by Johel3007 » Mon Jun 20, 2011 2:26 pm
Ferrr-Durp!
And another day began, with the sun shining as always on this beautiful world !!
Rubbing her eyes, Flanchan Da Scary slipped out of her bedroll, extending her arms wide as she stretched.
Not far away, the Big Zeker and her little brethren were still snoring...
This didn't go well with Flanchan, who decided it was time to wake them up "gently".
The kicks didn't work well. The seering rays of multicolor burning light did.
"-Goooooood Morning, Zekers !! Time to play !! Wanna play ?! I wanna play !! Play aaaaaaaall day long and even after !! I'm playful !! I'm full of playfulness !!"
The Zekers, still half-asleep and dressed in pajamas full of clouds and bunnies, barely muttered an answer to their overenthusiastic mistress.
The gurgle that rose from their stomachs was much more explicit.
In response, rations popped : large plates of steaming bloody meats. Not what you would expect for what looked like anorexic teens.
But they surely did needed the proteins to carry those over-sized swords in battle.
Flanchan got one too :
It looked like a milk gable top, only without any picture, topped with a straw.
The girl drank it whole before carelessly discarding the useless package and belching.
She appreciated how the sound startled the birds, smiling alone as her minions finished eating.
She then turned to the East, where the tower of Gobwin's Hollow lied.
If she was to trust the weight of her purse, she would need some Schmuckers soon... or she would lose her toys. Again.
Time to ask the grown-up for a "tribute" to her Greatness. After all, being so awesome as herself was surely worth something.
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"-HEY !!! HEY, YOU !!!"
Sitting on the shoulder of the Big Zeker, Flanchan was screaming with all her lungs to attract the attention of the Conscript Archer waiting on the wall of the city.
To naught : the garrison of Gobwin's Hollow was disciplined enough not to pay attention to what could have been a rather obvious foolamancy distraction.
As merely screaming was not enough, she ordered the Zekers to start making acrobatic figures, flying like some kind of mad orlys on steroids while she fired rainbow rays like fireworks.
In broad daylight, the spectacle wasn't exactly great but it did the trick : one of the archer turns to them.
"-AAAAAH !! FINALLY !! YES, YES, I AM TAKING TO YOU, YOU DEAF PIECE OF DOOK !! COME OVER HERE !! OR BETTER YET, GO SEEK YOUR BOSS !! I GOT A PROPOSAL FOR HIM THAT HE CAN'T REFUSE !! GO !! DON'T MAKE ME COME OVER THERE !!"
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The Scarlet Tribe
Order 1 :
Who : All 6 units
Action : Forage
Where : Hex B3
Result : 40 + 6d5
Order 2
Who :
Flanchan Da Scary (Rockin' Out) Lvl 2
1 Big Zeker
4 Baby Zekers
Action : Form stack (A)
Where : Hex B3
Result : Stack (A)
Order 3 :
Who : Stack (A)
Action : Move
Where : Hex C4, D3, E3
Result : Stack (A) is standing in Hex E3
OOC :
Not sure if we can talk freely IC for strategies and stuff so... I'm moving my Commander to talk.
Given the stack's movement (4), this position allows for my flyers to go most enemies in the South next turn and even the C-Elfs in the East if I can pass by H4.
Also, don't spend everything, please : I will need some Schmuckers or I will have to forage a lot next turn.