Rob Balder wrote:We have one rule in these forums: don't be a dick.
Mr. 'Stash looks a bit out of place, but I can only assume him to be a high(er) level Unipegataur than the rest, or something along those lines... The "O SNAP"-Orly honestly makes my day, though...and the comic is ahead of schedule, too!!
Nows7 wrote:I would expect a Uni-brow-ataur before a mustache-ataur.
danhaas wrote:O snap!
So they can move through zones out of turn, and the portal is in their dungeon. Awesome.
StClair wrote:Still grinning from the Tarkin ref.
They need to stop when they run out of arrows. Erfworld handles its battles like the total war games. The battles are in real time and the overworld is turn based.fnorvous wrote:How does this attacking work? I always assumed, like in most TBS games, that you attack once. Force A attacks Force B, done.
What gives the archers+dittomancy at the beginning of the strip significantly LESS attack-times than the ones in the tower?
So, on their turn, they signal parley, talk a while, GK falls dwagons, and launch countless volleys. To what end are they forced to stop? If it's when they end turn, then it seems kinda bad because noone from GK can move to another hex.
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