by fnorvous » Wed Jan 26, 2011 5:33 am
How does this attacking work? I always assumed, like in most TBS games, that you attack once. Force A attacks Force B, done.
What gives the archers+dittomancy at the beginning of the strip significantly LESS attack-times than the ones in the tower?
So, on their turn, they signal parley, talk a while, GK falls dwagons, and launch countless volleys. To what end are they forced to stop? If it's when they end turn, then it seems kinda bad because noone from GK can move to another hex.
Something HAS to happen to Parson when he enters MK. Maybe he gets stalled or something and realizes something about the MK conspiracy.
MK is the best place for him to learn the battle between hippiemancers who quiets war, and Charlie whose business is war. In this case, I expect those master thinkamancers to have a fnord spell - which keeps up their secrecy MO.
Somehow, I think date-a-mancers might have been involved in a past conspiracy, pre-Summon Perfect Warlord. It seems reasonable that this wouldn't be the hippies' sides first attempt at ending war, and using love to end fights peacefully seems to be a good idea. It probably flopped, simply because they abandoned that plan, but aftereffects still exist. Is there a dateamancy spell on Jillian? She seems like a pretty valid target, since she was the violent successor to the peaceful Banhammer.