The Steam Gentlemen- or rather, one of the landed gentry- will make a comeback! The Steam Gentlemen contingent is Lord Kelwin's bid for fame, fortune, and the chance to outdo Wivingston in tall tales of battles in exotic locales.The Steam Gentlemen are a non-Royal side, a fact they are immensely annoyed by. Most of them try their hardest to act royal and dignified, while deriding actual royals who appear to take their crown less seriously. Actually, any royal is a target for derision, at least when out of earshot. They tend to be industrialists and are very keen on mechanisms and machines. For the most part, Steam Gentlemen units are designed to work in concert with units from other sides. This comes from a long history of alliance and intrigue. The Steam Gentlemen have rarely fought a battle alone. They also have rarely kept the same allies for more than one campaign.Lord Willian Kelwin
6H 12A 4D 2M Walker 6C Commander Ranged SapperThe eccentric heir to the Kelwin estate, William K. is an amateur Wion Hunter keen to share tall tales of daring exploits. Unfortunately he doesn't have that many, a fact which upsets him to no end. Why should braggarts like Wivingston get all the adventure?
(Unit type non-commander: Wion Hunter
12H 36A 2D 7M Flier 12C Commander Ranged SiegeOne of those braggarts that Kelwin cannot stand, but had to begrudgingly agree to take on the expedition, Rick Hoffen is a multiply decorated war veteran, and one of the most skilled pilots around. Dashing, self-assured to a fault, and quite the drawer of crowds in peacetime.
(Unit type non-commander: Otto Motor
. Yes I realize 12H is a bit off from the usual Commander range)Annie le Nox
6H 18A 4D 4M Walker 6C Commander Ranged Siege Sapper ShockamancyPopped as regular infantry, Annie showed more intelligence than the average piker, and pursued the chemical arts to make her way up in the world of warfare. Her various experiments with mind altering substances have left her with more bats in the belfry than a Transylvitan warlord, and a desire to set things aflame and/or in pieces. Lord Kelwin, the one who discovered her talent for chemistry, is one of the few Erfworlders she respects.
(Unit type non-commander: Hazmat Trooper
8H 8A 4D 3M Walker 8C Commander Ranged HealomancyThe nanny, or guardian, of the Kelwin clan for several hundreds or thousands of turns. Nobody's sure anymore. She's seen many a hotheaded Lord Kelwin, and is sure to see many in the future as well. Still, she is quite protective of Lord Kelwin, and insisted that Rick Hoffen be allowed in the expedition, so as to have a proper military man around as opposed to that acid gargling trollop.
(Unit type non-commander: Medic
)I. Reg. Baker
6H 12A 4D 4M Walker Commander Ranged Dance-fightingLeader of a gang of street urchins, Baker has always used his wits to survive. He distrusts Royalty and Nobility even more than the average Steam Gentleman or Gentlewoman, and despite his cynical street background is a bit of an idealist. Erfworld for all Erfworlders is his ideal, with liberty for all. He doesn't care much for Lord Kelwin, but his expedition seemed the perfect occasion to see more of the world, and hopefully work towards the goal of transcending Duty.
(Unit type non-commander: Street Urchin
15H 30A 4D 5M Flier 15C Sapper BuilderA bizzare mechanism resembling a cross between a dragon fly and preying mantis, this is the go-to unit for building fortified bunkers for advancing Steam Gentlemen troops.
(Unit type non-commander: the same unit of course
Starting budget: 40000. Starting army TBD.
Otto Motor 4613
Hazmat Trooper 1242
Wion Hunter 396
Wail Gowem 6450
Street Urchin 396
Rick Hoffen 5699
Annie le Nox 1536
Lord Kelwin 604
Nanny Goo 865
I. Reg. Baker 604)
Starting army will include
Annie le Nox
I. Reg. Baker
1x Wail Gowem
for 15758 points; 24242 remaining for other units. I asked WaterMonkey314
that, when he rolls the levels for the Commanders, he assign the highest level to Rick Hoffen.
Lord Kelwin will not receive reinforcements for the duration of this scenario. Seeing Oddworld's tenacious disdain for high-H units, this will be interesting ... I foresee SG units being relegated to carry others to the battlefields, and/or building of Forts (only one other unit is a builder I see). The Wion Hunter/Hazmat/Otto combo can pack some punch, but it depends against what. Armies of stabbers, no chance.
EDIT: I'm tempted to add Dancefighting to some of the SG units, so that they can work better with the Toffs' units. However, the theme of the SG kinda doesn't chime well. They're supposed to be stiff upper lip toffs, they don't do dancing. Except for the lower classes, but who cares about them?
The whole point of this is lost if you keep it a secret.