The Arkentool War - Prologue: "Gathering Clouds"

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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby WaterMonkey314 » Sun Apr 10, 2011 11:20 pm

Fun Fact: A Red Dwagon costs a whopping 17185 pop points - 100 times as much as an archer! That kinda puts dwagons into perspective for an ordinary Erfworlder...

My spreadsheet estimates a Diwi with 100 hits, 200 attack, 10 flyer move, and nothing else at 2 E 05. :P

To get back on topic, some OOC clarifications first:

1) As may be somewhat obvious, the prologue will not last much longer. I'd like to try and get into a proper scenario (bigger map, you get custom units with specials, etc.) The trigger for ending the prologue, however, would intimately involve Oldcastle (not telling how/why OOC - that'll be IC when the time comes).

2) Good catch about the cargo - Dwagons have 12 cargo, not 10. :P

3) I should clarify that the King and Miranda are actual units. :P The King has stats like that of a lvl 7 Knight, and Miranda is a squishy 6 hit, 2 attack, 2 defense, 4 move walking Caster. Both have their own personal horses stashed in the stables of Neufchatel, so transport isn't an additional burden (the idea is intended to make it an escort mission).

4) I'll post more about what I'm thinking about changing for the campaign proper in the OOC thread.

5) Parodies are certainly a possibility, and if you guys want more funny stuff, I'll gladly throw it in... :twisted:

=========================================================================
IC:

"Miranda, what is so special about Oldcastle? What chance would we have, should some of us retreat there? Won't the enemy just pursue us next turn and finish the job?"

"That'd be another turn for us to call for help from- hold on."

"Excuse me, Miranda. I think it's time for me to reveal the truth about Oldcastle. Give me a full broadcast Thinkagram to all of our knights, please.

Knights of Cameria - Our kingdom faces its darkest hour, with a monstrous enemy army within striking distance of nearly all our cities - the stuff only seen in legends, right before the brave hero swoops in to save the day. Only for us, there is no hero.

Or so you think. Many of you have wondered about Oldcastle, and heard Miranda's story about the barbarians that sacked our sister kingdom. That story, unfortunately, is not quite true. Don't blame Miranda though, for it was I who told her the lie.

Oldcastle is an old city, a very old city, perhaps as old as the Titans. In its heyday, it was a powerful city, too: the glorious center of the greatest empire Erf had ever seen - though its name has since been lost to the sands of time. It was a beacon of good, of peace and prosperity, and its reign was long and, amazingly, peaceful. But its power attracted the evil and the warlike, and eventually, a great war erupted.

Despite all her power, the empire could not hold off her attackers forever, and eventually they laid siege to the city itself. Fearing what would happen if the city fell and the attackers gained control of its power, the last ruler of the old empire cast a final spell. Attackers, defenders - all were destroyed in its aftermath; the city and much of the surrounding lands were reduced instantly to ruins. Some even say that the Erf was broken in the casting, and that the river changed its course that day.

Of the great empire, only a level 1 warlord and his stack of pikers survived, having been evacuated to serve as the final guardians of the city after its destruction. He went on to found the Federation of Alkimia, hoping to build a large and powerful empire to protect a small, neutral kingdom. If the empire had ultimately fallen for attracting too much attention, he would make sure its successor attracted none.

As soon as he could spare an heir, he spun off the new kingdom - Cameria.

So there was a side based at Oldcastle that fell to barbarians - but thousands of turns ago. And it was to protect Cameria and Oldcastle that Alkimia became the power that it is. So my story to Miranda was not completely false.

Much of the knowledge of Oldcastle was lost in its destruction - but the ruins still hold some of the old power, enough to make the city a dangerous weapon. In this, our darkest hour, it is with reluctance that I have come to the decision to go to Oldcastle myself to take up what power I can muster. I can only hope that it will be enough, but not too much.

May the Titans smile upon us.




=============================================

King Alfred (lvl 7 Knight - Ruler), mounted on a lvl 3 Horse, prepares to move to Oldcastle.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Stryke » Mon Apr 11, 2011 6:45 am

Stryke wrote:i find it ommenous that the GM brings up AA when he controls the only flying unit currently in the game. :shock:


SEE, SEE, I TOLD YOU THIS WAS GONN HAPPEN AND YOU ALL IGNORED ME.
NOW WE'RE DOOOOOMED
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby HerbieRai » Mon Apr 11, 2011 9:45 am

Jenkins looked at the enemy report with tears in his eyes. It was a beautiful site. He had never been so happy.

