Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 2:35 pm

King Edmund cwoaks 4 of the Spidews and leaves 1 Spidew at 5/10 earning 128 cwoakamncy points. Edmund's centaurs emerged unscathed.

Spoiler: show
COMBAT!
Battle is joined in hex: B3
TIME OF POST (in minutes and seconds): 2718
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 40
Level of Highest Commander: 3
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Defender: 34

Defender:
Total Attack Value: 36
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 24
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Attacker: -2


Enemy units remaining in E3:
B3 2 (c) Spidew 15H 12A 8D
B3 2 (st) Gobwin 16H 8A 8D

If the Zerglings want to finish off these two stacks, feel free to do so. I've heard the Spidews taste just like lobster.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Fri Jul 01, 2011 4:32 pm

I will use my pop points to pop 4 more dwarf siege in bump. If Susan wants to March out against a city she is more than welcome.

This leaves 4 of the 200 PTs for others

Freddy will build a fort with his peasants. The conscripts continue to guard the peasants for now.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Fri Jul 01, 2011 4:39 pm

Twoy wrote:Enemy units remaining in E3:
B3 2 (c) Spidew 15H 12A 8D
B3 2 (st) Gobwin 16H 8A 8D

If the Zerglings want to finish off these two stacks, feel free to do so. I've heard the Spidews taste just like lobster.


Shouldn't they have 0 attack and def because of the one shot wonder rules? If so, we'll gladly swarm them - after we've calculated the most efficient way of doing so. :P
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 4:42 pm

Dothwaki Purse: 368
Projected Upkeep next turn:123.6
Remaining funds: 244.4
Funds from Kingdom: 200
Dothwaki Purse: 444.4

8 Swaves at E3 forage as per orders from last turn


Code: Select all
4233      _________________   5
4728      _________________   3
5025      _________________   2
5223      _________________   5
5718      _________________   4
6114      _________________   2
6312      _________________   1
6411      _________________   2


40 + 24 = 64
Dothwaki Purse: 508.4
Last edited by Sihoiba on Fri Jul 01, 2011 4:49 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 4:49 pm

Single Dothwaki Swave Move to E6 and Forage per existing orders.

Code: Select all
4939      _________________   5


45
Dothwaki Purse: 553.4
Last edited by Sihoiba on Fri Jul 01, 2011 5:32 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 4:54 pm

WaterMonkey314 wrote:Shouldn't they have 0 attack and def because of the one shot wonder rules? If so, we'll gladly swarm them - after we've calculated the most efficient way of doing so. :P

Yes, they have 0 attack and defense. I just put those numbers there so we would know what they will be next turn if they survive.;)
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 5:03 pm

Dothwaki Wives led by Khalessi Daenewys move to B3 and assault the B3 2 (c) Spidew stack 15H 0A 0D stack.

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   G5
TIME OF POST (in minutes and seconds):   345
Attacker:   
Total Attack Value:   16
Total Defence of Top 8 Units:   64
Level of Highest Commander:   0
Special Bonus:   0.0
Trump Bonus:   1.0
Random Percentage:   70%
   
Hits Inflicted on Defender:   19

Defender:   
Total Attack Value:   0
Total Defence of Top 8 Units:   0
Total Terrain & Walls Defence:   0
Level of Highest Commander:   0
Special Bonus:   0.0
Trump Bonus:   0.0
Random Percentage:   80%
   
Hits Inflicted on Attacker:   -51


Thanks to the pikes versus cavalry Trump Bonus the Spidews are cwoaked.

Khalessi Daenewys gains 1XP
Last edited by Sihoiba on Fri Jul 01, 2011 5:17 pm, edited 2 times in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 5:14 pm

Dothwaki pop 2 Dothwaki Riders in D3. Purse at 503.4

The 2 Dothwaki Riders moves to B3 and assault the B3 2 (st) Gobwin 0A 0D stack.


Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G5   
TIME OF POST (in minutes and seconds):   1401   
Attacker:      
Total Attack Value:   16   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Defender:   12   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Attacker:   0   


The Gobwins are cwoaked.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 5:17 pm

Khal Dwogo and his 11 (c)Dothwaki Riders move to B2 and attack B2a 4 (st) Baxta 4 (st) Artharens 72H 40A 32D

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G5   
TIME OF POST (in minutes and seconds):   1729   
Attacker:      
Total Attack Value:   67   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   2   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Defender:   40   

Defender:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   32   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   100%   
      
Hits Inflicted on Attacker:   40   


Dwogo's entirely in character poor natural luckamancy continues, 5 Riders are cwoaked, 4 Baxta are cwoaked, 1 Artharens at two hits.
LTDave the combat result was a draw, both sides dealt the same damage to each other, I take it this means no XP for Khal Dwogo this turn?

Khal Dwogo and his 6 remaining riders move to B3
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 01, 2011 5:32 pm

At B3 the 2 lone Dothwaki Riders join into Khal Dwogo's stack.
The Wives guard Dwogo's stack.
The scout moves to Dwogo's stack.
Both Daenawys and Dwogo use their foolamancy to raise defence.


