No one in particular wrote:I fail to see how it's important whether the turn was ended or swapped. The caster responsible for it left with Jillian. Jetstone has a limited amount of Move. They can only get so far before they have to end Turn, and then... it'll either be GK's turn, or it's night and everyone heals, quickly followed by GK's turn. Whichever it is, GK is going to get to act before Jetstone can act again.
Unless something really pressing pops up, Parson is going to spend a turn or two making sure Jetstone is wiped out. You don't stop when you've got your enemy on the ropes and let him rally for a comeback. As long as Jetstone continues, their cities will pop more units and prolong the fighting. If Slately is taken out before Tramennis is named heir, all those cities become neutral, and production ceases. If Jetstone's neighbors want to claim them, they'll have to fight for them, which will take attention and resources. GK was going to do it anyway, so no change for them, but for the neighbors that's Turns and Shmuckers that won't be recouped before GK shows up.
Not being a genius, or knowing the resources available to Jetstone, I'm going to guess that Tramennis plans to have Slately run for it in one stack, while a bunch of other stacks go running in other directions, and hope like hell that luckamancy is with them and GK goes chasing after the wrong stack. Or maybe a unipegataur has higher move than any of the dwagons that Wanda brought with her. I dunno.
I agree with your first paragraph one hundred percent. At this point in time, the current turn order or natural turn order means nothing. Gobwin Knob is gonna get to act before Jetstone...the only thing is, Charlie might get to act before Gobwin Knob
and Jetstone. ('cause, frankly, the thought of Kingworld permanently changing the turn order is just...blech). The idea of having the order swapped for a
single turn is much more palatable than having a turn just
completely skipped for one day. Muuuuuch more.
On the flip side, I'm not sure I agree with you about wiping Jetstone out. If Tramennis suspects Gobwin Knob can totally destroy them even if the armies of Jetstone
win the battle? I hate to think what shape they'll be in if Tramennis
loses/is forced to retreat. But, of course, Gobwin Knob isn't (or, at least, wasn't) going for utter-annihilation. They wanted an alliance prior to the battle...a battle which, by all accounts, they knew they were gonna win. If it hadn't been for Kingworld, they still had a
very strong chance...even with fighting Jillian. After the battle? Jetstone is gonna be reeling. That's the absolutely best time to offer your opponent an alliance; when you're at your strongest and they're at their weakest... comparatively speaking, of course.
So while I think it's very important for Gobwin Knob to capture Jetstone's remaining cities (if they refuse an alliance), after this battle the real threat (or, at least, the biggest threat) is going to be Jillian. She has a powerful air force, she has a Caster with the ability to end a turn and, possibly biggest of all, she has Ansom. While Ansom might not seem like the biggest chip in the pot, I'm starting to think he might be the best bit of leverage that Faq has going for it. They've likely captured the highest level Warlord we've seen...which is a big bonus that Gobwin Knob's troops aren't going to be getting...coupled with the fact Faq has the theoretical ability to turn him.
That'd give the RCCII massive amounts of intel/fill them in on any of Gobwin Knob's secrets (aka, Parson)/give Faq a huge leadership bonus. That's exactly why Parson gave those orders to Maggie about Faq... Parson doesn't know about Jillian's "backers", but that doesn't detract from any of the power Faq seems to be dangling in front of their faces. Also? They're the closest enemy to Gobwin Knob... So yeah. The nearest enemy also appears to be the most powerful enemy? That's target numero uno in my book.
As far as escaping... that is a tough question. I'd
like to think that Jetstone has a flier relay set up to ferry Slately back to Jetstone's first capital-site...but that doesn't seem likely, considering they're having the casters flee with him. The only other idea I can think of is a Foolamancy scroll to hide them. A stack of five units (four casters and the King) seems like it'd be veeeeeery easy to veil, but considering Jetstone is facing off against a side with a few dozen Archons and a Master Class Foolamancer? I dunno, either. lol.
John Campbell wrote:GK can't really chase, because of the turn-based nature of movement on Erf. They don't get to follow Slately out of the hex, so they can't trail after him and see where he goes after he leaves whatever spotting radius they have. He gets to move, and only when he's used up all his movement and ended turn do they get to go after him. It'd be more like hide-and-seek than tag. Slately doesn't have to be faster than the dwagons to get away; he just needs to be fast enough to make the radius within which he has to end turn large enough that GK doesn't have the scouting assets on hand to check all of the hexes he could possibly be in, and hope that they don't guess the right one.
If Slately can get out of the hex, dusting dwagons and Archons, to reduce GK's scouting capabilities and improve the odds of Slately actually getting away, should be Jetstone's next priority. Well, second to croaking Wanda, anyway. (Not that I think they have any chance of succeeding at that one.)
(Actually, they should be dusting Archons now - it's use 'em or lose 'em with the tower defenses - but I don't think they're willing to shoot through Ossomer. Though maybe if they can get Slately out from underfoot, Tramennis will have the moral courage to do it.)
Although they can't "chase", I think Gobwin Knob's units are just as likely to find Slately as Jillian was to find that hex full of wounded Dwagons. More so, even, considering Gobwin Knob's far superior numbers and the fact that Slately is actually limited in what direction he can head. He has one of two directions...towards his cities, or away from his cities. If he chooses to advance towards his nearest city (or in the same direction as whatever capital-site), it makes things easier on Gobwin Knob... 'cause, if Slately flees, that's probably the direction they're heading in, anyway. If Slately decides to go for a 'bluff' and heads behind enemy lines with his handful of casters? Well, Gobwin Knob is just gonna head towards the nearest Jetstone-cities anyway, 'cause that's where they think Slately is going. If they don't find him, they'll just starve him out by wiping out all the other cities.
I agree with you about dusting Archons/Dwagons, though...cutting down Gobwin Knob's ability to scout would be a major bonus to helping protect Slately. The only thing is, can the Tower Defenses
really wipe out all the Archons? These aren't automatic tower defenses, so they're not gonna risk hitting Ossomer if they don't want to; the Casters present in the tower are able to chose where those bolts of lightning go. If Jetstone had the ability to croak all (or some, or most, or half, or two) of those Archons, I think they would've already. It's either that, or they're waiting for
some reason I can't comprehend.
All this planning is for naught, though. The more I think about it, the more I realize Jetstone's only hope is to ally with Gobwin Knob. Anything else, and they're just gonna die in a few (or few dozen) turns.