Stabbers: Soldier: 5-4-4-3, Mountain Capable. 30 upkeep.
Soldiers are the basic infantry of Narnia and are usually wolves, dogs, ferrets, hares, foxes, panthers, cougars and other fast, hardy creatures.
Piker: Guard: 7-2-7-0(2), Mountain Capable, 20(30) upkeep--costs 50$ to promote from Garrison.
Guards are the basic defensive unit of Narnia and are usually badgers, mice, beavers, raccoons, turtles, porcupines and other tough, slower moving creatures.
Archer: Faun: 5-9-0-0(2), Mountain Capable, Ranged, 30(40) upkeep--costs 50$ to promote from Garrison.
Narnians in Erfworld refer to archery units as fauns, because most of Narnia's archers are fauns, but some dryads, marshwiggles and other creatures can be found among the archery units.
Scout: Scout: 3-1-1-9, Scout Range=6, Mountain Capable, Flight, 30 upkeep.
Narnia has a variety of scout units, such as Cherry Blossoms, Eagles, Hawks and other flying creatures.
Knight: Knight: 10-4-4-5, Rider, Mountain Capable, Ranged, Dance Fighting, Leadership, Siege, 90 upkeep.
Knighthood is conferred on Narnia's greatest warriors by the High King. Although the Knights of Narnia can be promoted from any of the creatures of Narnia, they all must be great leaders and have mastered the skills of dance fighting and riding. All Narnian knights have names, such as Sir Reepicheep or Sir Badger.