay and fall apart after several turns. The longer you can wait to raise them, the longer they'll last. That was before they made the first Decrypted, after all.
Sorry, that's not right.
The more time and attention a croakamancer can spend uncroaking a unit, the more powerful it will be and the longer it will last. It has nothing to do with how long the body "ripens" before uncroaking.


This is unproven, but highly suggested in the strip: I believe that Charlie can teleport his archons, either from anywhere to anywhere, or from his castle to anywhere. The appearance of the angels over the RCC forces early in the game showed no movement, just a glow and they were there. And the questioning from Charlie about just how many archons it would require to take the GK garrison in one turn, and then that exact amount (or perhaps more) suddenly appearing in GK airspace are hints at this capability. Yes, some archons can veil. And yes, Charlie is known for stashing archons about where they can be hired out and where they can also spy and collect more intelligence for him. But the angels were shown to be in rocky, perhaps mountainous terrain, just like Charlie's sole city, and then they were suddenly over the RCC forces. And Charlie having 80+ archons within a one turn range of GK is either super-bat-planning, or is an indication of teleportation.the_tick_rules wrote:I don't think he [Charlie] can ship forces that quickly there if he doesn't, can he?
Your powers of understatement are legend! It wasn't merely Sasquatches, it was Martian, water closet dwelling, human technology savvy (deodorant and toilets, at least), UFO piloting, invisible and/or precognitive (always able to be either unseen or absent from the WC whenever you peek in) Sasquatches!Atomic wrote:Goodness, you guys sure know how to talk about nothing. Don't get me wrong, you do it well, but black horses and Sasquatches? Seriously? Really?
It will. Pre-decryption Ossomer was rather bruised up. Post decryption he was whole and fresh.Atomic wrote:As far as Adam's arm; I'd like to think it'll regrow.
Um, I'm really confused as to why this is a point of debate. Wanda just decrypted a dwagon and Antium, off-turn. Is the debate over off-turn decryption when not in a combat situation? Because I missed the mention of that, if any.effataigus wrote:This is a really good point! Certainty in off-turn decryption being forbidden just dropped from 80% to 50%.
Of your list, fabrication, at least, is possible off-turn.Squishalot wrote:Presumably, things like fabrication and, by association, golem making can only occur on-turn. Not everything is either benign or offensive. I'd warrant that the perfect warlord spell also required you to be on your turn.
That definition has some holes. Jack was not "under attack" when he put the screen on the stack with he and Wanda in it at Parson's command, off-turn. All the GK forces were indeed staring down Jetstone forces and were able to attack or be attacked, but there was no combat underway, and hadn't been, and it was a good amount of time before any did begin.effataigus wrote:... and to head off a likely response before it comes, yes, foolmancy is forbidden off turn in inactive hexes. From Word of the Titans:Why could Parson not have ordered a veil to be cast, even if the Foolamancer had been in the group with the wounded dwagons? It was not his turn, and they were not under attack. Once Jillian entered the hex, a theoretical Foolamancer within that hex could have veiled, but it wouldn't have been very effective at fooling her.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
I think his point was that if Wanda waited for the turn to start then they would get an extra turn with that uncroaked unit before he decayed completely. Given that Wanda had only one turn to uncroak all of the units in the ruins, she would probably have to do some kind of trioxin-like uncroaking... which would only give most of the units a couple turns a best. Hence a +1 turn life span might actually be a significant fraction of their useful lives.
Perhaps not... but I admire the thought process!
This is unproven, but highly suggested in the strip: I believe that Charlie can teleport his archons, either from anywhere to anywhere, or from his castle to anywhere. The appearance of the angels over the RCC forces early in the game showed no movement, just a glow and they were there. And the questioning from Charlie about just how many archons it would require to take the GK garrison in one turn, and then that exact amount (or perhaps more) suddenly appearing in GK airspace are hints at this capability. Yes, some archons can veil. And yes, Charlie is known for stashing archons about where they can be hired out and where they can also spy and collect more intelligence for him. But the angels were shown to be in rocky, perhaps mountainous terrain, just like Charlie's sole city, and then they were suddenly over the RCC forces. And Charlie having 80+ archons within a one turn range of GK is either super-bat-planning, or is an indication of teleportation.
Oberon wrote:That definition has some holes. Jack was not "under attack" when he put the screen on the stack with he and Wanda in it at Parson's command, off-turn.
Oberon wrote:This is unproven, but highly suggested in the strip: I believe that Charlie can teleport his archons, either from anywhere to anywhere, or from his castle to anywhere.

