
Twoy wrote:I missed this part of LTDave's post:
The Nation will have a treasury equal to 100 per player, + 40 per open hex within 2 of a city (not counting i5, unless you want to start a war with the C-Elfs straight away!).
Which means we have 1080 points that could be spent and used this turn.
I think Nihila posted that he used 198 of those 1080 which would leave 882 extra. I just don't have time to come up with a plan before the turn ends. If someone can use those 882 points to kill some of our enemies before the turn ends, feel free to do so.
Previous accounting post wrote:Turn 0.
Starting Army funds: 500 * 4 Players = 2000
Initial Army costs: 485 (Herbie Rai) + 490 (Bland) + 492 (Twoy) + 490 (Nihila) = 1957
Remaining Starting Army Fund: 43
Initial Treasure: 100 * 4 Players + 40 * 17 Open hexes = 400 + 680 = 1080
Final Turn 0 Funds: 1123.
Turn 1:
Carried over funds: 1123
Unit upkeep: -150.7
Funds to be spent on unit popping this turn = 972.3
Income from cities: 40 * 18 Open Hexes = 720.
Final Turn 1 Funds: 1692.3
Turn 2:
Carried over funds: 1692.3
Unit upkeep: -150.7
Income from cities: 40 * 18 Open Hexes = 720
Total Treasury: 2261.6
Funds to be spent on unit popping this turn = 1541.6
Unit's popped = 148 Twoy + 198 Nihila + 70 HerbieRai = 416
Remaining funds that can be spent on unit popping = 1125.6
Funds allocated to barbarians = 255 Dothwaki + 60 Scarlet tribe = 315
Total Treasury = 1530.6
Remaining funds that can be spent on unit popping = 1125.6
Projected Upkeep for next turn using currently popped units: 187.3
Twoy wrote:I'm fairly certain it is 200 points per city level. That means we can pop 330 more points in Gobwin's Hollow.
In Gobwin's Hollow, I will pop 8 Eww Archers for 208 points and a warlord cwoakamancer, sir Jimmy, for 100 points.




1629 _________________ 2COMBAT!
Battle is joined in hex: C4
TIME OF POST (in minutes and seconds): 2010
Attacker:
Total Attack Value: 69
Total Defence of Top 8 Units: 0
Level of Highest Commander: 2
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 1.0 {Default is 0}
Random Percentage: 30%
Hits Inflicted on Defender: 25
Defender:
Total Attack Value: 32
Total Defence of Top 8 Units: 32
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 50%
Hits Inflicted on Attacker: 16 2010 _________________ 1
2109 _________________ 2
2307 _________________ 3
2604 _________________ 2
2802 _________________ 5
3297 _________________ 5
3792 _________________ 1
3891 _________________ 2
4089 _________________ 3
4386 _________________ 2
4584 _________________ 53600 _________________ 5
4095 _________________ 5
4590 _________________ 1
4689 _________________ 4
5085 _________________ 2
5283 _________________ 5
5778 _________________ 4
6174 _________________ 2
3824 _________________ 1
3923 _________________ 4
4319 _________________ 4
4715 _________________ 1
4814 _________________ 5
5309 _________________ 3
5606 _________________ 1
5705 _________________ 4
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