
Ansan Gotti wrote:Well, to be fair I'm not talking about exploits that are "wow, I never saw that coming and that makes no sense (or is cheesy, or whatever)." I'm talking about an exploit that most people smack themselves on the head afterwards, saying, "that makes total sense."
The former can be a hallmark of, err, "god out of the machine" writing (to avoid a much maligned phrase of the past). I think the latter is often great writing.


BLANDCorporatio wrote:In the end, it's not the 'sploits. Seriously, anyone with some experience GM'ing or powergaming might pick/design a system and try to find cool moves there. To make it interesting beyond a mere puzzleish diversion though takes characters and story. That is the more difficult, and rewarding, kind of smoke and mirrors. Erfworld has it too, which is why we come back to occasionally try to tease tactics out of a fog of unknowns.
At least when we're not trying to decide where the Idiot Ball currently resides.

Ansan Gotti wrote:But as a wargamer, I really LIKE the occasional reveal and tactical/strategic nuance played out in a satisfying manner. Obviously, YMMV.
Ansan Gotti wrote:At least when we're not trying to decide where the Idiot Ball currently resides.
Hey, you're the one who wanted to usher that discussion off to another thread, remember?



Dr Pepper wrote:Perhaps everyon is just playing racquetball with idiot ball. Or maybe jai alai. Or quidditch.
NOT EXPLOIT! Damn it, why does it always circle back to the same flawed premise? Well, I know why. There's nothing else to your position except pulling irrelevant BS into the discussion to divert or deflect.ftl wrote:Oberon wrote:All Tram needed to do was two simple things, both of which were tied together in a single causality:
1) He needed to recognize that Parson could attack at any moment, and then cogitate as to why Parson had not yet attacked.
This. This and a thousand times this. This is EXACTLY the crux of the entire matter.
If Tram had realized that Parson could actually do something useful, then I would agree with any denigration of him, if he continued to act as he did.
However he did not. The question then is - how much should that be held against him when discussing his intelligence?
Consider this. Out of ALL the people watching that fight, the ONLY one who thought of that exploit was Parson.
No, not everyone. But gee, thanks for reading a post which contains the wordsftl wrote:Gee, thanks for keeping the discussion civil, oberon, by calling us all idiots.
and then immediately launching into a "No whay! Tram couldn't have known Parson could pull exploits." That's all you've got, but without dragging the exploits into the discussion you have no point at all, and so off you go. Congratulations.This is, of course, entirely from the POV of Tram and his knowledge of the situation. No 4th wall breakage needed.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Lamech wrote:ryanroyce wrote:1. GK didn't attack Tram because it didn't know that Tramennis was the new CWL.
2. GK didn't attack Tram because it didn't think to attack Tram with yellows until it was too late.
3. GK didn't attack Tram because it want to waste its only chance of having ANY units survive.
4. GK didn't attack Tram because it was planning to conquer Spacerock off-turn.
The reasonable one is 3. Of course Tram is going to be the new chief warlord. Its Jetstone and they appoint royals. For crying out loud Tram assumes that the newly popped royal with 0 combat experience will be placed as chief warlord against a terribly powerful foe when Jetstone is in dire straits. And two is absurd because that assumes that GK is completely brain dead; they have multiple competent warlords, and indeed Tram saw their tactical knowledge when his brother was nabbed. Four is unreasonable; conquering Jetstone off-turn is unreasonable for various reason...
And I would like to point out this implies a false dichotomy. 3 implies that GK would happy with say... only the dwagons. They might believe that they can get Wanda out by talking.
The answer could have been 5. GK didn't attack because it didn't want to waste its only chance to talk Wanda out of it.
Lamech wrote:ryanroyce wrote:It isn't a straw man. I have been reading your posts over the course of several Reactions threads. You insist that Tramennis, a rusty warlord at best, should have come to a better tactical conclusion than far more experienced warlords like Jillian or Duncan. That is absurd.
The argument is that Tram should have anticipated that following the standard royal parley script would lead to attack, and that Tram is acting weirdly when he accepts everything Charlie says at face value except for "don't talk to Parson". Or at least that is what I gathered from Oberon's posts. Anticipating the attack is simply trying to get into the other side's head; seeing things from their side, and analyzing what they would see. All these are the job of a diplomat. Accepting some things but not others is a little weird "everything Charlie says is true, but this"; it fits with his character, he hopes to meet this wonderful person and so believes that he exists even if he has no reason to trust Charlie.
Lamech wrote:ryanroyce wrote:OK, I'll keep this simple. Let's assume a scenario where the physics of Erfworld permitted neither the Banana Exploit nor the Harvest Exploit. What meaningful gain would Parson achieve by cwapping all over the Atrium? Keep in mind that Jetstone's loss does not equal Parson's gain.
No Jetstone's loss pretty much completely means GK's gain. They are at war. Jetstone has no significant allies, Haggar is a backstabber, Jillian abandoned them, and blue Translovito needs food badly. If every less unit Jetstone has is one less GK needs to kill.
Lamech wrote:ryanroyce wrote:Irrelevant. My point is that even we, who have the most complete intel on Parson, did not see the Banana Exploit or the Harvest Exploit coming. We had months to think it over, too, as opposed to a few hours at most. Why should Tramennis, who had even less intel than us, have seen these Exploits coming?
IOW, Spacerock is in danger solely because of these Exploits that none of us saw coming.
No we saw it coming as soon as we learned one could fall I'm pretty sure. In fact I'm pretty sure its what nearly everyone concluded as soon as we say the title raining men. Obviously we didn't know that Parson could stick heavies on the dwagon until we learned he could promote hobgobs, or harvest dwagons until we learned about harvesting. But as soon as we learned of them they got added in.
Lamech wrote:ryanroyce wrote:Again, I repeat that everyone who didn't know Parson's plan believed that GK was Doomed and Helpless. Without the Banana Exploit or the Harvest Exploit, they would have been. Why should Tram have come to a different conclusion?
Sure no one thought GK was anything but doomed. But pretty much everyone concluded that they could attack and do some damage. And of course since the sides are at war GK would gain from Jetstone's loss. And after GK attacked Jetstone would lose bargaining power and lose units. The side wouldn't fall from it, and the dwagons wouldn't be saved, but Jetstone would sustain damage it can ill afford to lose. We aren't saying Tram should have worried about Jetstone's defeat. We are saying he should have realized that GK would attack and it would have cost Jetstone units and bargaining power.


