abb3w wrote:Or more exactly: if the side doesn't have a leader who tends to make choices that result in the side continuing to exist, the side tends to discontinue existing.
Yeah, pretty much that is the basis for the is-ought bridge, despite
abb3w wrote:whether such persistence is "good" is at least potentially debatable if you find an annoying enough philosopher
yeah, anything can be questioned. At some point though it just gets either silly, or rather inconsequential. The silliness coming from a philosophical tendency to expect things like a potential is/ought bridge to function regardless of conditions/context (and when said bridge inevitably fails, it is deemed to have not ever been a proper bridge at all).
abb3w wrote:there's a small can of worms shaped like the Ship of Theseus hiding there
Truly a small can, yes
abb3w wrote:...mass producing those {goggles} WOULD have interesting impact on RealWorld politics, wouldn't it?
Only if you put them on.
Put on the goggles, abb3w!MarbitChow wrote:Raza wrote:Sorry; anarchist here. Positions of great (or any) power are something to be avoided in any ethically structured society, AFAIC. {snip}
As with any solution, the Anarchist solution is elegant, simple, and wrong. {snip} it requires that 100% of the world will behave the way 1% wishes it would.
Nice short, sharp exchange this.
I41 have a lot of sympathy for Alan Moore and his anarchism, but even he must admit in his heart of hearts that we need an "administration". You can take care of your own house (and should), but you alone cannot, for example, maintain a public transport system.
There's many things in our modern world that require a lot of people to coordinate themselves and deliver a service that we may live without, but really why bother? Good schools, public transport, health care, trash collection, (and though sometimes controversial) defense, insurance, banks ... These things require leadership, and leadership requires some kind of authority/power to be bestowed upon the leader.
Hiai wrote:{I am bemused that} anyone would have the temerity to bring up abstract political concepts in reference to Erf's power struggles.
Not, mind you, that they are not applicable...merely that they are so blatant and obvious to all, I wouldn't consider them worthy of debate at all. Rob's points are much more subtle than that, so discussing the nature of nobility/royalty and whether it is justified sort of misses the whole point of the contrast he draws.
Ok. Then what would YOU have us discuss? I saw some bait ("natural leadership", "anarchy") and bit, now what's that you're putting forth? Specifically, what are the subtle points that you would rather have us discuss?
gameboy1234 wrote:BLANDCorporatio wrote:Then wouldn't you agree that debating whether Erfworld is a game or not is kind of a nitpick and inconsequential to CaptC's point
I don't think so, no, it's not picking at nits. Rob was pretty specific about that, and I think it going to be important plot-wise. I think it's going to be super-duper important, actually, so we all should keep in mind if we want to follow along and understand what's going on.
Look,
CaptC's point stands whether Erfworld is a "game" or a "story in a game-like world". So call what you did what you will, I'll call it nitpick, and we'll both live on peacefully in our bubbles.
ftl wrote:"royalty" tends to mean more than just "a leadership position" - it means a leadership position which is inherited by birth. I wouldn't argue that groups need leaders, but I am not at all convinced that said leadership needs to be hereditary.
Especially with all that in-breeding going on.
The whole point of this is lost if you keep it a secret.