Just because it wasn't rationally thought out and optimized doesn't mean that he's a bad leader for doing the right thing out of instinct. It's obvious that he has good qualities that his side needs, or he would never have been promoted to heir in the first place.BLANDCorporatio wrote:oslecamo2_temp wrote:Oh c'mon give {Stanley} a break. Yes he isn't perfect, but his side is still standing and powerfull, so he's doing something right.
Actually, let's compare Stanley with the other rulers out there shall we?
Economics
Stanley: takes care to don't waste money needlessly. Makes sure to keep a fat treasury for hard times, wich comes in handy for hiring supreme warlords, mass promotion of heavies, scrolls for the casters and other essential stuff. Even when cornered against the wall, Stanley still had quite a good chunk of pocket change.
Meh, it depends. The other leaders in your analysis don't fare well, but miserliness is not always better than profligacy (yeah I looked those up on wiktionary).
The ur-example is RTSs (bear with me for a moment). In Starcraft (1), having more money than needed for one command structure was often a bad idea- it meant you weren't churning out enough units/upgrades. Part of this logic applies to TBS games, or worlds with TBS-like physics, as long as one simple condition applies: there are limits to how much you can build/pop/buy in one turn. Therefore, if you cannot spend your entire massive treasury all at once, it doesn't make sense to hoard too much, then find out that you can recruit 1000 Archons but oops, they'll be ready in 5 turns whereas the enemy has enough forces at your door to croak you now.
Granted, a lot of things seem to be "instant" in Erfworld (exceptions: heirs, Archons (?) and possibly some other high-tier units require more turns).
Anyway. The point is that some of Stanley's behaviours (hoarding Schmuckers, fleeing GK) turned out to be beneficial ... but not necessarily because Stanley deliberately looked for an optimal solution to a problem and stumbled upon said policies. It was not a calculated decision to store Schmuckers, I believe, nor was the reason for the flight from GK anything other than own-ass-saving and GK be damned.
Where Stanley is lucky is in having subordinates that can transform his (ill-considered?) decisions into opportunities.
Dwagons can be popped and are constantly popped. A blue was popped in GK the turn immediately after the volcano went up.gazes_also wrote:Stanley seems quite capable of snatching defeat from the jaws of victory. From his point of view ordering Parson not to enter JS' portal or to return to GK might seem like a good idea right now to avoid losing a second CW in one day.
Key point that comes out in this update; things are going seriously wrong in TMK despite Maggie and the GM's attempts to intervene and it is not something they anticipated. Sounds like Parson's pursuer has made his move in TMK and is not just following him through the portal.
About Stanley's wealth: even before the volcano GK was a source of gems and Sizemore made them easier to reach after the volcano; a large proportion of his army have no upkeep; and the dwagons are caught in the wild, not popped, so only have upkeep and no production cost. High income, low overhead, that's what keeps Stanley's treasury full. The other major cost he has so far spared himself - no heir.










