
justamessenger wrote:So many issues to reply to, I am not going to take the time to enter the quotes from everyone.
Knowledge (popped vs trained vs based on observation) and innovation: It seems to me that, as previously posted, casters in the MK have far more time to contemplate, trade ideas, etc. and that this is why they, of all the units, have not only greater opportunity, but greater likelihood to learn more and adapt. As mentioned by another poster, the differences in Dollamancers in JS is interesting insofar as it may be that different casters, even within the same school, may have differing approaches to using their magic. Holli liked cloth & glass, Ace likes wood and metal. This may also apply to the Thinkamancers, such as was suggested with Isaac's musings, as well as other schools of magic. HOWEVER, even in that instance, the interest of the other Thinkamancers seemed tepid at best. Perhaps this is what differentiates the 'Great Thinkers' from the rank and file Thinkamancers.
......
In short, as previously stated by others, innovation requires interest and opportunity.


Oberon wrote:A necessary focus on survival, and the lack of the spare cultural energy to spend on innovation. Deaths in childbirth, deaths by unknown diseases, death by toothache, deaths by fights with neighbors, death by environment. When you're spending all of your cultural energies just managing to not be wiped out, you don't have much free time to try a new arrowhead design. When the guy who makes the best arrowheads is killed by a trivial fall that breaks an arm that becomes infected and kills him, that knowledge is gone until someone else studies his work enough to get good at it again. And they don't try to make the arrowhead differently while trying to recreate poor dead Bob's designs.
Then she decides she needs some support. And grabs.... The barrel of the .50. I yelled something that wasn't a word, but it was too late. The sizzle was audible. I grabbed her cap, stuffed her hand in it, and dumped her canteen on her hand. But she had already begun to blister.


Lamech wrote:I always assumed that technological innovation was slow do to the extreme difficulty of coming up with new technology. Especially when you lack good training to actually know what is already developed, especially when combined with the limited time available to innovate and low population. And the lack of training needed to innovate. The scientific method is HUGE. So are techniques like statistics.
Infrastructure is hugely important when coming up with inventions. You need education, and communication to understand what has been done before, otherwise what your doing is vane.
Lets say you want to improve farming techniques. A person in the middle ages, even one with the best education possible, would probably screwed in this; they lack an understanding of the statistics and conformation bias. Even if they tried to experiment they wouldn't be able to interpret the result. And they probably lack enough of an understanding of the scientific method to experiment.
As I said with Oberon, no matter how busy you might be, farming, butchering, hunting, whatever. Every job gets tedious and repetitive, to the point where you can do it in your sleep. At this point, your brain is freed to think, even while working, and innovation is often nothing more than someone thinking, "There has to be a better way to do this." This doesn't require, education, or knowledge of what has gone before.Innovation isn't something that happens because time passes. It happens because people spend time on it. And we are spending a LOT of time on it now.


justamessenger wrote:
What remains to be seen is how Parson's stratagems are viewed, and whether they are adopted by others. Just as the introduction of gunpowder triggered (forgive the pun) a massive investment in adoption and improvement of guns and firearms in Europe, perhaps Parson will be the harbinger of similarly frenetic changes in the doctrine of warfare espoused by the various Erfworld sides.
Tramennis may be a key litmus test, as he seems to be one of the more adaptable and intellectually gifted characters we have seen thus far.
Edit: Food for thought: How old is Erf, anyway? How many turns have elapsed since its creation?


teratorn wrote:Population densities would be a person for every few tens of square kilometers, humans are rare in hunter gatherer societies. About 50,000 years ago the population of humans in Europe (neandertals) is estimated at less than 70,000 people. Those people needed to be fed and clothed, and were managing that with their real real bad tools.
It had not to do with curiosity or the lack of it, humans thought about plumbing almost as soon as they started building cities and had the technology (pottery) to make pipes. The problem is that these are somewhat expensive things, requiring you to divert resources that could be used for other purposes like having a better army to attack your neighbors, enslave them, and have them carry the water and garbage for you,
Nonsense, 50,000 years is something like 2500 generations. You can't keep a consistent culture along that time, particularly when only oral tradition is involved and there are no political entities bigger than bands of around 100 people. Any particular behavior that allowed a group to out-compete others in the short term would spread. The simple act of maintaining technology in hunter gatherer societies is impressive and there have to be good practical reasons for why paleolithic toolkits were so conservative.
It's likely that technologies that lasted were the ones that could be easily rediscovered from a rudimentary level of prior knowledge and that could be managed even by someone that wasn't particularly gifted as a tool-maker.