Meanwhile, at the capitol commander pwnd was trying to think of a good plan. He could only come up with one, and it was far from good.
Cheif, the only option I see is to abandon some cities and defend others. If we raise the cities as we leave, we might be able to purchase enough men to hold back these beasts. What cities to try and hold would be your decision, and wether we can raise our abandon cities would be left to the Queen. We await your decision.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby BLANDCorporatio » Mon Apr 11, 2011 9:52 am

WaterMonkey314 wrote:Fun Fact: A Red Dwagon costs a whopping 17185 pop points - 100 times as much as an archer! That kinda puts dwagons into perspective for an ordinary Erfworlder...

My spreadsheet estimates a Diwi with 100 hits, 200 attack, 10 flyer move, and nothing else at 2 E 05. :P


So ... it would cost as much as everything on the map put together. Right? Right? No more hidden stacks of Dwagony doom? ;)

Some orders (more like guidelines) to follow later. Still, I think Miranda and the King can make it to Oldcastle, this turn, using their horses. So that, at least, is fine.
The whole point of this is lost if you keep it a secret.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Stryke » Mon Apr 11, 2011 10:39 am

The combine forces of newcastle and neufchatel could be consolodated in hex(I6) along with 3 horses and then move everything minus one warlord to old castle next turn. Unless we poped an additional horse which could carry the last warlord to one hex from old castle and then the warlod could simply walk the last hex there. By my count that would put four lead stacks and 3 horses in old castle in two turns. Add the three ballistas and we'd have a formidable force, plus if we raise newcastle and neufchatel the additional pop points would allow us to seriously reinforce the position.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby BLANDCorporatio » Mon Apr 11, 2011 10:43 am

More or less what I'm thinking also. No use to meet the enemy in the field. At least in cities there's the AA and the wall defenses.

But some of our characters must make it to Oldcastle.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Stryke » Mon Apr 11, 2011 10:48 am

I can have Deus in Old Castle this turn if you want
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby tigerusthegreat » Mon Apr 11, 2011 3:59 pm

Any recommendations for me? I could try to hole up in castlenau and do what damage I can to the stacks near there.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Nihila » Mon Apr 11, 2011 4:58 pm

Wait, 2 E 05 points for a Diwigible? Like, 200 000? :shock:

Okay, at least we will see exactly none of those.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby WaterMonkey314 » Tue Apr 12, 2011 10:48 am

Nihila wrote:Wait, 2 E 05 points for a Diwigible? Like, 200 000? :shock:

Okay, at least we will see exactly none of those.


Mm... at least not in the prologue. :P I'm debating how much I want to boost pop point budgets; mega-expensive units might be possible if I decide to go crazy with them. Anyway, I'll be putting up detailed plans in the other thread shortly.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby BLANDCorporatio » Tue Apr 12, 2011 4:52 pm

Joan was always suspicious of old magical powers held in ruined castles. If anything, crumbling walls proved that power was lost. As if it ever was in equipment; power without will is nothing, and will must always be in the user, not the tool.

But she held her doubts for herself.

"Then your Majesty, our priority is to bring you, Miranda, and Lilly, to OldCastle. To secure that goal, one of the Knights near Neufchatel shall travel by horse to L4. Alas, that Knight must travel alone, only themselves and their Horse. Hopefully, no enemy waits in ambush there, and if so, that Knight may arrive safely to Oldcastle."

"Should enemies be located there however, another stack comprised of any other Knights that we can spare, and if the situation allows, yourself and Lilly, will fight its way through L4 and into Oldcastle."

"So, who volunteers for the first mission, getting to L4?"

"Also, we need to tame all feral horses that we can. Then, bring all the units that we can to Neufchatel and Castlenau. This means leave Newcastle and Outpost Commanderless, and in the case of Newcastle, even empty."

"None of our units must be left in the field. They must either be in Oldcastle, Neufchatel, Castlenau- or, only if they cannot reach any of these destinations, the nearest of our castles that they can."

"Myself, I will arrive at Neufchatel and organize defenses there just before ending turn. Before that, I will leave orders for the scouts at Bailey."


