Cmdr I. Heartly Noah wrote:
cloudbreaker wrote:I'm starting to think hex types are much more specific than they seem to be at first glance. i.e. scrubby hills, craggy mountains, foothills, alpine meadow, high mountains...
Yes, it's looking that way...
Well looking between those things they still break down to hills, mountains, and meadows. I think that those would be in the terrain type of a hex and the scrubby, craggy, alpine, high, and "foot" would be either subclassifications or more simply values. Pairing a base type with a number, a "level" if you will. At least in terms of understanding Erfworld under game mechanics.
Clearly the end result is scrubby hills, craggy mountains, foothills... etc.
Cmdr I. Heartly Noah wrote:
Pax wrote:Did anyone else notice the mention of "minimum upkeep" ...? One wonders if there are different levels of Upkeep possible, and what their potential benefits (or penalties) might be.
I'd say it's a certainty. The details, of course, are lost to us...
But, by foraging for provisions, one can lower one's upkeep from Full down to Minimum, either by several levels or a simple numerical scale, reducing the necessary Shmuckers.
But what's really telling is there's a minimum; no matter how many provisions you have, you still have to pay at least 1 Shmucker/turn. So, for Barbarian units without a purse (non-Commanders), can they exist? Can they hunt or mine or farm enough each turn to pay the next turn's upkeep, or are they unable to carry over even that small amount of shmuckers without a Commander to lead them? It's interesting.
Actually I took "minimum upkeep" not to refer to the cost in shmuckers by what is needed to keep a unit alive. This makes me think that the system of popping food for units may be local to cities for a unit's side. I'd need to look over Book I again but I don't believe there was an instance shown where food popped outside of a city, so far I think they've all been related to Parson's meals.
This would translate as a cost in shmuckers for cities but solely as food (and water probably) for a unit. Varying values of upkeep in this sense would then relate to quality of diet, e.g. how much food, which would contain: enough to survive, enough to be comfortable, enough to make you as jiggly as Al Frappa. Of course it's entirely possible that Al just popped that way.
Parson might be a special case in this regard, he might have an exceptionally high cost in order to keep him bound to Erfworld and to make him "suitable as a unit," of it might be as simple as having to pop unusual food that may in fact be summoned from another universe (if a bit altered in transit).
Malnourishment would likely reduce stats, whereas overeating may do the same. I'm starting to wonder about exercise too...
Regardless of what it means, I have to say I smiled at the concept of varying levels of upkeep. It adds that much more complexity and intricacy to Erfworld.