DoctorJest wrote:the_tick_rules wrote:That idea sounds unlikely.
That applies to 90% of these forums.
To be fair, it also applies to 90% of the things that have actually happened...
DoctorJest wrote:the_tick_rules wrote:That idea sounds unlikely.
That applies to 90% of these forums.
MarbitChow wrote:True, but then that would completely negate the entire premise of Parson treating all Erfworlders as real people instead of pawns in a game. If Parson was that callous, he wouldn't even be in the tunnel in the first place.

DoctorJest wrote:the_tick_rules wrote:That idea sounds unlikely.
That applies to 90% of these forums.
pendell wrote:Hello, everyone. What an excellent strip this was ! I registered just to comment on it.
I apologize if I haven't gone through all 9 pages, but has anyone else noticed the irony?
The irony being that Parson Gotti and the carnymancer DON'T have free will. They are characters in a comic strip, projections of Rob's own imagination.


Doctor Grumpus wrote:A spell that would summon Parson would most likely be as expensive as the spell that did summon him, so I doubt that's it.
BLANDCorporatio wrote:pendell wrote:Hello, everyone. What an excellent strip this was ! I registered just to comment on it.
I apologize if I haven't gone through all 9 pages, but has anyone else noticed the irony?
The irony being that Parson Gotti and the carnymancer DON'T have free will. They are characters in a comic strip, projections of Rob's own imagination.
...
...
Wow.
That was such a deep insight that I- nah, I'll stop being a douche here. Instead, I'll comment on that directly..
BLANDCorporatio wrote:As characters in Rob's head, arguably none of the debates that rage here about the attitudes/emotions/hopes/fears of them make sense. They don't exist! But still, we debate them. Not because we're fools who don't get that Parson and co. are figments of someone's imagination (or are they?), but because we make a tacit qualification- "assume this is for reals, then what?".

teratorn wrote:Should fully rational beings care about fiction?




haviel wrote:Are Carneymancers casters that misdirect fate? hmm...


Jinren wrote:Valwryn wrote:Is it just me or does Parson switch the arms his equipment is on mid panel (bracer and staff in the right hand as he's running then they switch to the left as he draws his sword).
Normally I would say it's an art error, but with the introduction of a carnimancer and with the odd art for when Parson draws his sword, anyone think maybe some funhouse-amancy or something during that scene?
The bracers are on the same arms the whole way through. Pretty sure he passes the staff from his right hand to his left just off the edge of panel three so he can draw his sword.
Absolutely. Fictional scenarios and worlds are built so as to explore hypotheticals. We discuss them because they are interesting; they are interesting because thinking about how people think, and whether their modi operandi are rightly formed, help us to understand and build on our own methodologies and philosophical frameworks.teratorn wrote:BLANDCorporatio wrote:As characters in Rob's head, arguably none of the debates that rage here about the attitudes/emotions/hopes/fears of them make sense. They don't exist! But still, we debate them. Not because we're fools who don't get that Parson and co. are figments of someone's imagination (or are they?), but because we make a tacit qualification- "assume this is for reals, then what?".
Should fully rational beings care about fiction?
I don't necessarily buy into this theory, but I do think the pun deserved a round of applause.nth wrote:Spoiler: show
BakaGrappler wrote:Carnymancy is the Fate specialty of Stagemancy which controls Life, Motion, AND Matter. Carnymancers have a predisposition towards Fate magic, so perhaps they can feel the threads of fate themselves, but in a way different to Predictamancers?
A Predictamancer looks at the lines of fate and tells what will happen, suggesting that it WILL happen, and you'd better be ready for the storm when it hits.
A Carnymancer...? Well, what is a carnival? A stage show? Side shows? A magic act with smoke, mirrors, and card tricks? Boil aaaaaall of that down to it's core, and it's about surprise and redirection. You set someone up and then surprise them even when they know what is coming. You get someone to look left, and then make a woman appear on your arm from out of nowhere.
Carnymancy is the Magic of changing the expected outcome, and leaving their audience awed and surprised.


Evil Overlord List wrote:80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

Smoker wrote:And yeah there are some good reasons why Charlie doesn't want to go directly against any side, much less GK, but think of what he could gain:

Smoker wrote:Charlie wants GK stopped, and Parson either captured or dead. Since the start of the story, Charlie has been raising the bar bit by bit to try to stop Parson. Surely by now Charlie must realise that the best and possibly only way to defeat GK <snip>
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