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Re: Return to Gobwin Bump

Postby tigerusthegreat » Wed Apr 13, 2011 4:56 pm

Popping a baconrog to add to the baconrog stack (now 2 there) 7 points stored.

Moving Lardz to F4 to explore with his scout, then back to Gobwin's Hollow (Which I vote to rename KFG: Kentucky Fried Gobwins)

Reinforcing the walls of Gobwin's Hollow with Lardz's special ability (should add another 18 points of walls).

That is all she wrote.
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Re: Return to Gobwin Bump

Postby LTDave » Wed Apr 13, 2011 10:59 pm

There was a mis-spoke in the turn start post. You can only pop units in Gobwins' Hollow. Most of you have ignored it. Well done.

tigerusthegreat wrote:Moving Lardz to F4 to explore with his scout, then back to Gobwin's Hollow


Scouts only inspect hexes at the beginning of their turn. Moving them up and back in the same turn doesn't achieve anything.
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Re: Return to Gobwin Bump

Postby tigerusthegreat » Thu Apr 14, 2011 10:02 am

Okay, nix Lardz's movement
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Re: Return to Gobwin Bump

Postby Twoy » Thu Apr 14, 2011 11:32 am

I'm hoping to see some more stacks up here at G5. If not, I fear my siege won't survive long enough to knock down this wall.
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Re: Return to Gobwin Bump

Postby HerbieRai » Thu Apr 14, 2011 12:40 pm

Freedy and his stack move to G5. (should be 3 manbearpigs and 5 christmas critters).

We should be able to dish out a bit of damage to any would be attackers. We got 3 stacks here now?
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Re: Return to Gobwin Bump

Postby Twoy » Fri Apr 15, 2011 11:00 am

It would be nice to see a couple more stacks up here on the front lines.
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Re: Return to Gobwin Bump

Postby BLANDCorporatio » Fri Apr 15, 2011 11:04 am

I think the SG will be up for that, but first I'll need to run some battle calcs for a previous order.

Just a sec, need to take care of other Erf business.

EDIT:

battle calcs. In this here post, I said that the SG stack will go after the enemy stack K.

Random seed was 0006.

And it's a resounding success! Lord Wivingston's stack deals a whopping 151 damage to the Spidew riders, which are well and properly squashed. The riders don't even scratch the Diwigible, as they inflict -53 damage.

Wivingston, having earned 1XP and 120 pop points, goes to the hex where our Siege is (G5?).
The whole point of this is lost if you keep it a secret.
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Re: Return to Gobwin Bump

Postby Twoy » Fri Apr 15, 2011 1:32 pm

Steam Gentlemen earn 120 pop points, and, I believe, CDR Wivingstone is now level 2.1.
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Re: Return to Gobwin Bump

Postby Twoy » Fri Apr 15, 2011 4:12 pm

Now if we could just get Saruham up here with his stack of archers, we would be set.
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Re: Return to Gobwin Bump

Postby tigerusthegreat » Fri Apr 15, 2011 6:14 pm

Fine. I will move saruham, lardz after he builds the walls and the 2 baconrogs to g5
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Re: Return to Gobwin Bump

Postby LTDave » Fri Apr 15, 2011 9:54 pm

BLANDCorporatio wrote:Random seed was 0006.

And it's a resounding success! Lord Wivingston's stack deals a whopping 151 damage to the Spidew riders, which are well and properly squashed. The riders don't even scratch the Diwigible, as they inflict -53 damage.


I'm not sure I agree with that result. By my calcs, only 1 of the Spidew Riders is cwoaked. Have I missed something?

Calcs:
Spoiler: show
COMBAT!
Battle is joined in hex: G6
TIME OF POST (in minutes and seconds): 6
Attacker:
Total Attack Value: 47
Total Defence of Top 8 Units: 65
Level of Highest Commander: 2
Special Bonus: 1.0
Trump Bonus: 0.0
Random Percentage: 110%

Hits Inflicted on Defender: 9

Defender:
Total Attack Value: 30
Total Defence of Top 8 Units: 24
Total Terrain & Walls Defence: 80
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Attacker: -53

It would be helpful if the attack workings could be inclucded in the post, so that we can check each other's results.

It seems as though all players have made their actions, so unless there are objections, we'll end turn early and I'll make some Gobwin Actions.
Last edited by LTDave on Fri Apr 15, 2011 11:30 pm, edited 1 time in total.
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Re: Return to Gobwin Bump

Postby HerbieRai » Fri Apr 15, 2011 10:46 pm

Stack K is in D3 and has no terrain or defense bonus. I think you guys are talking about different stacks
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Re: Return to Gobwin Bump

Postby LTDave » Fri Apr 15, 2011 11:21 pm

Ahh, I see.
Stack K in [d3] belongs to Isenlard, and consists of 1 Urukham Stabber.

Stack K in [g6] belongs to Gobwin Bump, and consists of 6 Spidew Riders.