PS: gosh, I'm sure glad the Bailey scouts are named :P

PPS: so, I'm not right now going to order "you, do that". But in the above, you shall find guidelines to what I think we should be doing.

First order of business is a volunteer for a possibly suicidal mission: get a horse, put a unit on it (not necessarily a Knight, but that's more dramatic ... and safer if the units we might encounter at L4 somehow are not hostile and won't auto-attack), go to L4, then Oldcastle.

Second order of business is to send the King, Miranda, and Lilly to Oldcastle. Punching their way through if necessary.

Third order of business is to hunker down. I expect Outpost and Newcastle to fall, and quickly. Do not bother to leave units there unless they cannot reach the other cities. We might hold on to Neufchatel given Joan's bonus. Castlenau ... will likely fall unless Sir Tigger takes his units back. I'm not sure whether that's the best thing to do, and input on this is welcome.

Since Outpost and Newcastle are gone, no need to bother with leaving scout orders for them. However, this is an issue for Bailey. I may leave a few scouts there. We'll see.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Nihila » Tue Apr 12, 2011 6:02 pm

"If Outpost is to be abandoned, I wish to at least damage the enemies that face us. I will order my Archers to attack one of the stacks in C10, then to attack as many stacks as they can before croaking, unless you or our King considers this unwise."

"Sadly, I cannot lead this charge myself, as I would be unable to comply with your commands if I did. I can, however, lead the mission to Oldcastle if I tame the Horse in D8, and I request permission to do so. The Horse from Outpost would end turn in Neufchatel, and I would end turn in Oldcastle with no move remaining on the second Horse."
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Stryke » Tue Apr 12, 2011 6:12 pm

Two of Leroy's pikers stood bent over at 45 degrees infront of Deus, two more held a map he had taken out of his pack over their backs. He considered the map, he considered the recent scouting information.
He turned to Ex "Do you trust me"
"To the ends of the Erf and back"

He turned to Leroy,"Do you trust me."
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby HerbieRai » Wed Apr 13, 2011 8:03 am

Leroy stands up with a sense of purpose.

I volenteer to ride to oldcastle to make sure the route is open. If there is any enemy between us and the point I shall do my best to dispatch them.

I'm getting the different rule sets confused. Can we order troops if there is no commander present?
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby WaterMonkey314 » Wed Apr 13, 2011 8:39 am

Well, you have a Thinkamancer, so yes.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby tigerusthegreat » Wed Apr 13, 2011 8:52 am

Sending my two stacks back to Castlenau. Hopefully I can at least hold them to give the others a bit of time.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby HerbieRai » Wed Apr 13, 2011 10:45 am

Leroy Tames the horse in D8, then moves around the block to L4.

If nothing in L4, Leroy will dismount and enter Oldcastle (since I believe the horse will have 0 move left).

All Neufchatel units in field return to neufchatel
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby Stryke » Thu Apr 14, 2011 4:43 am

"So instead of using the three avaible horses to move the three warlords somewhere safe or useful he's left us stranded in the feild with now where to go but newcastle and has justified it by saying he will scout the hexs unsupported or protected in some form of attempt to gain honour?"
Miranda's reply was completely neutral "A slightly impulsive move i'll admit"
"Impulsive wasn't the word i was thinking of"
"Some how i didn't think it would be"

OOC
Spoiler: show
Seriously dude, bad move. We could have had four lead stacks +CWL bonus in Neufchatel, now the best we can do is have two partially defended castles.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby HerbieRai » Thu Apr 14, 2011 7:54 am

all our guys can make it to neuchatel, hence me asking whether we needed a commander to move troops

troops in field move F8 - F7 - G6 (F7 free move for the warlords), then the troops in teh city move D7(free move) - E6 - F6 - G6

No one is stranded. After all, Jenkins got out there in 1 turn, you guys should be able to get back in 1 turn.
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Re: The Arkentool War - Prologue: "Gathering Clouds"

Postby BLANDCorporatio » Thu Apr 14, 2011 8:27 am

[i]"It was a rash decision of Sir Tigger, yet there is some value in trying to hold on to two of our major cities. The enemy will be less tempted to just move around them and head for Oldcastle."
The whole point of this is lost if you keep it a secret.
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