BLANDCorporatio wrote:Second however, I think Charlie plays for the point victory. Let me explain.
In most TBSes, eliminate all opposition (aka world domination) is a victory condition. Often however, it's not the only one.
Right. I'm not sure there is a "point victory", but Charlie does seem to be setting up for one if it exists. I don't think a point victory condition does exist, based only upon the author stating that Earfworld is not a game, just a place with a game like setting and rules. Thus this:
Turn 1,239,545: Charlie opens by declaring that he has gathered the necessary 20M shmuckers to win Erfworld. The Titans return and start picking up the pieces.
Does not seem likely. We have not heard about any Ragnarok/Rapture/Other End-of-the-world scenarios from Earfworld residents. Thus, the only win condition would seem to be one side and possibly allies owning all of Erfworld territories.
The issue, as I see it, is the there is no known "eliminate all opposition (aka world domination)" victory condition. Parson spoke of a diminishing return, and the need to expand via diplomatic alliances. No one contradicted him. No one said GK could expand forever. TGMWTA and the predictamancers and many other characters also seem to regard constant warfare as an unavoidable outcome of the nature of Erfworld. No one sees any way within the rules to avoid this. Janis hopes Parson can accomplish this, and apparently so does Marie, but neither knows how, other than that many things will be broken in the process. Janis balks at the prospect of the MK neutrality being broken, while Marie relishes at the thought.
That said, I used the phrase "no known" victory
condition deliberately. With the no-upkeep decrypted provided by a titanic artifact, this diminishing returns limitation should be a broken mechanic. Unless city
upkeep becomes more and more expensive as they collect more and more cities, GK should be able to decrypt every unit they pop and free up an enormous amount of resources all other sides must allocate to unit upkeep. Cases in point, Jetstone and TV, both hovering on the edge of bankruptcy due to upkeep costs.
Charlie may have, with his unmatched thinkamancy enhanced intelligence, arrived early on at the conclusion that expanding an empire was not a winning strategy, and then developed his current "amass a fortune because money is always a good thing" strategy as a way to survive, present a small target, and await new revelations. I wouldn't be surprised to discover that Charlie invests in tri-mancer and other spell research. Someone had to come up with (*ptui*) Kingworld, after all. New and potent spells are one way to potentially break the status quo, so this would be a natural thing for Charlie to be involved in. I sure wish we knew the reason he never popped a warlord and promoted him/her to CWL for the reduced city upkeep, it seems a natural thing to do. Even if s/he never gains much in the way of levels s/he would also provide every archon a CWL bonus. And Charlie should be able to provide him/her with a flying item specifically so that s/he can gain levels and further boost his fleet of archons. It makes no sense why Charlie would avoid this no-brainer option.