
Deus will lead his archery unit against the Barbarians, even if he scores low he should deal a fair amount of damage
Ex will then follow him in and finish off Charles the Red




Stryke wrote:I was under the impression that Herbie was gonna attack first, there by allowing me to bypass the ranged stack and attack the beserkers with Deus's ranged stack. I then decided to bring Ex in to finish off charles the red as it seemed like a good idea. however as Ex croak the entire of Charles remaining stack (as one unit counts as a stack in itself) her FTG should reset to 1 meaning she can attack the remainder of the bezerker stack for full damage.
Stryke wrote:Actually what would happen if Deus were to restack with Ex then attack the remainder of the beserker stack. would the rest of the stack deal full damage and Deus only 75% of his (which would still be a big boost) or would the entire stack drop to 75% in which case could the still benefit from his leadership bonus if he chose to lead.
Stryke wrote:however the better idea might be to attack with Deus anyway. I need to know how much of his stack survived and if it would be ennough to finish the stack off (and if it was would that then reset his ftg to 1) which should be with out retalliation as he's ranged.
Another thing is that if i attack with Ex is that would count as two attacks in which her stack would probablt deal more damage therefore 2XP and wh'e level with the remainder of her stack, then again she could restack with the archers for th same result and none of the damage.
Could i attack with Deus to do serious damage to the Beserker stack then finish charles of with Ex and her piker stack, then restack Ex with Deus and have that stack attack again, that would level Ex and the Archers, plus both stacks would have a FTG of 1.
Could i attack with Deus to do serious damage to the Beserker stack then finish charles of with Ex and her piker stack, then restack Ex with Deus and have that stack attack again, that would level Ex and the Archers, plus both stacks would have a FTG of 1.
1) Attacking Berserkers with Deus's ranged Archer stack? Yep.
2) Finishing Charles with Ex and pikers? Yes - though Ex's pikers will suffer losses as they close in (combat will be non-simultaneous - Charles will fire first, and then whatever survives will then attack him)
3) Do you mean restacking Ex with Deus and his archer stack? If so, yes - everyone in that stack would gain a net 2nd XP, enough to level Ex and the Archers.
4) Fatigue will NOT reset to 1. Deus and his archers will probably be left with .75; Ex will probably be at 1 though
tigerusthegreat wrote:Can foolamancy make a stack appear to have a unit that is not really there?
WaterMonkey314 wrote:tigerusthegreat wrote:Can foolamancy make a stack appear to have a unit that is not really there?
Er... it's not exactly within the parameters of Foolamancy use within the rules... but it's definitely something Jack can do. As for Lily the Archon, I dunno - what are you thinking about?

HerbieRai wrote:Stryke, you should move some of your units back to the city. Currently We have Ex and HER pikers on one side, and Jenkins and his pikers on the other. I think with that we can take out the remnants of these two stacks (one stack of an injured warlord and another of an injured scout and warlord. We need to have protecting our 2 cities as a priority followed by protecting the knights that are going to be left in the field. I don't think any other men can reach your city before end of turn, so I'd suggest moving all your forces back. I have a feeling some archers are going to be on you before our next turn. Meanwhile, Others can move men into the capitol, so as long as they do that, I can move all my men into the field to finish the enemy and protect the warlords. till next turn.
If Ex really needs the exp., then have HER and HER stack attack Charles the Red (the wounded archer warlord). You should only take a casualty at worst, then have all your pikers and archers move back to the city, and we'll have a lot of knights in that hex.


BLANDCorporatio wrote:About the combat calc- it seems almost ok, as long as you do not think Deus contributes to the stack bonus.
In my calculation, Deus, even without contributing to the Attack sum, does contribute to average level, average defense, and stack bonus- there are 8, not 7, units in our stack.
Because of that, unlike HerbieRai's calc (where 7 units in the stack are considered), I'm getting 43 Hits inflicted on the enemy- which leaves just Bobby the Red!
He retaliates, dealing 10 damage, croaking 2 of our Archers.
Btw, we have one stack in the E8 hex. It can kill off everything in there, based on the multi-attack rule. Joan doesn't need to point this out.
Ex may strike against the E7 little barbarian stack. Remaining units in Neufchatel may obliterate the last barbarian stack at F9, even. And with some reinforcements from Sir Tigger, we seem safe against what we currently know of.
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