I've seen a bunch of rules for Erfworld games made in this section, it's pretty obviously the main point of it. And a lot of them are pretty good, from a gaming perspective! I have always wanted to try my own, but I realize that I have a very poor head for numbers. Then I remembered- besides the strategy mechanics, what's the other really distinctive thing about Erfworld? The characters, of course!
Here's my proposal, in laconic: A turn based strategy game that is ALSO an rp.
Sounds a bit crazy, don't it? I know that there has been rp in the Erfworld games played here before, but what I have in mind is a bit different. Most people have always been their own side, but this would change that. So, a person would rp a ruler...and if enough people were participating, another person would rp the Chief Warlord. Another person would be a caster...It could go all the way down to Commander, depending on the way it plays. The real way to capture Erfworld in game form, in my opinion, is to mix the intense character conflict in.
It would also make for interesting situations considering multiple engagements a Side could be in. If a Ruler is using his/her Natural Thinkamancy to command one battle, a second engagement that a player character was at would be directed by that PC's command. In addition, diplomacy and the conflicts become so much more interesting if there is true backstory and motivation behind it.
Like I said, I'm not good with numbers. What I'm posting here is just an idea. Really, I was wondering if anyone liked the looks of it, and wanted to give me a hand in designing it.
You didn't wish for this world, Parson Gotti. It wished for you.