That does not necessarily follow. If he can only teleport from his city, then units in the field have to cross airspace and get shot at. If he can't teleport into a city (not a limitation I cited, but likely even if he can teleport them) then they have to cross the airspace and get shot at. If he is trying to hide this ability (which tends to be contradicted the the possible appearance of the angels above the Jetstone forces), then he may simply choose to let them cross an airspace and be shot at. There is still plenty of fodder to chew here, without wandering off into the realm of pure invention.teratorn wrote:Charlie can't teleport archons, he had to cross GK's airspace and got his units shot. He wouldn't need to if he could teleport them.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Althernai wrote:The Unaroyal units attacking her hex were all dead before she decrypted them.
The only thing that points to her being unable to decrypt off-turn is exalting in the fact that the turn has started, but she could be thinking of something else (e.g. she can now decrypt everything outside the city as well as inside).
Willowleafs wrote:It could have been her Erfworld-thinking that initially made her believe that she could only use the Arkentool on her own turn, and that she learned only later it does (or doesn't) need to be that way.
effataigus wrote:But what does this have to do with the situation at hand? If Jetstone ends turn now there will still be both JS and GK units in the Spacerock hex (drawing a distinction here between the atrium subzone of the garrison zone of the Spacerock hex and the entire hex itself).
Oberon wrote:Of your list, fabrication, at least, is possible off-turn.
That definition has some holes. Jack was not "under attack" when he put the screen on the stack with he and Wanda in it at Parson's command, off-turn. All the GK forces were indeed staring down Jetstone forces and were able to attack or be attacked, but there was no combat underway, and hadn't been, and it was a good amount of time before any did begin.
And the questioning from Charlie about just how many archons it would require to take the GK garrison in one turn, and then that exact amount (or perhaps more) suddenly appearing in GK airspace are hints at this capability.
Yes, some archons can veil. And yes, Charlie is known for stashing archons about where they can be hired out and where they can also spy and collect more intelligence for him. But the angels were shown to be in rocky, perhaps mountainous terrain, just like Charlie's sole city, and then they were suddenly over the RCC forces. And Charlie having 80+ archons within a one turn range of GK is either super-bat-planning, or is an indication of teleportation.


Dr Pepper wrote:Ok, i went to my bathroom and spoke to the sasquatch. He can cross hexes off turn, btw, but only while riding a black horse. He says that Wanda couldn't decrypt that first time until GK's turn started because she couldn't complete her attuning until it started. Since then being fully attuned, she can decrypt anytime. Then he stole my deodorant to sell to the martians.
Oberon wrote:That does not necessarily follow. If he can only teleport from his city, then units in the field have to cross airspace and get shot at. If he can't teleport into a city (not a limitation I cited, but likely even if he can teleport them) then they have to cross the airspace and get shot at.
Parson wrote:So we don't send you. We send Archons. Every turn, we send out all the Archons and scout all the hexes you can get to and return. Or maybe just the ones they can get to and return. Safer that way.

GaryThunder wrote:She's a caster. Her juice refills at the beginning of her turn. Not to mention she gets healed from whatever damage is still lingering on her from the fall (and maybe it partially healed her mental damage? unknown). Yeah, she can Decrypt without using juice, apparently, but she didn't know that at the time. She was probably bone-dry (lol) on juice due to all the mass uncroaking and the volcano spell on her previous turn.

Althernai wrote:GaryThunder wrote:She's a caster. Her juice refills at the beginning of her turn. Not to mention she gets healed from whatever damage is still lingering on her from the fall (and maybe it partially healed her mental damage? unknown). Yeah, she can Decrypt without using juice, apparently, but she didn't know that at the time. She was probably bone-dry (lol) on juice due to all the mass uncroaking and the volcano spell on her previous turn.
Thanks, that's it! She was happy because she got her juice back -- the volcano almost certainly drained all three casters completely. Between this and the fact that it is possible to uncroak off-turn, I'm almost certain that she can decrypt off-turn even without fighting in the hex.


unleet wrote:Dr Pepper wrote:Ok, i went to my bathroom and spoke to the sasquatch. He can cross hexes off turn, btw, but only while riding a black horse. He says that Wanda couldn't decrypt that first time until GK's turn started because she couldn't complete her attuning until it started. Since then being fully attuned, she can decrypt anytime. Then he stole my deodorant to sell to the martians.
Or she was merely happy that their side starting a new turn at dawn meant that 1, their side still existed, and 2, no enemies in the battlespace.
Nah.... that's too simple


kagato23 wrote:It might also be that juice does have a partial condition: you have to have SOME juice to cast, even if there is no actual juice requirements. No juice = can't cast, might be a basic rule that supercedes -0 juice cost for as spell (I'm thinking like a video game action bar, with casting being unselectable when your out).


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