







BLANDCorporatio wrote:PS:
I am sooo tempted right now to add a diplomacy system. I made all island factions start as neutral to you for a reason
BLANDCorporatio wrote:Damage after Defense.
So if the enemy stack deals (after Defense is taken into account) 90 Hits (and chooses no targeting), and you have a 10 Attack Healomancer, rather than suffering 90Hits loss you just lose 80.
WaterMonkey314 wrote:BLANDCorporatio wrote:PS:
I am sooo tempted right now to add a diplomacy system. I made all island factions start as neutral to you for a reason
Stryke wrote:BLANDCorporatio wrote:Damage after Defense.
So if the enemy stack deals (after Defense is taken into account) 90 Hits (and chooses no targeting), and you have a 10 Attack Healomancer, rather than suffering 90Hits loss you just lose 80.
quick question
when you say "after defense is taken into account", does that mean in the damage formula given in TBF Oddworld(x2) manual and is damage then dealt directly to the defending stacks hits? (minus healomancy etc)
Stryke wrote:if you mean diplomacy between sides and critters then i'd not be so sure it only adds more book keeping IMO. dont get me wrong the idea has potential but i'd reather you not throw it in at this point in the game i'd prefer we had already know about it.


BLANDCorporatio wrote:Stryke wrote:BLANDCorporatio wrote:Damage after Defense.
So if the enemy stack deals (after Defense is taken into account) 90 Hits (and chooses no targeting), and you have a 10 Attack Healomancer, rather than suffering 90Hits loss you just lose 80.
quick question
when you say "after defense is taken into account", does that mean in the damage formula given in TBF Oddworld(x2) manual and is damage then dealt directly to the defending stacks hits? (minus healomancy etc)
If I understand your question correctly, yes.
The idea is like this- a stack of units has a certain Attack power (simply, the sum of the Attack of all units in it that fight in the battle). This raw power is then affected by factors from the attacking stack (level, leadership, stack bonuses ...) as well as the defending stack (avg. defense, including any terrain bonus that might apply). It's these factors applied to the raw Attack power that eventually determine a certain Damage dealt to the defending stack.
The story doesn't end here- you can choose to allocate this Damage to units in some other order than stack order (called targeting), but as mentioned in the rules, at a penalty. A severe one if you target warlords, so that assassination strikes, while possible (and often quite advisable) are not trivial to pull off.
Against this Damage, the defender may also allocate Healers.


BLANDCorporatio wrote:A paradox has occurred.
















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