Explain "foraging", please. I'm tempted to have the Ewws as a Barbarian faction. I don't need that many unit types (4 is plenty) but only one type of special character, whoa, that'll be harsh.
Anyway, the Ewws are an Archer side. Archers, archers, moar* Archers ... basically, that's it. I was planning to have building of walls in there as well, so I'll see how I can get those two design features to meet up. Maybe an Archer side without Dittos but Dirtas or something. I'll see.
And soon, so that the Nation knows what unit types it doesn't urgently need.
*: see, this is why I hate-hate-hate with furious unholy anger some restrictions in the rules. I just thought up a unit, the "Moa Archer". It's an Archer, riding a Moa
. Supposed to be slightly faster moving than an Archer. But noooo.
Hey wait. If I use "Moa something or other" as a cavalry unit, I have a unit type that trumps whatever can trump Archers. Disregard above, life is wonderful.
EDIT the Third:
What I'm unclear on is what does "only one special charcater type" mean. Does it mean I can only pick one special (the same special) for all commanders, only one commander may have specials (as many as I can afford), or only one commander may have one special only?
The whole point of this is lost if you keep it a secret.