On my map, K in [d3] is blue, and K in [g6] is green. I guess these are bad colours to choose, since blue and green should never be seen. At least according to those interested in fashion. I will attempt to recolour one side to make it more distinct.

I was wondering why you guys were on about "Cavalry in our rear..."
So I guess Bland has a couple of choices:
a) nuke that Urukham Stabber as 'friendly fire'
b) attack the actual stack K, and cwoak 1 Spidew Rider
c) just move to G5 and be done with it.
I imagine that option 'b' is preferred, since it gains the XP, and option 'a' might annoy some folks (though I wouldn't mind at all).
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Re: Return to Gobwin Bump

Postby LTDave » Fri Apr 15, 2011 11:53 pm

Given the misunderstanding above, I'll wait until tomorrow to take the Gobwin Turn.

This is what I have so far:

Alliance Units & Locations
Spoiler: show
Isenlard
Stack B [g5]
Saruham the White Meat {Cwoakamancer/Dittomancer} Lvl 3
8 Uruk-Ham Archers
Scout Lvl 1

Stack A [g5]
2 Bacon-rog

Stack G [g5]
Lardz the Uruk Ham Captain(Dirtamancy) Lvl Lvl 2
8 Uruk-Ham Pikers
Scout Lvl 3

Stack J [e4]
Worg-hog

Stack K [d3]
Uruk-ham Stabber

Steam Gentlemen
Stack C [g5]
Stack: Diwigible, 7 Steam plane, (Scout Lvl 1, Wivingston (Rockin' Out, Cwoakamancy) Lvl 2.1)



Evil Imagination Land
Stack E [g5]
3 Manbearpig
5 Christmas Critter
Commander Freddy Creuger (Dancefighting, Cwoakamancy) Lvl 2
level 4 scout - 160

Stack F [b2]
4 Christmas Critters


Nawnia
Stack D [g5]
8 x Dwarf Siege Cost 272
Scout 2 Cost
Queen Jadis the Cwoakamancer (Rockin' Out) Lvl 5.4

Stack H [g5]
8 Centaurs
High King Peter Lvl 3

Stack L [e4]
1 Mouse Stabber
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Re: Return to Gobwin Bump

Postby BLANDCorporatio » Sat Apr 16, 2011 6:51 am

LTDave wrote:So I guess Bland has a couple of choices:
a) nuke that Urukham Stabber as 'friendly fire'
b) attack the actual stack K, and cwoak 1 Spidew Rider
c) just move to G5 and be done with it.


Actually there are several. For example, stack T. Just saying, though.

Another possible option would be to upgrade Wivingston to have Foolamancy as well, do an attack run on stack L, then return to where our Siege is. Is THIS possible?
The whole point of this is lost if you keep it a secret.
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Re: Return to Gobwin Bump

Postby LTDave » Sat Apr 16, 2011 11:38 pm

Ferrr-Durrrp!

The Alliance Turn has come to an end. I'm going to take BLAND's orders as option (b) above. Since they were ordered to attack stack K, the Spidews, this is what they did.

I'll process the Gobwin Turn in a few minutes.
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Re: Return to Gobwin Bump