MarbitChow wrote:There's even a good chance that mages are popped knowing how to craft scrolls.
Hmmm, it's possible. But is it canon? I do not belive that it is. And the Wiki is, as is all too typical, full of completely fabricated (no pun intended) BS with no references to the canon to back it up.GaryThunder wrote:Figure out [how to make a scroll]? They were popped with that knowledge.
MarbitChow wrote:[On fabrication]A unit doesn't need to learn engineering when they can just pop a twoll or other unit with fabrication.
Zhopa didn't wave his fingers over anything to create it. He built it from raw materials. And he also didn't just build "Chair, Standard, Style #57." No, he considered very carefully the design, and also worked in a political consideration: Would a low chair or a high chair offer potentially greater offense to his Overlord? He also built Parson his picnic basket, when there were none before it to pattern it after. He made a serviceable basket from a description alone, no mean feat. And tissue paper! This is innovation! Sure, Zhopa isn't the brightest tool in the shed, nor are other twolls. But Sides like Jetstone call twolls "beast", and while it isn't canon it is very likely that this is not a unit type they could or would either pop or turn. The only twoll in Jetstone was used for arkenpliers practice for Ossomer, recall. So, derivatively, if the Royal Sides are not to be at a disadvantage, and all evidence points to them being at an advantage, they can be assumed to have some other unit type which they pop which has fabrication. And their unit type might not be as dim as most twolls appear to be.GaryThunder wrote:By waving their fingers over it and using natural magic. Again, using knowledge they were popped with. You think they go to Twoll School or sit around thinking of new and interesting basket-weaving methods?
MarbitChow wrote:When math is considered magic, it's doubtful that cost-benefit analysis is even being done. But even if it is, why spend 100s of turns developing engineering skills when you can just pop a twoll?
Are you two separated at birth?GaryThunder wrote:The problem is that all the effort-benefit equations are popped in their heads. They did not learn them, they just inherently knew them.
And we need look no further than Ben Franklin for a stellar example of someone who both screwed around a lot, and who also turned his hobbies into important innovations. There are many other examples, but my basic point was, and I think you missed it by overlooking the potential of hobbies, that just tinkering and thinking about things has led many people into discovering very important things, without them being in or even near the class of educated scientists or engineers whose job it is to experiment and innovate.MarbitChow wrote:I'll certainly grant you that they are more likely to screw around and pursue hobbies.
Far too many, but the ones we hear about the most are the ones who are famously spending their money on mostly parties, hookers and drugs, which leaves the few others rather under-published as a result of our culture's preoccupation with skinny young debutantes who go shave their heads, or steal furs and rolexes, or are photographed getting out of cars with their skirts hiked up exposing themselves to the cameras. On that last, I blame more the cameramen who lie on the ground actively seeking such momentary upskirt glimpses, far more than the skinny young debutantes themselves. Their choice of attire is their own, and were the cameras not present someone might get a thrill for a brief second. With the paparazzi actively seeking such photo ops, a brief second of exposure becomes an immortalized, scandalous eternity. Until the next time some actor beats his girlfriend or is caught hiring a hooker or is filmed wolfing down fast food in a drunken stupor by his daughter. But...I digress.MarbitChow wrote:How many of the idle rich in our own society are advancing human knowledge themselves (not just funding it), vs. those that are spending their money on mostly parties, hookers and drugs?
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oh, now! That is so very amusing! Are you sure you don't want to follow that with "What's the worst that can happen?", or some such similar tempting of the fates statement? This entire Book seems to be about a colony of bored expatriate magic-using philosophers bringing about Erfshaking changes.GaryThunder wrote:The science of construction in Erfworld is quite probably contained to a colony of bored expatriate magic-using philosophers. Not an earthshaking group, socially speaking.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Not really. A lot of excellent science fiction and fantasy is based upon your position here. Read L. E. Modesitt, Jr.'s Saga of Recluse novels, or his Spellsong Cycle. In all of these novels the rulers, whether good or evil, protagonist friendly or antagonist friendly, protagonist led or antagonist led, had real and continuing issues which were grounded in reality. Balancing a budget, political pressures from allies or enemies or other political groups within their own nations. Where to get resources, how to ensure that resources committed are adequately supplied and supported. He writes so contrary to the novels of old where the evil empire just invades and both the good side and the evil side apply all their resources to the struggle without any opposition from any quarter at all. And as any USA citizen who has even lightly followed politics for the past 10 years can tell you, there is no black and white. There are only varying shades of gray, and plenty of people who are more than willing to see you fail even at the cost of their same nation's objectives in order to replace you in a position of political power.BLANDCorporatio wrote:Point being, those who didn't use a horse relay weren't just stupid. They had other reasons. And to set that horse relay up, those reasons would have to be addressed first, it cannot be that the civilizing hero just steps up, says "do this" and everyone is enlightened from the darkness of their ignorance. Said civilizing hero would have to fight their way against poor organization, poor roads, a sickly horse population, whatever. I'm going too far with this.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oh, now! That is so very amusing! Are you sure you don't want to follow that with "What's the worst that can happen?", or some such similar tempting of the fates statement? This entire Book seems to be about a colony of bored expatriate magic-using philosophers bringing about Erfshaking changes.


