ftl wrote:Disagree entirely. He loses TIME.
The battle is going on at Spacerock, with or without him. His bonus or his tactics may be needed there.
Here in the MK, casters now know that a warlord just appeared and then went into a tunnel. Who knows what's going on on the surface? Any moment some *other* caster can walk into that tunnel and swing things around. Maybe even figure out where the tunnel leads and walk in the other end. Or some other dirtamancer can just collapse the tunnel. Remember how powerful casters are? Parson wants to get out of the MK, fast.
You're right, he does want to get out of the MK fast. However. Let's look at this from the other position. Right now, the one thing Parson knows is that this guy in front of him wants to talk. And as long as this guy's in front of him, Parson can let him talk and still have time
to react if he tries something. So either he listens to the guy talk, or he tries something else.
He kills/attempts to kill the caster. This is bad all the way around. For a lot of reasons. Too obvious and numerous to go into the detail.B.
He takes the guy with him. Bringing an unknown Caster into the center of his defenses where they could take out his entire leadership corps in one go. Not to mention the political implications. I think this one is probably best left alone as well.C.
He turns and hoofs it, either leaving a business card/invitation to talk later or just hauling boop away. This leaves an unknown caster with an unknown scroll at his back. He can't make it out of the tunnel before the caster casts. He's defenseless. Yes, I know he's covered in magic items, but he has no idea what the caster can do and what the scroll is. He has to assume the worst. He also loses out on whatever opportunity this caster might represent. Even if this caster isn't a direct threat, he still might represent a potential gain. If Parson runs, he'll never know. And not taking advantage of an easy gain is just as bad as a loss.
Sparing a few moments to listen to this guy isn't going to change the tactical situation at SR very much. Not much more than sparing a few more moments waiting for Sizemore's go/no-go. What it does do is give the MK more time to react to him, but he does have Sizemore up above who can at least give him some form of heads up if the worst happens. Taking this guy with him, or leaving this guy either dead or at his back is unthinkable. Yes, time is a factor. However, in the long run, spending the time to listen to this guy, at least for a little bit, makes much more sense than simply making a snap decision one way or another.