


Kallisti wrote:Hmm, well, the advantage humans have in the real world over other species are intelligence, hands, our eyes (not the best but better than most animals for daytime vision, especially fine detail), endurance (at least when we're in shape, we can cover more distance in a day than most land animals).
Our primary disadvantages are an extremely long time to maturity, high calorie requirements (those brains aren't cheap) and a dependency on resources.
malekith wrote:ingenuity/intellect.
which is why D&D has LA for races because they start by adding uber abilities and taking them away as you are but sometimes they cant always balance it to 0 without breaking generally accepted fantasy lores or making the race have a gapingly huge disadvantage that you can drive a bus through.
Gerwulf wrote:What makes the human special is that they are the frame of reference. They are the blank slate. No special abilities and no special hindrances. Your pixie can fly, but it can't fight; the golem can "swim" through earth but it can't cast magic. They traded one ability for the other. Every other race in the world has an advantage and a disadvantage, that’s what makes them different. By requiring the abilities and disabilities to offset each other so as to avoid a level adjustment you set the human as default. They don't need any special ability because they are the baseline, they don't need to be adjusted any.
Gerwulf wrote:One interesting way to set up a world of equal but adjustable races is to make the race dependant on the environment. Does the race come from the swamps, then they get an automatic bonus to resist disease and poison, but they require more water and arid conditions cause them severe pain. If the race comes from the mountains then they get a bonus to resisting cold damage, but their thicker body and slower metabolism leave them sluggish (penalty to dex or move) basically let them pick specific places or traits about their homeland and those traits give specific bonuses and penalties appropriate to the trait. Extras like flying or dark vision could come from a specific latitude or proximity to a geological anomaly. Pick 4 or 5 traits that they can choose from like latitude, longitude, environment, surface dweller or subterranean, and nocturnal or diurnal. Then assign bonuses and penalties to each option in those categories. They can pick and choose so that they end up with a unique race, and you don’t have to worry about balance, because they aren’t picking from a list of pros and a list of cons they are picking pre-balanced specifics that prevent them from min-maxing.





What makes them stand above an imagined baseline "Blank sheet" race?

Unclever title wrote:I would consider the things that make certain people exceptional compared to other humans and either use those as advatages for a heroic kind of character or disadvantages for the consideration that they are "exceptional human beings."
Welf von Ehrwald wrote: You could go for a versatility advantage: humans have a way broader canon of spell, because they have less resentment to experiment and try something new. They also can use every weapon and combat technique, because they tend to favour effectiveness rather then tradition. At least in the long term; a new weapon or spell may be disapproved by a generation, and appraised by their descendants 30 or 40 years later. For elves or dwarves a quite short time.
MarbitChow wrote:What makes them stand above an imagined baseline "Blank sheet" race?
I have a hard time answering your question. Either we ARE the 'baseline', or you have to define the baseline for us.
Take a hive-mind drone as our baseline. Humans have the following:
- Learning - Humans can learn from experiences other humans communicate
- Independent action - individual humans can take full actions without a queen
- No physical specialization - all humans have the same basic physical abilities (no extra-hard shell or natural weaponry for solders, etc.)
If we take an energy being as our baseline, we might get the following:It's usually easiest to just assume humans are 'normal' based on whatever the game defines as normal, and go from there. But if you want to define a 'blank sheet', you've got to give us more detail as to what the system is.
- Corporeal - humans can easily make changes to the physical world
- Ephemeral - humans wear out and die over time, no matter how much energy is available to them.
- Not telepathic - humans must communicate through complex vocal noises instead of direct mind-to-mind communication


MuthSera wrote:As for game system details.. I'm.. ugh.. @.@ .... I dunno.. I guess I'm going to have to at some point, right?

MarbitChow wrote:MuthSera wrote:As for game system details.. I'm.. ugh.. @.@ .... I dunno.. I guess I'm going to have to at some point, right?
We don't need examples of the game rules, we'd just need to know how you handle character creation. For example, if we assume humans are average, and you use stats (strength, intelligence, dexterity, stamina, etc.) on a scale of 1-100, where 50 is average, humans start out with all 50s as a base; on a 1-5 scale, humans get 3s.
If, on the other hand, you don't have stats at all, and instead each 'power' is an ability, then it helps to know what is defined.
For example:
Human Character:Binocular Vision (5 pts)
4 Limbs (5 pts each)
2 Manipulators (15 pts each) ["hands"]
Poor sense of smell (-5 pts)
Average hearing (0 pts)
Speech (50 pts)
Literate (100 pts)
Social (20 pts) ["Other humans will help by default"]
Omnivore (20 pts)
Spider-Race Character:Faceted Vision (15pts)
8 Limbs (5 pts each)
Venom (10 pts)
Weave Web (10 pts)
Exoskeleton (10 pts)
Carnivore (10 pts)
Frightening (-30 pts)
Literate (100 pts)
Speech (50 pts)
GURPS uses a great point-based system to purchase and balance everything, and my examples above borrow heavily from the spirit of GURPS.
Writing your own system can certainly be fun, but you might also not want to have to reinvent the wheel.