"We offer you this in blood in glory of Queen Jadis, she who recognises the might of the Dothwaki.Would a ruler order our Swaves at E3 to move to D3 next turn and forage their upon the next dawn and the following dawn?

Final Dothwaki status:
B3
8 (st) Dothwaki Wives, Khalessi Daenewys the Foolamancer Lvl 2.1 (80H 16A 84D) Guarding Dwogo's stack
8 (c) Dothwaki Riders, Scout Jhogo (Rating 4), Khal Dwogo Foolamancer Lvl 2.1 (64H 64A 20D)
(Totals include foolamancy)

E3 (has been foraged twice)
8 (p) Swaves (16H, 16A, 0D)

E6 (has been foraged once):
1 (p) Swave (2h, 2a, 0D)


Purse: 503.4
Projected Upkeep: 108.6
Last edited by Sihoiba on Fri Jul 01, 2011 5:37 pm, edited 2 times in total.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Fri Jul 01, 2011 5:33 pm

Darn! Ninja'd by another barbarian tribe!

Looks like the Zerglings may just chill this turn... :P

BTW, I'm missing a Forager in G9.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 01, 2011 9:24 pm

tigerusthegreat wrote:Isenlard's forces should be in E9, where I moved them last turn.


You moved to E9 in turn 2, and were warned of your destruction by the Grennen at the beginning of turn 3. I received no orders from you in turn 3, but not wanting to be a complete jerk I decided not to destroy your stack and moved them back to G9.

If you would like your stack to be destroyed, you are welcome to go back to E9.

@sihoiba - you are correct - no xp for draws (but what are the odds!)
@watermonkey - the stack in G10 is 8 (f) Fox. Sorry that this was missed out of the scout report.

Any other questions I missed?
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Fri Jul 01, 2011 10:17 pm

LTDave wrote:Any other questions I missed?


And my missing Forager in G9? I'm kinda assuming someone would have tried to croak it, but it'd be nice to know. :P
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Re: Gobwin Bump IV: A New Home

Postby tigerusthegreat » Sat Jul 02, 2011 1:18 am

LTDave wrote:
tigerusthegreat wrote:Isenlard's forces should be in E9, where I moved them last turn.


You moved to E9 in turn 2, and were warned of your destruction by the Grennen at the beginning of turn 3. I received no orders from you in turn 3, but not wanting to be a complete jerk I decided not to destroy your stack and moved them back to G9.

If you would like your stack to be destroyed, you are welcome to go back to E9.

@sihoiba - you are correct - no xp for draws (but what are the odds!)
@watermonkey - the stack in G10 is 8 (f) Fox. Sorry that this was missed out of the scout report.

Any other questions I missed?


Didn't realize I had missed an entire turn, sorry about that.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Sat Jul 02, 2011 7:23 am

WaterMonkey314 wrote:
LTDave wrote:Any other questions I missed?


And my missing Forager in G9? I'm kinda assuming someone would have tried to croak it, but it'd be nice to know. :P


Yeah, sorry about that. Cwoaked by Spidews, same as the one in H8.
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Re: Gobwin Bump IV: A New Home

Postby BLANDCorporatio » Sat Jul 02, 2011 8:46 am

Dang, no fort. Ok, I'll pop some Stabbers or Pikers (whatever has bonuses against Archers or units that have bonuses against Archers) next turn.

Meanwhile, El Flatulissimo is at E6 with 15 Ewws.

At E6, form stacks {7x (a) Eww Archer}, {8x (a) Eww Archer, El Flatulissimo}

Next turn, I'll pop the Pikers/Stabbers. Who's the one that needs to not move to build the fort, the Commander, or the whole stack? Meaning, can I pop P/S next turn, send them to E6, then use El Flatulissimo to build a fort?
The whole point of this is lost if you keep it a secret.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sat Jul 02, 2011 2:38 pm

El Flatulissimo, we earned 288 cwoakamancy points this turn if you want to use some points to pop some pikers or stabbers. I'll be happy to send them down to E6 for you. That way you can be sure to build a wall next turn.
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Re: Gobwin Bump IV: A New Home

Postby tigerusthegreat » Sun Jul 03, 2011 11:34 am

Going to drop out of this game. I've lost interest, sorry guys.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Sun Jul 03, 2011 6:33 pm

Just on 24 hours till the end of turn.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Sun Jul 03, 2011 11:02 pm

Bookkeeping:

Turn 3 surplus: 577
Beginning forces at Turn 4: 93pop point equivalent (ppe)
Upkeep @ 20% = 18.6 pp

Gift from Nation: 200
Turn 4 points available: 758.4

Orders:
  • Establish camp at G7.
  • Pop 3 x Forager (21)
  • Send a forager to F8, G9, and H8. Forage (I expect them to die, but oh well)
  • Leave the foragers the optimistic order to continue foraging in place in future turns. :P
  • All units in C5 SW one hex to the forest.

Income from foraging: 120 + 3d5 = 120 + (4+3+4) =131
Turn 4 surplus: 868.4
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