No, he certainly is no longer holding the idiot ball. And he seems to have fully accepted the dossier on Parson. Which makes me wonder why he talked himself into believing that Charlie was lying to him about the peril he was in and handed himself the idiot ball earlier. But I'm glad to see him continue to react correctly and decisively.fjolnir wrote:He's certainly not holding the idiot ball, if anyone is holding that particular item it's most assuredly Slately, the king of hubris.
Trem clearly sees the writing on the wall, and good to see he's not above retorts even when the chips are down.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.

John Campbell wrote:I'm not sure about Parson's plan here. It seems to me that it would be a better idea to have Wanda decrypt everything that's down right now and use that force to punch out of the courtyard, collecting new recruits and re-upping GK's until-recently-living as they become available, rather than waiting until the arrows run out and decrypting everything in one fell swoop.
Doing it now would expose the newly decrypted to arrow bombardment for a while, but only until they fight their way out of the exposed courtyard through still-disorganized defenders. Waiting until the archers shoot themselves dry keeps those arrows from being used on the newly decrypted, but it risks permanent death for GK's already-decrypted units and wastes 1ups on their still-living units, and it gives Jetstone time to get over their surprise and organize a defense of the city. And it risks Wanda, without whom GK's whole expeditionary force is completely booped. She may think she's protected by Fate, but in Parson's shoes, "reasonably secure" isn't the kind of guarantee I'd want against her possibly catching a stray arrow or two.

atalex wrote:I suspect that targeting the archons and Oss will be his next move. He can keep the archers focused on the atrium for as long as he can (or as long as it takes to enact whatever Hail Mary he intends to through) and send the unipegataurs after the archons, buffed by tower defenses and dittomancer buffs. He might even be able to take all of them out with just tower defenses. Do we know how many archons are in the air right now?


John Campbell wrote:I'm not sure about Parson's plan here. It seems to me that it would be a better idea to have Wanda decrypt everything that's down right now and use that force to punch out of the courtyard, collecting new recruits and re-upping GK's until-recently-living as they become available, rather than waiting until the arrows run out and decrypting everything in one fell swoop.

CaptC wrote:The worst flaw with Parson's current plan is that heavies can't enter the dungeons. (Or was that just tunnels? Not sure.) Poor dwagons get left behind again.
joosy wrote:CaptC wrote:The worst flaw with Parson's current plan is that heavies can't enter the dungeons. (Or was that just tunnels? Not sure.) Poor dwagons get left behind again.
Most heavies can't enter the dungeons (spidews, heavy twolls and heavy hobgobwins being exceptions apparently). However the purple and red dwagons can be used as seige against the tower if they need to raze it. Also, the dwagons in the courtyard can keep the Jetstone forces outside of the Courtyard at bay. Plus any breath weapons can be used assuming the dwagons can stick their heads in the doors, crawl up the side of the tower and attack any open windows or even the parapet if they can get that far (they can't fly until their turn, or course)


effataigus wrote:joosy wrote:CaptC wrote:The worst flaw with Parson's current plan is that heavies can't enter the dungeons. (Or was that just tunnels? Not sure.) Poor dwagons get left behind again.
Most heavies can't enter the dungeons (spidews, heavy twolls and heavy hobgobwins being exceptions apparently). However the purple and red dwagons can be used as seige against the tower if they need to raze it. Also, the dwagons in the courtyard can keep the Jetstone forces outside of the Courtyard at bay. Plus any breath weapons can be used assuming the dwagons can stick their heads in the doors, crawl up the side of the tower and attack any open windows or even the parapet if they can get that far (they can't fly until their turn, or course)
I'm not disagreeing, but I can't remember where we found out that heavies can't enter the dungeons or tunnels... anyone remember where this was in the comic, if it was?
Assuming this is stated in comic, does it ever state that spidews, heavy twolls, and heavy hobgobwins are an exception to this rule? I suppose we have seen spidews descend into the dungeon here: http://www.erfworld.com/book-1-archive/?px=/111.jpg but I wouldn't be confident saying that those hobgobwins had been promoted to "heavy."
Sygerrik wrote:Man, I want Ace Hardware to turn so badly. Him and Cubbins are the only Jetstone characters I would not be happy to see dusted, though I doubt Cubbins is going to make it.

CaptC wrote:Jillian must have been allied with Jetstone, not Transylvito. Otherwise, leaving to go raze enemy cities would not have happened. If Jetstone ends turn, Jillian's move will go to zero. If Jillian has the move to return, she must do so before Jetstone ends turn.
dirocyn wrote:danhaas wrote:O snap!
So they can move through zones out of turn, and the portal is in their dungeon. Awesome.
It's not because they're under attack, it's because they've already successfully crossed into the garrison. Atrium, dungeon and tower are all sub-zones of garrison, we have this directly from Tram in a text update. No zone more zone barriers to cross, now that they're on the ground.
Archons and Ossamer are still stuck in airspace, and can't attack the tower even if fired upon. They only get to fight things that enter airspace.
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