Oberon wrote:Hmmm, it's possible. But is it canon? I do not belive that it is. And the Wiki is, as is all too typical, full of completely fabricated (no pun intended) BS with no references to the canon to back it up.
Everybody here pops like food. Fully-formed. Basic abilities intact.
MarbitChow wrote:[On fabrication]A unit doesn't need to learn engineering when they can just pop a twoll or other unit with fabrication.
Zhopa didn't wave his fingers over anything to create it. He built it from raw materials. And he also didn't just build "Chair, Standard, Style #57." No, he considered very carefully the design, and also worked in a political consideration: Would a low chair or a high chair offer potentially greater offense to his Overlord? He also built Parson his picnic basket, when there were none before it to pattern it after. He made a serviceable basket from a description alone, no mean feat. And tissue paper! This is innovation! [/quote]GaryThunder wrote:By waving their fingers over it and using natural magic. Again, using knowledge they were popped with. You think they go to Twoll School or sit around thinking of new and interesting basket-weaving methods?
Sure, Zhopa isn't the brightest tool in the shed, nor are other twolls. But Sides like Jetstone call twolls "beast", and while it isn't canon it is very likely that this is not a unit type they could or would either pop or turn. The only twoll in Jetstone was used for arkenpliers practice for Ossomer, recall. So, derivatively, if the Royal Sides are not to be at a disadvantage, and all evidence points to them being at an advantage, they can be assumed to have some other unit type which they pop which has fabrication.And their unit type might not be as dim as most twolls appear to be.


Oberon wrote:Read L. E. Modesitt, Jr.'s Saga of Recluse novels, or his Spellsong Cycle.
Oberon wrote:Might I suggest, without offering offense, that the lack of complete knowledge of the rules, and the lack of a complete understanding of what magic items can be created and what bi- and tri-mancer spells are available is necessary for the plot? And that this is the reason that this is so? A story where there are no surprises is not typically a very good story.


There is some, but not enough to be certain. Wanda can cast spells from any school. But she is known to have purchased scrolls from the MK. If casters could create scrolls from spells they can cast, Wanda specifically would have little need to buy them, as she has the informed ability to cast any spell.ftl wrote:Is there any support for the reverse, that scrolls are something that casters don't know how to do until they're taught or until they spend time figuring it out?
The basket is such an example. You wave it away by seeming to discount the capability to make an item as described to you by another, and then you claim that this capability isn't passed to another. Where are those limitations coming from? Why would you conclude that Zhopa would never be able to make another picnic basket, or never be capable of teaching another twoll to make one as well? In fact, Zhopa made the basket immediately after having it described to him. There was no design phase, just an immediate translation of the description into the fabricated object. This is a remarkable ability, or at least it would be in Stupidworld.ftl wrote:I'm not convinced it's really innovation in the sense that we usually mean it, though. A unit with Fabrication can make a bunch of different things, if asked. Does the set of things it can make ever increase? Like, is there a situation where Zhopa would say "hmm, ten turns ago I didn't know how to make this, and now I figured it out. And now I can show other twolls how to do it!" Simply being able to make a bunch of different things, if asked, isn't really innovation - innovation implies an *increase* in the things you can make, in a way that can be passed along to others. (Levelling up and therefore being able to make more things doesn't seem like it should count.)
Sure, but a randomly popped caster type is no replacement for a deliberately popped unit type with a specific special. For the fabrication special to be equally accessible there must be an equivalent unit with that special available to all Sides.ftl wrote:Jetstone, at the very least, has their dollamancer [for fabrication].
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
You are correct, and need look no further than Niven for an author who uses known physics as plot "twists" in many of his early stories.*BLANDCorporatio wrote:Oberon wrote:Might I suggest, without offering offense, that the lack of complete knowledge of the rules, and the lack of a complete understanding of what magic items can be created and what bi- and tri-mancer spells are available is necessary for the plot? And that this is the reason that this is so? A story where there are no surprises is not typically a very good story.
I kinda agree; for similar reasons, I changed my mind about the cleverest warlord conceit and how it influences my perception of the story. Only "kinda agree", because I believe it is possible to write a compelling story while constrained by a publicly known and clearly defined rules system.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:he basket is such an example. You wave it away by seeming to discount the capability to make an item as described to you by another, and then you claim that this capability isn't passed to another. Where are those limitations coming from? Why would you conclude that Zhopa would never be able to make another picnic basket, or never be capable of teaching another twoll to make one as well?
In fact, Zhopa made the basket immediately after having it described to him. There was no design phase, just an immediate translation of the description into the fabricated object. This is a remarkable ability, or at least it would be in Stupidworld.
Sure, but a randomly popped caster type is no replacement for a deliberately popped unit type with a specific special. For the fabrication special to be equally accessible there must be an equivalent unit with that special available to all Sides.

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