MarbitChow wrote:But you said your objections are story-based, not rule-based or world-based.
And I don't quite see why they appear not to be. A story happens in a world, that operates under some rules. Those rules may allow a character to gain possession of a one-off uber powerful item, which allows them to mind-control others. Like Wanda. And Decryption is a once-in-a-lifetime event.
The rules also seem
to allow the ability to control if you have any of some kind of unit. Of which there are several. And the turning can in principle happen any number of times.
As you noticed, in fact
turning didn't affect too many people so far. Circumstances conspire to keep that potential loop-hole in check. Or, to pick wargames as an example where story demands interact with world rules. When there's a story, a campaign, characters - usually seduction/control/charm don't work as well on heroes. Dark Archon in Starcraft can mindcontrol anything- but not Heroes for example. Why? Jim Raynor is just some schmuck from Space Western. But the story demands that he can't be turned ... unless it would fit the plot.
MarbitChow wrote:From a purely functional perspective, the effects are about the same.
Not quite- decryption is once in a lifetime event. Because of that, it can be used as a set-up to get a storyline going and not cheapen a character. In principle
, there's nothing preventing two Turnamancers to do ping-pong with newly converted characters. This may work as some kind of absurdist humour, but would be rather difficult to pull off as a compelling character piece.
(Or is it just getting some hate transferred because it enabled Kingworld?
But of course
Loving the free will debate so much I re-registered after about a year of lurking
Eh wot? We were backing off from free will like it carried the plague or something.
shamelessmerc wrote:First off, it makes a lot of sense that lower level cannon fodder units are easy to turn at whim, in fact using a Turnamancer might not be necessary, just giving them the OPTION rather than executing them as was suggested before.
And you too are making this up
MarbitChow wrote:But the objections that were raised are from a storytelling point of view. Brainwashing is just as effective at 'turning' someone in our reality. It just takes longer, but then it takes longer to make bacon in our reality, too - it doesn't just pop.
Imagine a memoir written by a former cult member. It might go like this: "so a friend told me to come to one of this guy's talks, said he knew about the meaning of it all. I was a skeptic, but then he came into the room, sprinkled magic pixie dust, and I was a believer. Until the day the SWAT kicked in the gates of the commune and I was locked in a mental hospital. There, a nurse came into the room and sprinkled magic pixie dust, and so here I am sane again telling you this story. The End."
May I rest my case now?
Oberon wrote:It's possible at this point that Anson cannot be turned. Vanna gave it a shot before, was confused and seemed to lack confidence in how to proceed, then drained her last juice just thinking about making the attempt.
Are you sure on that? I thought that it's the same turn. Meaning, Jillian had Vanna cast that spell
then since it was the Jetstone and allies turn, captured Ansom and headed for Progrock. The turn has not yet ended. My guess is that Vanna said she could try- meaning at some point in the future. Nitpick, though.
Oberon wrote:Why are any of those possibilities any better or worse for the story than Anson becoming a FAQ unit?
It's not that it's bad for him to become a FAQ unit, it's the way
he'd become a FAQ unit. After so much build-up, it would be anticlimactic for him to just get zapped by turnamancy and switched to another side.
Granted, he got magically switched in side through the pliers the first time, but that had its own plot-arc to it and involved his death and rebirth. Turnamancy would just be... boring. None of what he said before would matter, because, at that point he's just a puppet getting yanked between sides.
Having him, say, getting talked into switching sides would be interesting.
That's pretty much what I'm getting at, but more concisely.
Look guys, it's not just the destination, the journey matters too. Unless you move in conservative fields like electrostatic or gravitational
The whole point of this is lost if you keep it a secret.