Postby LTDave » Sun Apr 17, 2011 12:08 am

On the morning of the seventh turn since the Barbarian hordes from the South had crossed the border and attacked, Gwegor the Gweat assembled his council of war.
"Well? The enemy are at the gates of Gobwin Bump. They have many very powerful stacks. They have several very powerful warlords. You have lost my stacks, and my summer house at Gobwins' Hollow. Now they come for my palace. What do you intend to do about it?"
Chief Warlord Lazkar raised his eyebrow.
"My Lord, there are still some options open to us. We have thick walls, and many stacks of our own. Our Commanders are not as powerful as those of the enemy, but they are willing and loyal. The battle is not yet over.
Gwegor thumped his hand on the table.
"What use are thick walls when the enemy have those Dwarf Gunners? Our walls will fall in a turn, and then thier cwoakamancers will harvest our bones to add to their armies. Why should I not simply make terms now? Or flee to our strongholds in the north?"
Lazkar shook his head.
"They will not parlay with us. They want us cwoaked, and they want to animate our corpses. They will not deal. And fleeing will only delay the inevitable. We must stand, and we must fight."
Commander Rizka shook his head.
"We must fight, yes. My Lord; Chief; look again at the Scout reports. Look once more at the information from our Lookamancer. There is an opportunity here, if we are bold enough to take it. See - the western flank is wide open. There is a clear path to Gobwins' Hollow - only a turn's ride for my Spidew Cavalry. We cut behind them, sieze the Hollow, and deny them their spawn point."
Gwegor leaned over the maps.
"The Alliance is not strong in Gobwin Hollow?"
Rizka laughed.
"They have two stacks! Two stacks! Each of only one unit! And one of the units is a mouse!"
Lazkar tapped the map with a dirty claw.
"Gobwin Hollow has walls. Quite thick. You will need to be good to get over them, even against some weak stacks. And that Worghog is not defenceless. It will take some doing. And to what end? The Alliance will simply recapture the Hollow in the next turn."
Rizka nodded.
"If we can hold it, even for a few turns, it will increase divisions and tensions in the Alliance. They may yet break apart. I have consulted with the math-a-mancer. Taking the hollow will be risky. But it can be done."
The third Commander in the room, a level two named Buzket, agreed.
"Not only can it be done, it must be done. Better to be cwoaked attacking than in defence."
Gwegor turned to his Chief.
"What are you thinking, Lazkar?"
Lazkar stood to attention.
"You have expressed your dissatisfaction with my command so far. Perhaps it is time for Rizkar to take my place."
Gwegor growled and slapped the table again.
"I cannot afford to waste the resources to name a new Chief. You will serve, advise, and carry out my orders. What do you advise?"
Lazkar turned to the map.
"I advise against Rizka's plan. It is too risky, and gains us very little. I propose that I lead the Dwagon stack, here, and attack the Dwarf Gunners. We will inflict heavy casualties, and reduce their capacity to damage our walls. We will not be able to annihilate them, and we cannot use the rest of our stacks to allow a second assault on those Gunners. Those Archers, that Dwigible, those Critters - each would slaughter anything we sent against them. We attack the siege, and then wait for reinforcements from the Tool."
Buzket scowled, but is was Rizka who spoke.
"My Lord, that would be foolhardy. We would risk losing our King Dwagon, and our Chief Warlord, and our most powerful stack. No, sacrificing the Dwagons will avail us little, and will eliminate any chance of escape. And the enemy will simply pop more Siege in the Hollow, and still take our Capital."
Lazkar opened his mouth to reply, but Gwegor held up a hand to stop him.
"The Tool advises that he is not in a position to send more forces. His armies are busy elsewhere. The Dwagons we have are the only ones he will send. And the C Elfs will not come to our aid. They hate us far too much for that. We must win this battle for ourselves, or be destroyed. What is your advice, Rizka?"
Rizka cast a careful glance at her Chief, then returned to the Ruler.
"Take the open path to the West. Take the Hollow. Hold it. Hold it for all we are worth. If Lazkar leads the Cavalry, his special abilities will increase the chance of success. And you, my Lord, should leave the City with the Dwagon stack, and go north. Buzket and I will stay here, and hold the Capital."
Gwegor turned to Buzket.
"And you?"
Buzket growled.
"Attack. Attack them now. With everything. Stack the Twolls, and charge."
Gwegor nodded, and sat quietly for a long moment.
"Very well. Here are your orders."
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Re: Return to Gobwin Bump

Postby LTDave » Sun Apr 17, 2011 12:19 am

Gobwin Stack T 2 Twoll Stabbers 42 Hits, 40 Attack, 2 Defence
ENGAGE
Alliance Stack F 4 Christmas Critters 32 Hits, 24 Attack, 8 Defence
in Hex B2

FIGHT!
Spoiler: show
COMBAT!
Battle is joined in hex: B2
TIME OF POST (in minutes and seconds): 1913
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 2
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 20%

Hits Inflicted on Defender: 0

Defender:
Total Attack Value: 24
Total Defence of Top 8 Units: 8
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 70%

Hits Inflicted on Attacker: 14

And some abysmal rolling!
1 Twoll is wounded, with 7/21 hits remaining.
No Christmas Critters Hurt, and they still have their One Shot Wonder.
Last edited by LTDave on Sun Apr 17, 2011 12:31 am, edited 1 time in total.
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Re: Return to Gobwin Bump

Postby LTDave » Sun Apr 17, 2011 12:22 am

Gobwin Stack M 5 Gobwin Stabbers 40 Hits, 20 Attack, 20 Defence
Move to B2
Attack
Alliance Stack F 4 Christmas Critters 32 hits, 24 attack, 8 defence.
FIGHT!
Spoiler: show
COMBAT!
Battle is joined in hex: B2
TIME OF POST (in minutes and seconds): 2216
Attacker:
Total Attack Value: 20
Total Defence of Top 8 Units: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Defender: 4

Defender:
Total Attack Value: 24
Total Defence of Top 8 Units: 8
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: -8

One critter is injured with 4/8 hits remaining.
No Gobwins are lost.
Gobwins and surviving Twoll restack together.
Last edited by LTDave on Sun Apr 17, 2011 12:30 am, edited 1 time in total.
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Re: Return to Gobwin Bump

Postby LTDave » Sun Apr 17, 2011 12:28 am

Gobwin Stack J 8 Gobwin Archers 56 Hits, 32 Attack, 24 Defence
moves around the bottom of the Mountains, and engages
Alliance Stack K 1 Urukham Stabber 10 hits, 5A, 5D.

FIGHT!
Spoiler: show
COMBAT!
Battle is joined in hex: D3
TIME OF POST (in minutes and seconds): 2810
Attacker:
Total Attack Value: 32
Total Defence of Top 8 Units: 24
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Defender: 11

Defender:
Total Attack Value: 5
Total Defence of Top 8 Units: 5
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: -21

Urukham Stabber is cwoaked. No Gobwins were hurt.
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