MuthSera wrote:But in the end I need to be able to take enough away from the baseline race to be able to make these feasible.. So the baseline race must have something worthy of taking away.

Itzal wrote:MuthSera wrote:But in the end I need to be able to take enough away from the baseline race to be able to make these feasible.. So the baseline race must have something worthy of taking away.
theres one problem with that... a baseline race is perfectly balanced specifically because it has no bonuses or subtractions, If you take something away from a baseline race it is no longer baseline.
my suggestion, with that in mind, is to just make humans null. No bonuses or subtractions.


MuthSera wrote:I understand this. I'm simply having difficulty imagining how a creature like a DRAGON for instance(Massively strong.. often awesome spellcasters to boot.) could be made without simply saying that it's overall more powerful than a human. In fact? It'll kill hundreds of them.
Gerwulf wrote:MuthSera wrote:I understand this. I'm simply having difficulty imagining how a creature like a DRAGON for instance(Massively strong.. often awesome spellcasters to boot.) could be made without simply saying that it's overall more powerful than a human. In fact? It'll kill hundreds of them.
The Dragon Race would have abilities like: Spell affinity; Massive Strength; Flight; Natural Armor; Breath Weapon
And dissadvantages like: Slow Metabolism (takes longer to heal/healing magic less effective); Massive size (reduced dex); solitary (will fight other sentient creatures to the death-even its own kind/takes penalties when accompanied); Dispised (Other Sentient races will attack it on sight, or gather a mob and attack it later)
If you feel that you need to nerf it even more you could scale the abilities. Massive Strength adds 1 to str at level 1-2 +2 str at level 3-4. Natural Armor kicks in at level 5 etc.
Gerwulf wrote:MuthSera wrote:I understand this. I'm simply having difficulty imagining how a creature like a DRAGON for instance(Massively strong.. often awesome spellcasters to boot.) could be made without simply saying that it's overall more powerful than a human. In fact? It'll kill hundreds of them.
The Dragon Race would have abilities like: Spell affinity; Massive Strength; Flight; Natural Armor; Breath Weapon
And dissadvantages like: Slow Metabolism (takes longer to heal/healing magic less effective); Massive size (reduced dex); solitary (will fight other sentient creatures to the death-even its own kind/takes penalties when accompanied); Dispised (Other Sentient races will attack it on sight, or gather a mob and attack it later)
If you feel that you need to nerf it even more you could scale the abilities. Massive Strength adds 1 to str at level 1-2 +2 str at level 3-4. Natural Armor kicks in at level 5 etc.
Unclever title wrote:Gerwulf wrote:MuthSera wrote:I understand this. I'm simply having difficulty imagining how a creature like a DRAGON for instance(Massively strong.. often awesome spellcasters to boot.) could be made without simply saying that it's overall more powerful than a human. In fact? It'll kill hundreds of them.
The Dragon Race would have abilities like: Spell affinity; Massive Strength; Flight; Natural Armor; Breath Weapon
And dissadvantages like: Slow Metabolism (takes longer to heal/healing magic less effective); Massive size (reduced dex); solitary (will fight other sentient creatures to the death-even its own kind/takes penalties when accompanied); Dispised (Other Sentient races will attack it on sight, or gather a mob and attack it later)
If you feel that you need to nerf it even more you could scale the abilities. Massive Strength adds 1 to str at level 1-2 +2 str at level 3-4. Natural Armor kicks in at level 5 etc.
Alternatively, I was thinking that a character of a dragon-like race may not start out at adulthood like a human character probably would considering dragon's are pretty darn lethal early in life. This would mean that a recently hatched dragon would likely not start off with bonuses due to size but would grow in time (or perhaps with level so basically scaled levels), also just popped into my head, starting off with a charisma bonus for being a cute widdle fire-breathing baby.



Pun intended?jioan wrote:For instance, getting from human to dragon is complicated but getting from dragonborn to dragon is fairy simple.
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