joosy wrote:No. You don't get extra move until the next turn starts. Switching sides only allows you to change turn order.
Example: Charlie's Archons sided with Jetstone after they had ended turn. They could then assist Jetstone but could not move. They would get their move back when Jetstone's next turn started.
I believe the rule of thumb is that you only get so much move per day. Once you have used that up or ended turn (reducing move to zero) then you don't get any more until the next day and the start of your turn. I am sure there are exceptions using turnamancy but for the most part I believe the above to be true.

vrellum wrote:I don't understand how the raised army can go from the court yard to the dungeon. I think this was raised by other posters as well. Those are two different zones and you need movement to go between them. So it seems one of the following is the case:
The dungeon is in the same zone as the court yard? I don't think that is true.
You can move between zones when it is not your turn. I doubt that is true, otherwise it wouldn't have taken Parson's trick to get the dragons out of enemy airspace and into the court yard.
So since they needed a nifty trick to get from the airspace to the court yard, how will they make it to the dungeon?
Smoker wrote:I do believe that when your turn ends, your move drops to zero. Its in the comic somewhere.. cant recall just where though..


vrellum wrote:I don't understand how the raised army can go from the court yard to the dungeon. I think this was raised by other posters as well. Those are two different zones and you need movement to go between them. So it seems one of the following is the case:
The dungeon is in the same zone as the court yard? I don't think that is true.
You can move between zones when it is not your turn. I doubt that is true, otherwise it wouldn't have taken Parson's trick to get the dragons out of enemy airspace and into the court yard.
So since they needed a nifty trick to get from the airspace to the court yard, how will they make it to the dungeon?
BLANDCorporatio wrote:In the end though, it's just not the case; the rules do in fact appear (to me) to change in bursts, there's not the same organic progression as there's in, for example, scientific models of the real world*.
(EDIT: *: which is a totally different discussion, for what I said is a bit controversial, but hey.)
John Thacker wrote:BLANDCorporatio wrote:In the end though, it's just not the case; the rules do in fact appear (to me) to change in bursts, there's not the same organic progression as there's in, for example, scientific models of the real world*.
(EDIT: *: which is a totally different discussion, for what I said is a bit controversial, but hey.)
Yeah, Thomas Kuhn says hey.
Dr Pepper wrote:Perhaps everyon is just playing racquetball with idiot ball. Or maybe jai alai. Or quidditch.


effataigus wrote:Ansan Gotti wrote:zilfallon wrote:I'd have agreed with you, IF "holding the idiot ball" was equal to "being an idiot"
Oh come on, zilfallon. If you accuse a debate opponent of holding the idiot ball, you are effectively accusing them of being an idiot. That insult put me over the edge on the foe list issue. Please don't defend bad behavior like that.
Actually, if I understand the trope correctly, someone has to be of at least fair intelligence to even be eligible to hold the idiot ball.
rkyeun wrote:Roses are red.
Violets are blue.

zilfallon wrote:At least someone else who sees the difference between being an idiot and holding the idiot ball.
basically, people who are idiots themselves can't hold the idiot ball, because...they have merged with the ball and became the idiot ball itself? (okay, that was a retarded example, but anyway...)

vrellum wrote:I don't understand how the raised army can go from the court yard to the dungeon. I think this was raised by other posters as well. Those are two different zones and you need movement to go between them. So it seems one of the following is the case:
The dungeon is in the same zone as the court yard? I don't think that is true.
You can move between zones when it is not your turn. I doubt that is true, otherwise it wouldn't have taken Parson's trick to get the dragons out of enemy airspace and into the court yard.
So since they needed a nifty trick to get from the airspace to the court yard, how will they make it to the dungeon?



effataigus wrote:This question comes up a lot... so I made a picture that might just confuse things more than it helps. Besides being a little ugly, is there anything inherently wrong with this? My greatest misgiving with the picture is that we don't know how tall the Courtyard Subzone portion of the Garrison Zone is for most cities (though I've convinced myself that it is at the roof of the atrium in JS to >80% certainty).


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